Atlas Passives
Every keystone, notable and small passive on the atlas tree, branch by branch, with the exact game text.
The atlas tree shapes what your maps contain rather than what your character does. The trunk holds the map-wide passives, and each mechanic hangs its own branch off it; the chips below follow that layout.
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Atziri's AssetsKeystonesIncursion
- Atziri's Vault will contain an additional reward
Balance of PowerKeystonesAbyss
- Select the Abyss Faction you encounter in non-Fissure Abysses
Blood on the StonesKeystones
- Summoning Circles summon packs or a more powerful Boss
Breeding ProgramKeystonesBreach
- 100% increased chance to find selected Wombgifts
Calculated InvestmentKeystonesExpedition
- Select an additional bonus for Runic Modifiers
Corrupted LatticesKeystones
- Select a bonus when Corrupting Essence Monsters
Craftsman's CreedKeystones
- Allows Blacksmith's, Armourer's and Basic Strongboxes to roll Prefix Modifiers that cause dropped items to require particular Attributes
Crystalline PatternsKeystones
- 100% increased chance to find certain Essence types
Cultivate the SeaKeystonesExpedition
- Ocean and Island Areas are also considered to be another Biome
Desert MasteryKeystones
- Select a bonus within Desert Areas
Divined BlessingKeystones
- 100% increased chance to encounter certain Shrines
Double or NothingKeystonesExpedition
- Adjust how Verisium Remnants within Expeditions and Grand Expeditions add Runic Modifiers to future Remnants
Essence DowsingKeystones
- 100% increased chance to find certain Essence types
Evolving ThrongsKeystones
- Select a bonus for Magic Packs
Expanding TerritoryKeystonesExpedition
- Select additional Verisium Remnant or Expedition chance
Fabled ShowdownKeystones
- Gain a Shrine bonus for Map Bosses
Forest MasteryKeystones
- Select a bonus within Forest Areas
Grass MasteryKeystones
- Select a bonus within Grass Areas
History of the EzomytesKeystones
- Ezomyte Cities are also considered to be another Biome
History of the FaridunKeystones
- Faridun Cities are also considered to be another Biome
History of the VaalKeystones
- Vaal Cities are also considered to be another Biome
Invigorated SacrificesKeystonesRitual
- Alter the difficulty and rewards of Rituals
Legendary DuelsKeystones
- Rogue Exiles have 100% increased chance to have certain types of uniques
Lord of the PitKeystonesAbyss
- Manipulate Abyss Pits throughout Areas
Mountain MasteryKeystones
- Select a bonus within Mountain Areas
Nemesis RisingKeystones
- Select a bonus for Rare Monsters
On the WindKeystones
- Select between faster or stable Azmeri Spirits
Overlord's DomainKeystones
- Add additional content to areas with Powerful Map Bosses
Overlord's InfluenceKeystones
- Add additional content to areas with Powerful Map Bosses
Recurring NightmaresKeystonesDelirium
- Adjust the way Delirium Fog spreads from Grand Mirrors throughout the world
Sacred SapKeystones
- Select a Sacred or Empowered Azmeri Spirits Bonus
Shape the ChainsKeystonesBreach
- Select Breach Monster Bonus
Sole PurposeKeystonesBreach
- Specialise in skills created by Ailith within Breach Hives
Steady DevelopmentKeystonesExpedition
- Add an Explosive or Verisium Remnant to Expeditions
Strategic AdvantageKeystonesExpedition
- Improve Explosives used within Expeditions and Grand Expeditions
Swamp MasteryKeystones
- Select a bonus within Swamp Areas
Tear Open the RiftKeystonesBreach
- Revealing Breach Strongholds will add Modifiers to revealed Maps
The Chosen PathKeystones
- 100% increased chance of a certain content type
The Journey AheadKeystones
- Select between Pack Size, Effectiveness or Rarity
Traveller's WoeKeystonesRitual
- 100% increased chance to find certain Ritual types
Unseen RiversKeystones
- 100% increased chance to encounter certain Azmeri Spirits Does not impact chance to encounter Sacred Spirits
Vile TreasuresKeystonesAbyss
- 50% increased chance to find Abyssal Items
Water MasteryKeystones
- Select a bonus within Water Areas
Well-equipped OpponentsKeystones
- Rogue Exiles have 100% increased chance to be using items requiring certain attributes
Abyssal IreNotablesAbyss
- 25% chance for Abyssal Depths in Level 78+ Areas to contain a Boss 25% chance for an Ulaman pit near the Map Boss to have the Incubator Queen
Adaptive BiologyNotables
- +1 to maximum Monster Modifiers on Rare Monsters Each Monster Modifier grants at least 100% increased Rarity of Items Dropped
- Rare Monsters have 10% increased chance of Monster Modifiers
An Appropriate VaultNotables
- Strongboxes have 2% increased Item Quantity per Modifier
Ancient EnmitiesNotablesRitual
- 25% increased Tribute from Spirit-Influenced or Possessed Monsters Sacrificed at Ritual Altars
- Azmeri Spirits prefer to materialise within Ritual Circles
Apex PredatorsNotables
- 20% increased Rare Monsters in Desert Areas
- 20% increased Rare Monsters in Forest Areas
Archaeological InterestNotables
- 10% increased Quantity of Waystones dropped by Map Bosses
- 15% increased Quantity of Tablets found
Are you sure you want to do that?NotablesDelirium
- Areas with Grand Mirrors also have a Delirium Mirror
- 20% chance Shards within Simulacrums allow multiple selections
Arid StabilityNotables
- Essences found in Desert Areas have 50% increased chance to be Perfect Essences
Armaments of EvilNotablesAbyss
- Tier 5 Rare Equipment dropped by Abyssal monsters have a Desecrated Modifier
Atop the WorldNotables
- 33% increased Precursor Tower reveal radius
- 10% increased Quantity of Waystones dropped by Map Bosses
Bardiyan CraftsmanshipNotables
- +1 to maximum Suffixes and total Modifiers on Rare Strongboxes
Befit the ChallengeNotables
- 5% increased Rarity of Items Dropped by Magic Monsters per Monster Modifier
Between Sand and SeaNotables
- 5% increased Pack Size in Desert Areas
- 5% increased Pack Size in Water Areas
Between Two WorldsNotablesRitual
- Ritual Altars spawn a Wildwood Wisp
Blessing of the SourceNotablesAbyss
- Heart of the Well Jewels found have a 5% chance to have an additional Desecrated Modifier
Bloodrite VestmentsNotablesIncursion
- Atziri's Vault will drop a Sacrificial Regalia
Boss of the BogNotables
- 1 Rare Monster in Swamp Areas has 15% chance to be replaced by a random Map Boss
Bountiful BloodlinesNotables
- 20% increased Magic Monsters
Bounty of the FieldsNotables
- 6% increased Pack Size in Grass Areas
Bring Forth the UnseenNotablesRitual
- Ritual Altars have 15% chance to be built on Summoning Circles, summoning an additional Boss when activated
Bring Me Your LeaderNotables
- Summoning Circles in City Areas have 5% chance to instead summon a random Citadel Boss
Buried AmbitionNotablesExpedition
- Expeditions may now contain Verisium Sentries
Burst of EnergyNotables
- Possessed Essence Monsters Release Spirits on death
Call of the SpiritNotables
- 10% chance for Forest Areas to be a Rogue Exile Hunting Ground
Cataclysm's WakeNotables
- Areas with Powerful Map Bosses have 20% chance to contain Corruption when entered
Challenging FoeNotables
- Summoning Circle Bosses have a 25% chance to have an additional Monster Modifier
Close to the SurfaceNotablesAbyss
- Abyss Tablets also grant Abyssal Depths 25% increased chance for Monsters to have Abyssal Modifiers
- Abyss Tablets also grant Abyssal Depths 25% increased chance for Monsters to have Lichborn Modifiers
- Abyss Tablets also grant Abyssal Depths 4% increased Pack Size
- Explicit Modifiers on your Waystones apply to Abyssal Depths in the Map area
Closer to the HeavensNotables
- 60% increased Effect of Buffs granted by Shrines in Mountain Areas
Come on! Face me!NotablesDelirium
- 25% increased chance to manifest additional Unique Boss Shards within Delirium Fog
- Slaying Unique Monsters pauses the Delirium Mirror Timer for 10 seconds
Competing ExplorersNotables
- 10% chance for Rogue Exiles to drop an additional Waystone
Competitive ArchaeologyNotables
- 5% chance for Rogue Exiles to drop an additional Tablet
Controlled ClimatesNotables
- 5% increased effect of Explicit Modifiers on Tablets for each Tablet affecting Map area
Convenient BeliefsNotables
- Shrines have 10% chance to be be Worshipped by a Rogue Exile
Corrupted MutationsNotables
- Rare Monsters in Corruption Areas have a 25% increased chance of Monster Modifiers
Crystalline OvergrowthNotables
- Essence Monsters have 15% chance to have an additional Essence
Cult of the RainsNotables
- Shrines in Water Areas are Worshipped by an additional Pack of Monsters
Curious SpiritsNotables
- Shrines have a 10% chance to manifest an Azmeri Spirit, the Shrine Buff is reapplied when it Possesses a monster
Curiously Durable StoneNotables
- 8% chance to not consume Tablet uses when opening Maps
Danger in the WildsNotables
- Summoning Circles in Non-City Areas have 5% chance to instead summon a random Deadly Map Boss
Dark BloodlinesNotablesAbyss
- Abyss Pits have 25% chance to spawn all Monsters as at least Magic
- Abyss Cracks have 25% chance to spawn all Monsters as at least Magic
Dark DepthsNotablesAbyss
- Abysses have a 30% chance to contain 2 additional Pits
- Abysses have a 20% chance to contain 3 additional Pits
- Abysses have a 10% chance to contain 4 additional Pits
Distant OriginsNotables
- 10% chance to reveal a distant The Ezomyte Megaliths Map when completing Summoning Circles
Diverse ControlNotablesBreach
- The Genesis Tree has 2 extra passive points for each Womb
Drawn to RichesNotables
- Strongboxes have 50% increased chance to be guarded by Magic Monster Packs
Dread LieutenantsNotables
- Rare Monster Packs in City Areas have a 75% increased chance to have an Additional Rare Monster
Dressed in FineriesNotables
- Rogue Exiles have 100% increased chance to drop Exceptional Items
Efficient ArteriesNotablesIncursion
- 15% increased effect of Room Temple Modifiers from Rooms with 4 adjacent rooms
Enchanted LocksNotables
- +1 to maximum Prefixes and total Modifiers on Rare Strongboxes
Endless WarNotablesAbyss
- 50% chance on completing Overrun Abysses for an adjacent map to be Overrun by the Abyssal
Enemy's HoardNotables
- Strongboxes have 25% increased chance to be guarded by Rare Monster Packs
Energised PrecipitateNotables
- Summoning Circles have a 10% chance to be encrusted with Essences, adding multiple Essences to the boss
Enigmatic IntensificationNotables
- 3% increased effect of Explicit Modifiers on your Waystones for each Tablet affecting Map area
Eons of ContaminationNotables
- Irradiated Precursor Tablets may now be found
Eons of DominationNotables
- Overseer Precursor Tablets can drop from Powerful Map Bosses
Escalating RivalryNotables
- Rogue Exiles have 5% chance to Flee to an adjacent Map and upgrade their Equipment
Essence TransferenceNotablesBreach
- Essences near Breaches or in areas with Hives have 20% chance to gain an Essence of the Breach
Evolutionary PressuresNotables
- 25% increased Rare Monsters in Forest Areas
Exceptional AdornmentsNotables
- Helmets may be found as Exceptional Items
Exceptional ArmamentsNotables
- Weapons, Shields and Focii may be found as Exceptional Items
Exceptional FootwearNotables
- Boots may be found as Exceptional Items
Exceptional HandiworkNotables
- Gloves may be found as Exceptional Items
Exceptional VestmentsNotables
- Body Armour may be found as Exceptional Items
Expanded DesignsNotablesIncursion
- Defeating the Architect allows placement of an additional Restricted Room
Expanding HordesNotables
- 10% increased Magic Pack Size
Exquisite DesignNotablesBreach
- The Genesis Tree has 5 extra passive points for the Amulet Womb
Fabled TreasuresNotables
- Unique Monsters have 20% increased chance to drop Exceptional Items in your Maps
Face the PastNotablesExpedition
- The Tomb of the Fallen Knight can be found in Expeditions
Famous LocalsNotables
- 15% chance for Rogue Exiles in City Areas to appear in Pairs
Favoured DiscipleNotables
- 50% increased Effect of Buffs granted by Shrines
Favoured TreasuresNotables
- Strongboxes in Mountain Areas grant a random Shrine Buff
Feeling Lucky?NotablesExpedition
- Farrow now sells Liquid Verisium in exchange for Verisium
Fit for a KingNotables
- 20% increased Rarity of Items dropped by Map Bosses
Flawless PatternsNotables
- 30% increased chance to find Perfect Essences
Flesh FlowerNotablesBreach
- Killing Vruun will allow you to return his Head to The Genesis Tree to unlock the Grasping Orchid
Forgotten HeightsNotables
- 20% increased Quantity of Items found in Chests in Mountain Areas
Frantic InvasionNotablesBreach
- Unstable Breaches have 100% increased chance to contain Vruun, Marshal of Xesht
Freed From CorruptionNotables
- 50% increased Azmeri Spirit empowerment when defeating Spirit-Influenced Monsters in Cleansed Areas
From BelowNotablesAbyss
- Abysses contain an additional Pit
From Distances UntoldNotables
- Summoning Circle Bosses in Cleansed Areas have a 25% chance to have an additional Monster Modifier
- Summoning Circle Bosses with additional Monster Modifiers in Cleansed Areas have a 5% chance to drop a Fracturing Orb
From the MistsNotablesRitual
- Rituals contain an additional pack of Wildwood Monsters
Gaining TractionNotablesExpedition
- Verisium Remnants have 50% increased Monster Rarity per Remnant Completed in Area
Gathered MassesNotables
- Shrines are Worshipped by an additional Pack of Monsters
Get out of my head!NotablesDelirium
- Magic Monsters within Delirium Fog have 25% chance to have an additional Delirium Modifier
Ghastly RelicsNotablesAbyss
- Large Abyssal Chests from Abyss Pits are instead an Abyssal Strongbox
Greater GiftsNotables
- 35% increased Unique item options from the Nameless Seer in the Moment of Zen
Greater PatternNotables
- 2% chance for minions of Essence Monsters to drop a random Greater Essence
- Minions of Essence Monsters are Empowered
Grip of the WildsNotables
- 50% increased maximum empowerment of Azmeri Spirits
Growing WealthNotablesBreach
- The Genesis Tree has 5 extra passive points for the Currency Womb
Guarded WealthNotables
- Strongboxes are guarded by an additional monster pack
Guild CraftsmenNotables
- Humanoids have 30% increased chance to drop Exceptional Items in City Areas
Hard-Won TreasuresNotables
- 15% increased Quantity of Items dropped by Map Bosses
Harmonic CorruptionNotables
- 37% chance when Corrupting Essence Monsters to Corrupt them an additional time
Harsh AdaptationsNotables
- Rare Monsters in Desert Areas have a 50% increased chance of Monster Modifiers
Heart of CorruptionNotables
- Rare Monsters in Corrupted Nexuses have a 35% increased chance of Monster Modifiers
Here for the Same ReasonNotables
- 6% increased Rarity of Items Dropped by Rogue Exiles per Explicit Modifier on the Map
Hidden CompartmentsNotables
- Strongboxes have 15% chance to be openable twice
Hidden ScarsNotables
- Cleansed Monsters have a chance to drop Fracturing Orbs
Hidden Things in Shaded PlacesNotables
- 10% increased Rarity of Items Dropped by Unique Monsters in Forest Areas
- 10% increased Rarity of Items Dropped by Unique Monsters in Swamp Areas
Highs and LowsNotables
- 10% increased Rarity of Items found in Mountain Areas
- 10% increased Rarity of Items found in Swamp Areas
Hope in DespairNotables
- Faridun Cities contain an additional Shrine
Hour of the NamelessNotablesRitual
- The Rite of the Nameless can rarely offer specific valuable Unique Items
Hunt the ApexNotables
- Azmeri Spirits may Possess Map Bosses
I know your childhood fears...NotablesDelirium
- 25% increased Liquid Emotions dropped by Monsters
- Liquid Emotions found have a 20% chance to be Ancient Liquid Emotions
I see your true nature now!NotablesDelirium
- Delirium Fog may now manifest Shards which add an additional Boss to the Map Boss arena or a guaranteed Grand Mirror
I'm not alone anymore!NotablesDelirium
- Azmeri Spirits within Delirium Fog manifest a Fracturing Mirror every 10 seconds
Imprisoned MonstrositiesNotables
- Rare Essence Monsters have a 40% increased chance of Monster Modifiers
Industrial ImprovementsNotables
- An additional Tablet may be used on City Maps
Inexplicable AlchemyNotables
- Exalted Orbs may be used to add an additional Essence to Essence Monsters
Infused FleshNotables
- Magic Monster Packs have 5% chance to have an additional Modifier
Inlaid InscriptionsNotables
- +1 to maximum Suffixes and total Modifiers on Rare Strongboxes
Intensifying EnergiesNotables
- Essence Monsters have 10% Surpassing chance to have an additional Essence per Explicit Modifier on the Map
Intriguing DesignsNotables
- Strongboxes cannot be Basic Strongboxes
Is that the best you've got?!NotablesDelirium
- 50% increased chance to manifest additional Escalation Shards within Delirium Fog
Is this about me... or you?NotablesDelirium
- Simulacrum Splinters can drop from Delirium Monsters in level 75+ Map Areas
- Megalomaniac Jewels found have a 10% chance to allocate 3 notable passive skills
Just Another Day in WraeclastNotables
- City Areas have 15% chance to be Abandoned and occupied by the Undead
Keen CraftersNotables
- Items on Rogue Exiles have maximum Sockets
Lethal VariantsNotables
- Rare Monsters have 30% increased chance of Monster Modifiers
Light of the DraíochtNotables
- Azmeri Spirits have 50% increased Influence Area
- 25% increased Azmeri Spirit empowerment when defeating Spirit-Influenced Monsters
Living MetalNotables
- Azmeri Spirits may seek out and Possess Strongboxes
Lord of the RunesNotables
- Overseer Tablets also provide 20% increased Effectiveness to Summoning Circle Bosses
Loyal GatekeepersNotablesIncursion
- 50% chance Vaal Beacon Unique Monsters have an Essence Modifier
Magnanimous OfferingsNotablesRitual
- Rerolling Favours at Ritual Altars has 20% chance to be a Free Reroll
Man TrapNotables
- 10% chance for Essence Monsters to be Rogue Exiles
Massive CrystalsNotables
- 25% chance for Essence Monsters to have double Pack Size
Memories of the EzomytesNotables
- 15% chance for the Derelict Mansion Boss to drop an extra Anomaly Map Lineage Support
Memories of the KaruiNotables
- 15% chance for the Jade Isles Boss to drop an extra Anomaly Map Lineage Support
Memories of the MarakethNotables
- 15% chance for the Sacred Reservoir Boss to drop an extra Anomaly Map Lineage Support
Memories of the VaalNotables
- 15% chance for the Sealed Vault Boss to drop an extra Anomaly Map Lineage Support
Military ReinforcementsNotablesIncursion
- 50% increased chance Vaal Beacons summon additional Monsters
Moment of RiskNotablesBreach
- Wombgifts have 5% chance to drop one Level higher per Explicit Modifier on the Map
- Unstable Breaches spawn 2 additional Rare Monsters when Stabilised
Monuments in TimeNotables
- Vaal Cities contain an additional Essence
Moths to the FlameNotables
- Summoning Circles in Grass Areas have a 20% chance to also summon an Azmeri Spirit
Multiplying MonstrositiesNotables
- 10% increased Magic Pack Size
Mutating MonstersNotables
- +1 to maximum Monster Modifiers on Rare Monsters Each Monster Modifier grants at least 100% increased Rarity of Items Dropped
- Rare Monsters have 10% increased chance of Monster Modifiers
Mysteries of SilenceNotables
- Essence Monsters in the Silent Cave Unique Maps have 20% Surpassing chance to have an additional Essence
Mysterious Charms and TrinketsNotables
- 5% increased Rarity of Items Dropped by Unique Monsters in Swamp Areas per Monster Modifier
Mysterious RitesNotablesRitual
- Rituals have a 8% chance to be the Queen's Ritual The Queen's Ritual has more Favours to choose from The Queen's Ritual has 10 additional Omens in the first set of Favours The Queen's Ritual has an additional Idol from the Queen
Mysterious TransferenceNotables
- Essences in Swamp Areas have 25% chance to transfer to a random Unique Monster when the Essence Monster is slain
Mystic GuardiansNotables
- 33% chance for Shrine Worshippers to be Magic
No Simple BattlesNotables
- Rare Monsters have at least 3 Monster Modifiers Each Monster Modifier grants at least 100% increased Rarity of Items Dropped
Offerings to the QueenNotablesIncursion
- A Rare or Unique Monster in the Area is Corrupted when Vaal Beacons are activated
Offerings to the UnknownNotables
- 20% increased Rarity of Items Dropped Shrine Worshippers
Ongoing ChantsNotablesRitual
- The Rite of the Nameless lasts 1 additional map
Overheard SummonsNotables
- Summoning Circles have 10% chance to summon an additional boss
Pandora's BoxNotables
- Possessed Strongboxes have 10% increased Item Rarity
Partial TranslationNotables
- Your Tablets may be upgraded to Rare and have +1 Maximum Modifier
PathkeepersNotables
- 15% increased Quantity of Waystones dropped by Map Bosses
Patient DevotionNotablesRitual
- Deferring Favours at Ritual Altars costs 50% reduced Tribute
- Favours Deferred at Ritual Altars reappear 50% sooner
Patrolling LegionsNotablesIncursion
- 20% chance each Vaal Beacon adds a Vaal Unique Monster to the Area
Plentiful LandsNotables
- 20% increased Magic Monsters in Grass Areas
- 20% increased Magic Monsters in Water Areas
Power RelaysNotablesIncursion
- 10% increased effect of Room Temple Modifiers
Prayer and PledgeNotablesRitual
- 10% of Tribute spent also provides progress towards an Audience With The King
Propagating SecretsNotables
- 8% increased Quantity of Tablets found for each Tablet affecting Map area
Protected TreasuresNotablesIncursion
- Restricted Rooms have 50% chance to contain additional chests or drop additional items
Provoke the SwarmNotablesBreach
- Ailith gains skills which can summon additional Breach Monsters
- 25% increased number of skills created by Ailith within Breach Hives
Quickened FlowNotables
- Possessed Monsters have 25% chance to Release Spirits on death
Reactive HiveseedingNotablesBreach
- Completing Breaches has a 10% chance to add a Hive to a nearby map
Reality WoundNotablesBreach
- Unstable Breaches take 10 additional seconds to collapse after timer is filled
Reborn in ShadowNotablesRitual
- Revived Monsters from Ritual Altars have 40% increased chance to be Magic
- Revived Monsters from Ritual Altars have 40% increased chance to be Rare
Reverse TranscriptionNotables
- Your Tablets may be upgraded to Rare and have +1 Maximum Modifier
Riches of the EmpireNotablesIncursion
- Temple Currency found inside the Temple has 15% chance to be duplicated
Rising DangerNotables
- 20% increased Rare Monsters
Risk and RewardNotables
- 2% increased Rarity of Items Dropped by Monsters per Explicit Modifier on the Map
Rotting BonesNotablesAbyss
- 25% increased chance to find Ancient Desecrated Currency
Royal CraftsmanshipNotables
- Strongboxes may roll Greater versions of existing Suffix Modifiers
Royal LenienceNotablesRitual
- Tribute already offered to the King may be used to Defer items
- Deferring Favours using Tribute already offered to the King costs 500% more Offered Tribute
Royal PrerogativeNotablesIncursion
- Restricted Rooms have 15% chance to avoid Destabilisation
Royal TitheNotablesRitual
- 15% increased progress towards an Audience With The King when offering Tribute
Runic FlareNotables
- 10% chance to upgrade the boss of a nearby Map into a Powerful Map Boss when completing Summoning Circles
Seasonal BlessingNotables
- 50% increased Duration of Buffs granted by Shrines
Secrets of the AncientsNotablesIncursion
- Adds Terraforming Research Restricted Rooms which add Biome Bonuses to the Temple
Serle's LegacyNotables
- Ezomyte Cities contain a Summoning Circle
Shadow of UndeathNotablesAbyss
- 50% increased chance of Rogue Exiles being influenced by Abysses
- 50% increased chance of Essences being influenced by Abysses
Shattered QuestionsNotables
- Rare Monsters in The Fractured Lake Map have 1% chance to drop additional Fragmented Mirror Jewellery item
Something in the WaterNotables
- Magic Monster Packs in Water Areas have a 25% chance to have an additional Modifier
Sown SeedsNotablesExpedition
- Runic Monsters have 50% increased chance to drop Logbooks per Runic Modifier
Specialised ContainersNotables
- Arcane, Cartographer's, Jeweller's and Researcher's Strongboxes can roll additional Prefix Modifiers that change the types of items they contain
Specialised SeekerNotables
- Tablets also provide 10% increased Rarity of Items Dropped by Monsters from their mechanic
Spill the SapNotables
- 50% increased Azmeri Spirit empowerment when defeating Spirit-Influenced Magic Monsters
Spirit-Touched SpoilsNotables
- 20% increased Rarity of Items dropped by Possessed Monsters
Spoils of the HuntNotables
- 15% increased Rarity of Items dropped by Spirit-Influenced Monsters
Sprawling RuptureNotablesAbyss
- Abysses spawn 25% increased Monsters
Spreading DarknessNotablesRitual
- Unique Items have 50% chance to be specific item types, depending on the type of Ritual: - Contaminated: Weapons and Offhands - Infested: Body and Boots - Sapping: Gloves and Rings - Smothered: Helmets and Amulets - Tainted: Belts, Charms and Flasks
Stir the SwarmNotablesAbyss
- 5% chance on completing Abysses in your Maps for a nearby map to be Overrun by the Abyssal
Stolen AuthorityNotablesIncursion
- 35% increased Medallions found
Strange AversionsNotablesAbyss
- Abyssal Factions now only have different types of chests: - Ulaman may have Currency Chests - Kurgal may have Weapons Chests - Amanamu may have Armour Chests - Any Faction may have Basic and Jewellery Chests
Study the ChainsNotablesBreach
- Vruun, Marshal of Xesht has 50% increased chance to drop Lineage Supports
Survival of the FittestNotables
- Rare Monster Packs in Desert Areas have a 100% increased chance to have an Additional Rare Monster
- Rare Monster Packs in Desert Areas with Additional Rare Monsters instead have a single Rare Monster with doubled Effectiveness
Swelling HivesNotablesBreach
- Breach Hives have an additional wave of Hiveborn Monsters
Symbiotic StrongboxesNotables
- 20% chance for Strongboxes to be Secured Strongboxes
Tempting OffersNotablesRitual
- Ritual Altars allow rerolling Favours an additional time
The Chosen ChildrenNotables
- Possessed Monsters have 50% increased chance to drop a Rite of Passage
The Deadliest HuntNotables
- Rogue Exiles have 15% increased chance to have equipped Unique Items
The Hunt Goes OnNotables
- 10% chance for Rare Beasts in Forest Areas to be Possessed by a random Azmeri Spirit
The Lost ArchitectNotablesIncursion
- Zantipi's Medallion can be found from Unique Monsters in the Temple
The mirrors... the mirrors!NotablesDelirium
- 50% increased Fracturing Mirrors manifested within Delirium Fog
The Quest ContinuesNotablesExpedition
- Grand Expeditions may have up to 3 Modifiers
- Grand Expeditions have +1 Area Level
There's nowhere to hide...NotablesDelirium
- Delirium Fog always spreads to all maps surrounding Simulacrums
These demons are all your own...NotablesDelirium
- Rare Monsters always Manifest Delirium Demons when within Fog
Those Who HearNotables
- Possessed Monsters have 50% increased chance to drop Idols
Thriving WatersNotables
- 20% increased Magic Monsters in Water Areas
To the Strong Go the SpoilsNotables
- 2% increased Rarity of Items Dropped by Monsters per Monster Modifier
Training and PreparationNotablesIncursion
- Atziri's Temple has +1 Area Level
Transcendent ProgressNotablesIncursion
- Temple Rooms may now be upgraded to Tier 4
Trapped SubordinateNotables
- Essence Monster Packs have a 50% increased chance to have an Additional Rare Monster
Treasure CovesNotables
- 30% increased amount of Magic Chests
- 20% increased amount of Rare Chests
Twice-Answered PrayersNotables
- 25% chance for Shrines to have an additional Effect
Twin ThreatsNotables
- 1 Rare Monster per Area is Duplicated
Umbral GatheringNotablesRitual
- Rite of the Nameless Map options have a 20% chance to have an additional Modifier
Uncommon AlliancesNotables
- 10% chance for Rogue Exiles to appear in Pairs
Unholy InfluenceNotablesAbyss
- 100% increased chance for Abyssal monsters to have Abyssal Modifiers
- 100% increased chance for Abyssal monsters to have Lichborn Modifiers
Urban SprawlNotables
- 6% increased Pack Size in City Areas
Valuable PathsNotables
- 50% increased Rarity of Waystones found
- 10% increased Quantity of Waystones dropped by Map Bosses
Verdant GrowthNotables
- 15% increased number of Monster Packs in Untainted Paradise
Viridi's SacrificeNotables
- +50% to minimum empowerment of Azmeri Spirits
Warlord's VendettaNotables
- Invaded Cities have a 20% chance to include an invading Citadel Boss fighting the Map Boss
Warring SurvivorsNotables
- City Areas have a 20% chance to be Invaded by another faction
Wealthy ExilesNotables
- 25% increased Rarity of Items Dropped by Rogue Exiles
Whispers of the Waving GrainsNotables
- 50% increased chance for Azmeri Spirits in Grass Areas to be Sacred Spirits
Worthy HunterNotables
- Azmeri Spirits may be the Sacred Cunning Fox
Xipocado's MachinationsNotablesIncursion
- 1% increased effect of Room Temple Modifiers for each different Room in the Temple
You can't just wake up from this one.NotablesDelirium
- Delirium Fog dissipates 30% slower
- Simulacrums now spawn Shards between Waves, allowing a single selection: - Escalating Threats - Apex Predators - Pure Emotions
You can't scare me anymore!NotablesDelirium
- Unique Monsters have a chance to drop Potent Emotions when slain within Delirium Fog: 5% chance for Humanoids to drop Potent Liquid Melancholy 5% chance for Beasts to drop Potent Liquid Ferocity 5% chance for Constructs to drop Potent Liquid Contempt
You thought you were free?NotablesDelirium
- 25% chance an additional Simulacrum is transformed when Delirium Fog reaches 100% Deliriousness
Additional Cleansed PacksSmall passives
- Cleansed Areas contain an additional pack of Cleansed Monsters
Additional Cleansed PacksSmall passives
- Cleansed Areas contain an additional pack of Cleansed Monsters
Additional Cleansed PacksSmall passives
- Cleansed Areas contain an additional pack of Cleansed Monsters
Additional Cleansed PacksSmall passives
- Cleansed Areas contain an additional pack of Cleansed Monsters
Additional Rare Monster ChanceSmall passives
- Rare Monster Packs in your Maps have a 20% increased chance to have an Additional Rare Monster
Azmeri Spirit and Shrine ChanceSmall passives
- 20% increased chance of Shrines
- 20% increased chance of Azmeri Spirits
Azmeri Spirit and Strongbox ChanceSmall passives
- 20% increased chance of Strongboxes
- 20% increased chance of Azmeri Spirits
Azmeri Spirit and Strongbox ChanceSmall passives
- 20% increased chance of Strongboxes
- 20% increased chance of Azmeri Spirits
Azmeri Spirit ChanceSmall passives
- 40% increased chance of Azmeri Spirits
Azmeri Spirit ChanceSmall passives
- 40% increased chance of Azmeri Spirits
Azmeri Spirit ChanceSmall passives
- 40% increased chance of Azmeri Spirits
Azmeri Spirit ChanceSmall passives
- 40% increased chance of Azmeri Spirits
Azmeri Spirit ChanceSmall passives
- 40% increased chance of Azmeri Spirits
Azmeri Spirit ChanceSmall passives
- 40% increased chance of Azmeri Spirits
Azmeri Spirit ChanceSmall passives
- 40% increased chance of Azmeri Spirits
Azmeri Spirit ChanceSmall passives
- 40% increased chance of Azmeri Spirits
City Biome: Rare Monster ModifiersSmall passives
- Rare Monsters in City Areas have a 10% increased chance of Monster Modifiers
City Biome: Rare Monster ModifiersSmall passives
- Rare Monsters in City Areas have a 10% increased chance of Monster Modifiers
City Biome: Rogue Exile ChanceSmall passives
- City Areas have 60% increased chance of Rogue Exiles
City Biome: Summoning Circle ChanceSmall passives
- City Areas have 50% increased chance to contain Summoning Circles
City Biome: Summoning Circle ChanceSmall passives
- City Areas have 50% increased chance to contain Summoning Circles
City Biome: Tablet EffectSmall passives
- 8% increased Effect of Tablet Explicit Modifiers on your City Maps
City Biome: Tablet EffectSmall passives
- 8% increased Effect of Tablet Explicit Modifiers on your City Maps
City Biome: Tablet EffectSmall passives
- 8% increased Effect of Tablet Explicit Modifiers on your City Maps
Cleansed Areas: Sacred Spirit ChanceSmall passives
- 50% increased chance for Azmeri Spirits in Cleansed Areas to be Sacred Spirits
Corruption Areas: Essence ChanceSmall passives
- Corruption Areas have 60% increased chance of Essences
Corruption Areas: Rare Monster Modifier ChanceSmall passives
- Rare Monsters in Corruption Areas have a 10% increased chance of Monster Modifiers
Corruption Areas: Rare Monster Modifier ChanceSmall passives
- Rare Monsters in Corruption Areas have a 10% increased chance of Monster Modifiers
Corruption Areas: Rare Monster Modifier ChanceSmall passives
- Rare Monsters in Corruption Areas have a 10% increased chance of Monster Modifiers
Corruption Areas: Rare Monster Modifier ChanceSmall passives
- Rare Monsters in Corruption Areas have a 10% increased chance of Monster Modifiers
Corruption Areas: Strongbox ChanceSmall passives
- Corruption Areas have 60% increased chance of Strongboxes
Depths ChanceSmall passivesAbyss
- Abysses have 10% increased chance to lead to an Abyssal Depths
Depths ChanceSmall passivesAbyss
- Abysses have 10% increased chance to lead to an Abyssal Depths
Depths ChanceSmall passivesAbyss
- Abysses have 10% increased chance to lead to an Abyssal Depths
Depths ChanceSmall passivesAbyss
- Abysses have 10% increased chance to lead to an Abyssal Depths
Depths ChanceSmall passivesAbyss
- Abysses have 10% increased chance to lead to an Abyssal Depths
Depths ChanceSmall passivesAbyss
- Abysses have 10% increased chance to lead to an Abyssal Depths
Depths ChanceSmall passivesAbyss
- Abysses have 10% increased chance to lead to an Abyssal Depths
Depths ChanceSmall passivesAbyss
- Abysses have 10% increased chance to lead to an Abyssal Depths
Depths ChanceSmall passivesAbyss
- Abysses have 10% increased chance to lead to an Abyssal Depths
Depths ChanceSmall passivesAbyss
- Abysses have 10% increased chance to lead to an Abyssal Depths
Depths ChanceSmall passivesAbyss
- Abysses have 10% increased chance to lead to an Abyssal Depths
Depths ChanceSmall passivesAbyss
- Abysses have 10% increased chance to lead to an Abyssal Depths
Depths ChanceSmall passivesAbyss
- Abysses have 10% increased chance to lead to an Abyssal Depths
Depths ChanceSmall passivesAbyss
- Abysses have 10% increased chance to lead to an Abyssal Depths
Depths ChanceSmall passivesAbyss
- Abysses have 10% increased chance to lead to an Abyssal Depths
Depths ChanceSmall passivesAbyss
- Abysses have 10% increased chance to lead to an Abyssal Depths
Depths ChanceSmall passivesAbyss
- Abysses have 10% increased chance to lead to an Abyssal Depths
Desert Biome: Drop QuantitySmall passives
- 2% increased Quantity of Items found in Desert Areas
Desert Biome: Drop QuantitySmall passives
- 2% increased Quantity of Items found in Desert Areas
Desert Biome: Essence ChanceSmall passives
- Desert Areas have 60% increased chance to contain Essences
Desert Biome: ExperienceSmall passives
- 4% increased Experience gained in Desert Areas
Desert Biome: Rare Monster ChanceSmall passives
- 5% increased Rare Monsters in Desert Areas
Desert Biome: Rare Monster Modifiers ChanceSmall passives
- Rare Monsters in Desert Areas have a 10% increased chance of Monster Modifiers
Essence and Summoning Circle ChanceSmall passives
- 20% increased chance of Essences
- 20% increased chance of Summoning Circles
Essence ChanceSmall passives
- 40% increased chance of Essences
Essence ChanceSmall passives
- 40% increased chance of Essences
Essence ChanceSmall passives
- 40% increased chance of Essences
Essence ChanceSmall passives
- 40% increased chance of Essences
Essence ChanceSmall passives
- 40% increased chance of Essences
Essence ChanceSmall passives
- 40% increased chance of Essences
Essence ChanceSmall passives
- 40% increased chance of Essences
Essence ChanceSmall passives
- 40% increased chance of Essences
Essence ChanceSmall passives
- 40% increased chance of Essences
Forest Biome: Azmeri Spirit ChanceSmall passives
- Forest Areas have 60% increased chance to contain Azmeri Spirits
Forest Biome: Gold FoundSmall passives
- 5% increased Gold found in Forest Areas
Forest Biome: Gold FoundSmall passives
- 5% increased Gold found in Forest Areas
Forest Biome: Rare Beast Modifiers ChanceSmall passives
- Rare Beast Monsters in your Maps have a 15% increased chance of Monster Modifiers
Forest Biome: Rare PacksSmall passives
- 5% increased Rare Monsters in Forest Areas
Grand Mirror ChanceSmall passivesDelirium
- 5% increased chance for a Grand Mirror to appear on a nearby Map when Map Bosses are slain within Fog
Grand Mirror ChanceSmall passivesDelirium
- 5% increased chance for a Grand Mirror to appear on a nearby Map when Map Bosses are slain within Fog
Grand Mirror ChanceSmall passivesDelirium
- 5% increased chance for a Grand Mirror to appear on a nearby Map when Map Bosses are slain within Fog
Grand Mirror ChanceSmall passivesDelirium
- 5% increased chance for a Grand Mirror to appear on a nearby Map when Map Bosses are slain within Fog
Grand Mirror ChanceSmall passivesDelirium
- 5% increased chance for a Grand Mirror to appear on a nearby Map when Map Bosses are slain within Fog
Grand Mirror ChanceSmall passivesDelirium
- 5% increased chance for a Grand Mirror to appear on a nearby Map when Map Bosses are slain within Fog
Grand Mirror ChanceSmall passivesDelirium
- 5% increased chance for a Grand Mirror to appear on a nearby Map when Map Bosses are slain within Fog
Grand Mirror ChanceSmall passivesDelirium
- 5% increased chance for a Grand Mirror to appear on a nearby Map when Map Bosses are slain within Fog
Grand Mirror ChanceSmall passivesDelirium
- 5% increased chance for a Grand Mirror to appear on a nearby Map when Map Bosses are slain within Fog
Grand Mirror ChanceSmall passivesDelirium
- 5% increased chance for a Grand Mirror to appear on a nearby Map when Map Bosses are slain within Fog
Grand Mirror ChanceSmall passivesDelirium
- 5% increased chance for a Grand Mirror to appear on a nearby Map when Map Bosses are slain within Fog
Grand Mirror ChanceSmall passivesDelirium
- 5% increased chance for a Grand Mirror to appear on a nearby Map when Map Bosses are slain within Fog
Grand Mirror ChanceSmall passivesDelirium
- 5% increased chance for a Grand Mirror to appear on a nearby Map when Map Bosses are slain within Fog
Grand Mirror ChanceSmall passivesDelirium
- 5% increased chance for a Grand Mirror to appear on a nearby Map when Map Bosses are slain within Fog
Grand Mirror ChanceSmall passivesDelirium
- 5% increased chance for a Grand Mirror to appear on a nearby Map when Map Bosses are slain within Fog
Grand Mirror ChanceSmall passivesDelirium
- 5% increased chance for a Grand Mirror to appear on a nearby Map when Map Bosses are slain within Fog
Grass Biome: Azmeri Spirit ChanceSmall passives
- Grass Areas have 60% increased chance to contain Azmeri Spirits
Grass Biome: Drop QuantitySmall passives
- 2% increased Quantity of Items found in Grass Areas
Grass Biome: Pack SizeSmall passives
- 3% increased Pack Size in Grass Areas
Grass Biome: Rare PacksSmall passives
- 5% increased Rare Monsters in Grass Areas
Grass Biome: Rare PacksSmall passives
- 5% increased Rare Monsters in Grass Areas
Grass Biome: Summoning Circle ChanceSmall passives
- Grass Areas have 50% increased chance to contain Summoning Circles
Hiveblood QuantitySmall passivesBreach
- 5% increased Quantity of Hiveblood found
Hiveblood QuantitySmall passivesBreach
- 5% increased Quantity of Hiveblood found
Hiveblood QuantitySmall passivesBreach
- 5% increased Quantity of Hiveblood found
Hiveblood QuantitySmall passivesBreach
- 5% increased Quantity of Hiveblood found
Hiveblood QuantitySmall passivesBreach
- 5% increased Quantity of Hiveblood found
Hiveblood QuantitySmall passivesBreach
- 5% increased Quantity of Hiveblood found
Hiveblood QuantitySmall passivesBreach
- 5% increased Quantity of Hiveblood found
Hiveblood QuantitySmall passivesBreach
- 5% increased Quantity of Hiveblood found
Increased TributeSmall passivesRitual
- Monsters Sacrificed at Ritual Altars grant 5% increased Tribute
Increased TributeSmall passivesRitual
- Monsters Sacrificed at Ritual Altars grant 5% increased Tribute
Increased TributeSmall passivesRitual
- Monsters Sacrificed at Ritual Altars grant 5% increased Tribute
Increased TributeSmall passivesRitual
- Monsters Sacrificed at Ritual Altars grant 5% increased Tribute
Increased TributeSmall passivesRitual
- Monsters Sacrificed at Ritual Altars grant 5% increased Tribute
Increased TributeSmall passivesRitual
- Monsters Sacrificed at Ritual Altars grant 5% increased Tribute
Increased TributeSmall passivesRitual
- Monsters Sacrificed at Ritual Altars grant 5% increased Tribute
Increased TributeSmall passivesRitual
- Monsters Sacrificed at Ritual Altars grant 5% increased Tribute
Increased TributeSmall passivesRitual
- Monsters Sacrificed at Ritual Altars grant 5% increased Tribute
Increased TributeSmall passivesRitual
- Monsters Sacrificed at Ritual Altars grant 5% increased Tribute
Increased TributeSmall passivesRitual
- Monsters Sacrificed at Ritual Altars grant 5% increased Tribute
Increased TributeSmall passivesRitual
- Monsters Sacrificed at Ritual Altars grant 5% increased Tribute
Increased TributeSmall passivesRitual
- Monsters Sacrificed at Ritual Altars grant 5% increased Tribute
Increased TributeSmall passivesRitual
- Monsters Sacrificed at Ritual Altars grant 5% increased Tribute
Increased TributeSmall passivesRitual
- Monsters Sacrificed at Ritual Altars grant 5% increased Tribute
Increased TributeSmall passivesRitual
- Monsters Sacrificed at Ritual Altars grant 5% increased Tribute
Increased TributeSmall passivesRitual
- Monsters Sacrificed at Ritual Altars grant 5% increased Tribute
Increased TributeSmall passivesRitual
- Monsters Sacrificed at Ritual Altars grant 5% increased Tribute
Item RaritySmall passives
- 2% increased Rarity of Items found
Item RaritySmall passives
- 2% increased Rarity of Items found
Item RaritySmall passives
- 2% increased Rarity of Items found
Item RaritySmall passives
- 2% increased Rarity of Items found
Item RaritySmall passives
- 2% increased Rarity of Items found
Item RaritySmall passives
- 2% increased Rarity of Items found
Logbook ChanceSmall passivesExpedition
- 5% increased Quantity of Expedition Logbooks dropped by Runic Monsters
Logbook ChanceSmall passivesExpedition
- 5% increased Quantity of Expedition Logbooks dropped by Runic Monsters
Logbook ChanceSmall passivesExpedition
- 5% increased Quantity of Expedition Logbooks dropped by Runic Monsters
Logbook ChanceSmall passivesExpedition
- 5% increased Quantity of Expedition Logbooks dropped by Runic Monsters
Logbook ChanceSmall passivesExpedition
- 5% increased Quantity of Expedition Logbooks dropped by Runic Monsters
Logbook ChanceSmall passivesExpedition
- 5% increased Quantity of Expedition Logbooks dropped by Runic Monsters
Logbook ChanceSmall passivesExpedition
- 5% increased Quantity of Expedition Logbooks dropped by Runic Monsters
Logbook ChanceSmall passivesExpedition
- 5% increased Quantity of Expedition Logbooks dropped by Runic Monsters
Logbook ChanceSmall passivesExpedition
- 5% increased Quantity of Expedition Logbooks dropped by Runic Monsters
Logbook ChanceSmall passivesExpedition
- 5% increased Quantity of Expedition Logbooks dropped by Runic Monsters
Logbook ChanceSmall passivesExpedition
- 5% increased Quantity of Expedition Logbooks dropped by Runic Monsters
Logbook ChanceSmall passivesExpedition
- 5% increased Quantity of Expedition Logbooks dropped by Runic Monsters
Magic PacksSmall passives
- 5% increased Magic Monsters
Magic PacksSmall passives
- 5% increased Magic Monsters
Magic PacksSmall passives
- 5% increased Magic Monsters
Magic PacksSmall passives
- 5% increased Magic Monsters
Magic PacksSmall passives
- 5% increased Magic Monsters
Magic PacksSmall passives
- 5% increased Magic Monsters
Magic PacksSmall passives
- 5% increased Magic Monsters
Magic PacksSmall passives
- 5% increased Magic Monsters
Magic PacksSmall passives
- 5% increased Magic Monsters
Magic PacksSmall passives
- 5% increased Magic Monsters
Magic PacksSmall passives
- 5% increased Magic Monsters
Magic PacksSmall passives
- 5% increased Magic Monsters
Magic PacksSmall passives
- 5% increased Magic Monsters
Mountain Biome: Drop RaritySmall passives
- 4% increased Rarity of Items found in Mountain Areas
Mountain Biome: Pack SizeSmall passives
- 3% increased Pack Size in Mountain Areas
Mountain Biome: Pack SizeSmall passives
- 3% increased Pack Size in Mountain Areas
Mountain Biome: Rare Chest ChanceSmall passives
- 25% increased amount of Rare Chests in Mountain Areas
Mountain Biome: Shrine ChanceSmall passives
- 60% increased chance of Shrines in Mountain Areas
Mountain Biome: Strongbox ChanceSmall passives
- Mountain Areas have 60% increased chance to contain Strongboxes
Pack SizeSmall passives
- 2% increased Pack Size
Pack SizeSmall passives
- 2% increased Pack Size
Rare Monster Modifiers ChanceSmall passives
- Rare Monsters have 5% increased chance of Monster Modifiers
Rare Monster Modifiers ChanceSmall passives
- Rare Monsters have 5% increased chance of Monster Modifiers
Rare Monster Modifiers ChanceSmall passives
- Rare Monsters have 5% increased chance of Monster Modifiers
Rare Monster Modifiers ChanceSmall passives
- Rare Monsters have 5% increased chance of Monster Modifiers
Rare Monster Modifiers ChanceSmall passives
- Rare Monsters have 5% increased chance of Monster Modifiers
Rare Monster Modifiers ChanceSmall passives
- Rare Monsters have 5% increased chance of Monster Modifiers
Rare Monster Modifiers ChanceSmall passives
- Rare Monsters have 5% increased chance of Monster Modifiers
Rare Monster Modifiers ChanceSmall passives
- Rare Monsters have 5% increased chance of Monster Modifiers
Rare Monster Modifiers ChanceSmall passives
- Rare Monsters have 5% increased chance of Monster Modifiers
Rare MonstersSmall passives
- 5% increased Rare Monsters
Rare MonstersSmall passives
- 5% increased Rare Monsters
Rare MonstersSmall passives
- 5% increased Rare Monsters
Rare MonstersSmall passives
- 5% increased Rare Monsters
Rare MonstersSmall passives
- 5% increased Rare Monsters
Rare MonstersSmall passives
- 5% increased Rare Monsters
Rare MonstersSmall passives
- 5% increased Rare Monsters
Rare MonstersSmall passives
- 5% increased Rare Monsters
Reduced DestabilizationSmall passivesIncursion
- 1% reduced Temple Destabilisation
Reduced DestabilizationSmall passivesIncursion
- 1% reduced Temple Destabilisation
Reduced DestabilizationSmall passivesIncursion
- 1% reduced Temple Destabilisation
Reduced DestabilizationSmall passivesIncursion
- 1% reduced Temple Destabilisation
Reduced DestabilizationSmall passivesIncursion
- 1% reduced Temple Destabilisation
Reduced DestabilizationSmall passivesIncursion
- 1% reduced Temple Destabilisation
Reduced DestabilizationSmall passivesIncursion
- 1% reduced Temple Destabilisation
Reduced DestabilizationSmall passivesIncursion
- 1% reduced Temple Destabilisation
Reduced DestabilizationSmall passivesIncursion
- 1% reduced Temple Destabilisation
Reduced DestabilizationSmall passivesIncursion
- 1% reduced Temple Destabilisation
Reduced DestabilizationSmall passivesIncursion
- 1% reduced Temple Destabilisation
Reduced DestabilizationSmall passivesIncursion
- 1% reduced Temple Destabilisation
Reduced DestabilizationSmall passivesIncursion
- 1% reduced Temple Destabilisation
Reduced DestabilizationSmall passivesIncursion
- 1% reduced Temple Destabilisation
Reduced DestabilizationSmall passivesIncursion
- 1% reduced Temple Destabilisation
Reduced DestabilizationSmall passivesIncursion
- 1% reduced Temple Destabilisation
Reduced DestabilizationSmall passivesIncursion
- 1% reduced Temple Destabilisation
Reduced DestabilizationSmall passivesIncursion
- 1% reduced Temple Destabilisation
Rogue Exile and Essence ChanceSmall passives
- 20% increased chance of Essences
- 20% increased chance of Rogue Exiles
Rogue Exile and Summoning Circle ChanceSmall passives
- 20% increased chance of Rogue Exiles
- 20% increased chance of Summoning Circles
Rogue Exile ChanceSmall passives
- 40% increased chance of Rogue Exiles
Rogue Exile ChanceSmall passives
- 40% increased chance of Rogue Exiles
Rogue Exile ChanceSmall passives
- 40% increased chance of Rogue Exiles
Rogue Exile ChanceSmall passives
- 40% increased chance of Rogue Exiles
Rogue Exile ChanceSmall passives
- 40% increased chance of Rogue Exiles
Rogue Exile ChanceSmall passives
- 40% increased chance of Rogue Exiles
Rogue Exile ChanceSmall passives
- 40% increased chance of Rogue Exiles
Rogue Exile ChanceSmall passives
- 40% increased chance of Rogue Exiles
Rogue Exile ChanceSmall passives
- 40% increased chance of Rogue Exiles
Shrine and Strongbox ChanceSmall passives
- 20% increased chance of Shrines
- 20% increased chance of Strongboxes
Shrine ChanceSmall passives
- 40% increased chance of Shrines
Shrine ChanceSmall passives
- 40% increased chance of Shrines
Shrine ChanceSmall passives
- 40% increased chance of Shrines
Shrine ChanceSmall passives
- 40% increased chance of Shrines
Shrine ChanceSmall passives
- 40% increased chance of Shrines
Shrine ChanceSmall passives
- 40% increased chance of Shrines
Shrine ChanceSmall passives
- 40% increased chance of Shrines
Shrine ChanceSmall passives
- 40% increased chance of Shrines
Strongbox ChanceSmall passives
- 40% increased chance of Strongboxes
Strongbox ChanceSmall passives
- 40% increased chance of Strongboxes
Strongbox ChanceSmall passives
- 40% increased chance of Strongboxes
Strongbox ChanceSmall passives
- 40% increased chance of Strongboxes
Strongbox ChanceSmall passives
- 40% increased chance of Strongboxes
Strongbox ChanceSmall passives
- 40% increased chance of Strongboxes
Strongbox ChanceSmall passives
- 40% increased chance of Strongboxes
Strongbox ChanceSmall passives
- 40% increased chance of Strongboxes
Strongbox ChanceSmall passives
- 40% increased chance of Strongboxes
Strongbox ChanceSmall passives
- 40% increased chance of Strongboxes
Strongbox ChanceSmall passives
- 40% increased chance of Strongboxes
Summoning Circle ChanceSmall passives
- 40% increased chance of Summoning Circles
Summoning Circle ChanceSmall passives
- 40% increased chance of Summoning Circles
Summoning Circle ChanceSmall passives
- 40% increased chance of Summoning Circles
Summoning Circle ChanceSmall passives
- 40% increased chance of Summoning Circles
Summoning Circle ChanceSmall passives
- 40% increased chance of Summoning Circles
Summoning Circle ChanceSmall passives
- 40% increased chance of Summoning Circles
Swamp Biome: Essence ChanceSmall passives
- Swamp Areas have 60% increased chance to contain Essences
Swamp Biome: ExperienceSmall passives
- 4% increased Experience gained in Swamp Areas
Swamp Biome: ExperienceSmall passives
- 4% increased Experience gained in Swamp Areas
Swamp Biome: Increased Summoning Circle ChanceSmall passives
- Swamp Areas have 50% increased chance to contain Summoning Circles
Swamp Biome: Pack SizeSmall passives
- 3% increased Pack Size in Swamp Areas
Swamp Biome: Unique Monster Item RaritySmall passives
- 6% increased Rarity of Items Dropped by Unique Monsters in Swamp Areas
Tablet EffectSmall passives
- 5% increased effect of Explicit Modifiers on Tablets
Tablet EffectSmall passives
- 5% increased effect of Explicit Modifiers on Tablets
Tablet EffectSmall passives
- 5% increased effect of Explicit Modifiers on Tablets
Unique Monster Item RaritySmall passives
- 3% increased Rarity of Items Dropped by Unique Monsters
Unique Monster Item RaritySmall passives
- 3% increased Rarity of Items Dropped by Unique Monsters
Unique Monster Item RaritySmall passives
- 3% increased Rarity of Items Dropped by Unique Monsters
Unique Monster Item RaritySmall passives
- 3% increased Rarity of Items Dropped by Unique Monsters
Unique Monster Item RaritySmall passives
- 3% increased Rarity of Items Dropped by Unique Monsters
Unique Monster Item RaritySmall passives
- 3% increased Rarity of Items Dropped by Unique Monsters
Unique Monster Item RaritySmall passives
- 3% increased Rarity of Items Dropped by Unique Monsters
Unique Monster Item RaritySmall passives
- 3% increased Rarity of Items Dropped by Unique Monsters
Unique Monster Item RaritySmall passives
- 3% increased Rarity of Items Dropped by Unique Monsters
Unique Monster Item RaritySmall passives
- 3% increased Rarity of Items Dropped by Unique Monsters
Unique Monster Item RaritySmall passives
- 3% increased Rarity of Items Dropped by Unique Monsters
Water Biome: Drop RaritySmall passives
- 4% increased Rarity of Items found in Water Areas
Water Biome: Drop RaritySmall passives
- 4% increased Rarity of Items found in Water Areas
Water Biome: Gold FoundSmall passives
- 5% increased Gold found in Water Areas
Water Biome: Item RaritySmall passives
- 3% increased Rarity of Items found in Water Areas
Water Biome: Magic Pack SizeSmall passives
- 5% increased Magic Pack Size in Water Areas
Water Biome: Shrine ChanceSmall passives
- 60% increased chance of Shrines in Water Areas
Wombgift QuantitySmall passivesBreach
- 5% increased Quantity of Wombgifts found
Wombgift QuantitySmall passivesBreach
- 5% increased Quantity of Wombgifts found
Wombgift QuantitySmall passivesBreach
- 5% increased Quantity of Wombgifts found
Wombgift QuantitySmall passivesBreach
- 5% increased Quantity of Wombgifts found
Wombgift QuantitySmall passivesBreach
- 5% increased Quantity of Wombgifts found
Wombgift QuantitySmall passivesBreach
- 5% increased Quantity of Wombgifts found
Wombgift QuantitySmall passivesBreach
- 5% increased Quantity of Wombgifts found
Wombgift QuantitySmall passivesBreach
- 5% increased Quantity of Wombgifts found