Crafting

Deterministic craft reference: pick a base and an item level to see exactly which prefix and suffix tiers can roll. Straight from the game's mod data.

The game data does not carry modifier weights, so this page does not print chances. It lists what can roll and from which item level, with tiers counted the game's way: T1 is the best.

Desecration

Desecrated modifiers, grouped by the Abyssal lich whose mark they carry. Abyssal bones offer picks from these pools.

Amanamu(69)
(10-18)% chance for Charms you use to not consume Charges
Prefixes · ilvl 65Belts
(101-121)% increased Grenade Damage
(20-30)% increased Grenade Duration
Prefixes · ilvl 65Crossbows
(12-23)% increased Area of Effect for Attacks
Prefixes · ilvl 65SpearsBows
(148-178)% increased Spell Damage with Spells that cost Life
Prefixes · ilvl 65Staves
(15-25)% increased Global Armour, Evasion and Energy Shield
Prefixes · ilvl 65Amulets
(20-30)% increased Magnitude of Ignite if you've consumed an Endurance Charge Recently
Prefixes · ilvl 65Rings
(35-50)% increased Armour from Equipped Body Armour
Prefixes · ilvl 65Amulets
(41-59)% increased Damage against Enemies with Fully Broken Armour
Prefixes · ilvl 65One Hand Maces
(74-89)% increased Elemental Damage
Prefixes · ilvl 65Wands
(74-89)% increased Spell Damage with Spells that cost Life
Prefixes · ilvl 65Wands
(8-16)% increased Curse Magnitudes
Prefixes · ilvl 65Foci
(86-99)% increased Damage against Enemies with Fully Broken Armour
Prefixes · ilvl 65Two Hand Maces
(86-99)% increased Fire Damage
(14-23)% increased Ignite Magnitude
Prefixes · ilvl 65Quarterstaves
+(35-50) to Spirit
Prefixes · ilvl 65Staves
2 to 4 Fire Thorns damage per 100 maximum Life
Prefixes · ilvl 65Belts
Attacks with this Weapon Penetrate (15-25)% Fire Resistance
Prefixes · ilvl 65One Hand SwordsTwo Hand SwordsOne Hand AxesTwo Hand AxesOne Hand MacesTwo Hand MacesSpearsClawsDaggersQuarterstavesFlailsBowsCrossbowsTalismans
Charms gain (0.1-0.2) charges per Second
Prefixes · ilvl 65Belts
Companions deal (40-59)% increased Damage
(40-59)% increased Damage while your Companion is in your Presence
Prefixes · ilvl 65SpearsBowsTalismans
Gain (40-50)% of Damage as Extra Chaos Damage
Prefixes · ilvl 65Staves
Grenade Skills have +1 Cooldown Use
Prefixes · ilvl 65Crossbows
Minions deal (15-25)% increased Damage if you've Hit Recently
Prefixes · ilvl 65RingsAmulets
Minions deal (55-64)% increased Damage
(55-64)% increased Spell Damage
Prefixes · ilvl 65Wands
Minions deal (60-79)% increased Damage if you've Hit Recently
Prefixes · ilvl 65Talismans
Offering Skills have (12-20)% increased Buff effect
Prefixes · ilvl 65Foci
Projectiles deal (20-30)% increased Damage with Hits against Enemies within 2m
Prefixes · ilvl 65Quivers
Remnants you create have (8-15)% increased effect
Prefixes · ilvl 65RingsAmulets
(10-16)% chance for Mace Slam Skills you use yourself to cause an additional Aftershock
Suffixes · ilvl 65One Hand Maces
(10-20)% chance to Daze on Hit
Suffixes · ilvl 65Gloves
(10-20)% faster Curse Activation
Suffixes · ilvl 65Foci
(10-20)% increased Glory generation
Suffixes · ilvl 65Helmets
(10-20)% increased Immobilisation buildup
Suffixes · ilvl 65Gloves
(10-20)% of Damage taken Recouped as Life
Suffixes · ilvl 65HelmetsShieldsBucklers
(12-18)% increased Attack Speed
Companions have (12-18)% increased Attack Speed
Suffixes · ilvl 65SpearsBowsTalismans
(12-20)% increased amount of Life Leeched
Suffixes · ilvl 65Rings
(12-20)% increased Area of Effect of Curses
Suffixes · ilvl 65Gloves
(12-20)% reduced Slowing Potency of Debuffs on You
Suffixes · ilvl 65Boots
(15-25)% of Spell Mana Cost Converted to Life Cost
(5-10)% increased Cost Efficiency
Suffixes · ilvl 65Wands
(16-23)% chance for Mace Slam Skills you use yourself to cause an additional Aftershock
Suffixes · ilvl 65Two Hand Maces
(20-30)% reduced Ignite Duration on you
Suffixes · ilvl 65BootsBelts
(25-35)% increased Archon Buff duration
Suffixes · ilvl 65Staves
(25-35)% increased Presence Area of Effect
Suffixes · ilvl 65Helmets
(25-35)% of Spell Mana Cost Converted to Life Cost
Suffixes · ilvl 65Staves
(25-35)% reduced effect of Curses on you
Suffixes · ilvl 65Body ArmoursShieldsBucklers
(25-40)% chance to build an additional Combo on Hit
Suffixes · ilvl 65Quarterstaves
(4-8)% increased Spirit Reservation Efficiency
Suffixes · ilvl 65Helmets
(40-60)% chance to Pierce an Enemy
Suffixes · ilvl 65SpearsBows
(5-10)% increased Spirit Reservation Efficiency
Suffixes · ilvl 65One Hand SwordsTwo Hand SwordsOne Hand AxesTwo Hand AxesOne Hand MacesTwo Hand MacesSpearsClawsDaggersQuarterstavesFlailsBowsCrossbowsTalismans
(6-12)% increased Spirit Reservation Efficiency
Suffixes · ilvl 65Body Armours
(8-12)% increased Skill Effect Duration
Suffixes · ilvl 65RingsAmulets
+(0.1-0.2) metres to Dodge Roll distance
Suffixes · ilvl 65Boots
+(1-2) to Level of all Minion Skills
Suffixes · ilvl 65Foci
+(13-17)% to Fire and Chaos Resistances
Suffixes · ilvl 65Body ArmoursHelmetsGlovesBootsShieldsBucklersFociRingsAmuletsBelts
+(2-4)% to Thorns Critical Hit Chance
Suffixes · ilvl 65Belts
+(20-25)% to Block chance
Suffixes · ilvl 65Staves
+(9-15) to Strength and Intelligence
Suffixes · ilvl 65Body ArmoursHelmetsGlovesBootsShieldsBucklersFociRingsAmuletsBelts
+1% to all maximum Resistances
Suffixes · ilvl 65ShieldsBucklers
Aura Skills have (8-16)% increased Magnitudes
Suffixes · ilvl 65Amulets
Break Armour equal to (2-4)% of Physical Damage dealt
Suffixes · ilvl 65One Hand Maces
Break Armour equal to (4-7)% of Physical Damage dealt
Suffixes · ilvl 65Two Hand Maces
Enemies Hindered by you take (4-7)% increased Elemental Damage
Suffixes · ilvl 65Wands
Equipment and Skill Gems have (10-15)% reduced Attribute Requirements
Suffixes · ilvl 65Amulets
Grenades have (15-25)% chance to activate a second time
Suffixes · ilvl 65Crossbows
Projectiles have (18-26)% increased Critical Damage Bonus against Enemies within 2m
Suffixes · ilvl 65Quivers
Remnants can be collected from (20-30)% further away
Suffixes · ilvl 65RingsAmulets
Shield Skills fully Break Armour when they Heavy Stun targets
Suffixes · ilvl 65ShieldsBucklers
Skills which create Fissures have a (15-25)% chance to create an additional Fissure
Suffixes · ilvl 65One Hand Maces
Skills which create Fissures have a (25-31)% chance to create an additional Fissure
Suffixes · ilvl 65Two Hand MacesTalismans
Spell Skills have (8-16)% increased Area of Effect
Suffixes · ilvl 65Wands
Your Heavy Stun buildup empties (30-40)% faster
Suffixes · ilvl 65ShieldsBucklers
Kurgal(63)
(10-15)% chance for Flasks you use to not consume Charges
Prefixes · ilvl 65Belts
(110-154)% increased Physical Damage
15% reduced Attack Speed
Prefixes · ilvl 65One Hand MacesTwo Hand Maces
(15-25)% increased Spell Damage while on Full Energy Shield
Prefixes · ilvl 65RingsAmulets
(20-30)% increased Freeze Buildup if you've consumed an Power Charge Recently
Prefixes · ilvl 65Rings
(30-40)% increased bonuses gained from Equipped Quiver
Prefixes · ilvl 65Bows
(35-50)% increased Energy Shield from Equipped Body Armour
Prefixes · ilvl 65Amulets
(4-5)% increased Spell Damage per 100 maximum Mana
Prefixes · ilvl 65Staves
(60-79)% increased Melee Damage if you've dealt a Projectile Attack Hit in the past eight seconds
Prefixes · ilvl 65Spears
(86-99)% increased Cold Damage
(14-23)% increased Freeze Buildup
Prefixes · ilvl 65Quarterstaves
+(1-2) to maximum number of Elemental Infusions
Prefixes · ilvl 65Staves
Attacks with this Weapon Penetrate (15-25)% Cold Resistance
Prefixes · ilvl 65One Hand SwordsTwo Hand SwordsOne Hand AxesTwo Hand AxesOne Hand MacesTwo Hand MacesSpearsClawsDaggersQuarterstavesFlailsBowsCrossbowsTalismans
Empowered Attacks deal (41-59)% increased Damage
Prefixes · ilvl 65One Hand Maces
Empowered Attacks deal (86-99)% increased Damage
Prefixes · ilvl 65Two Hand MacesTalismans
Gain (6-12)% of Maximum Mana as Armour
Prefixes · ilvl 65Belts
Invocated Spells deal (61-79)% increased Damage
Prefixes · ilvl 65Foci
Invocated Spells deal (75-89)% increased Damage
Prefixes · ilvl 65Wands
Invocated Spells have (10-20)% chance to consume half as much Energy
Prefixes · ilvl 65Amulets
Mana Flasks gain (0.1-0.2) charges per Second
Prefixes · ilvl 65Belts
Projectiles deal (20-30)% increased Damage with Hits against Enemies further than 6m
Prefixes · ilvl 65Quivers
Projectiles deal (85-109)% increased Damage with Hits against Enemies within 2m
Prefixes · ilvl 65Crossbows
Projectiles have (25-35)% chance to Chain an additional time from terrain
Prefixes · ilvl 65SpearsBows
Spell Skills have (10-20)% increased Area of Effect
Prefixes · ilvl 65Foci
Warcries Empower an additional Attack
Prefixes · ilvl 65Talismans
(10-15)% chance to Gain Arcane Surge when you deal a Critical Hit
Suffixes · ilvl 65Gloves
(10-15)% increased Exposure Effect
Suffixes · ilvl 65RingsAmulets
(10-20)% of Damage is taken from Mana before Life
Suffixes · ilvl 65Body Armours
(10-20)% of Damage taken Recouped as Mana
Suffixes · ilvl 65Body ArmoursShieldsBucklers
(10-20)% of Elemental Damage taken Recouped as Energy Shield
Suffixes · ilvl 65HelmetsShields
(12-20)% increased amount of Mana Leeched
Suffixes · ilvl 65Rings
(15-20)% chance when you Reload a Crossbow to be immediate
Suffixes · ilvl 65Crossbows
(15-25)% chance when collecting an Elemental Infusion to gain an additional Elemental Infusion of the same type
Suffixes · ilvl 65Foci
(17-25)% increased Reload Speed
Suffixes · ilvl 65Crossbows
(17-25)% increased Warcry Cooldown Recovery Rate
Suffixes · ilvl 65One Hand Maces
(20-30)% increased effect of Arcane Surge on you
Suffixes · ilvl 65Helmets
(20-30)% reduced Bleeding Duration on you
Suffixes · ilvl 65BootsBelts
(25-31)% increased Warcry Cooldown Recovery Rate
Suffixes · ilvl 65Two Hand MacesTalismans
(25-34)% increased Immobilisation buildup
Suffixes · ilvl 65SpearsBows
(26-36)% increased Cast Speed while on Full Mana
Suffixes · ilvl 65Wands
(3-5)% increased Cast Speed for each different Non-Instant Spell you've Cast Recently
Suffixes · ilvl 65Wands
(30-40)% increased Mana Regeneration Rate
Suffixes · ilvl 65Belts
(39-51)% increased Critical Hit Chance against Marked Enemies
Suffixes · ilvl 65Talismans
(40-50)% increased Energy Shield Recharge Rate if you've Blocked Recently
Suffixes · ilvl 65Shields
(40-50)% increased Mana Regeneration Rate while stationary
Suffixes · ilvl 65Boots
(6-10)% increased Mana Cost Efficiency
Suffixes · ilvl 65HelmetsGlovesFociQuivers
(6-12) Mana gained when you Block
Suffixes · ilvl 65ShieldsBucklers
(8-12)% increased Cooldown Recovery Rate
Suffixes · ilvl 65RingsAmulets
(8-12)% increased Mana Cost Efficiency if you have Dodge Rolled Recently
Suffixes · ilvl 65Boots
(8-15)% increased Cast Speed when on Full Life
Suffixes · ilvl 65Gloves
(8-15)% increased Cost Efficiency of Attacks
Suffixes · ilvl 65One Hand SwordsTwo Hand SwordsOne Hand AxesTwo Hand AxesOne Hand MacesTwo Hand MacesSpearsClawsDaggersQuarterstavesFlailsBowsCrossbowsTalismans
(8-15)% increased Cost Efficiency of Attacks
Suffixes · ilvl 65One Hand MacesTwo Hand Maces
(8-16)% of Damage is taken from Mana before Life
Suffixes · ilvl 65Amulets
+(13-17)% to Cold and Chaos Resistances
Suffixes · ilvl 65Body ArmoursHelmetsGlovesBootsShieldsBucklersFociRingsAmuletsBelts
+(23-31)% of Armour also applies to Chaos Damage
Suffixes · ilvl 65HelmetsShieldsBucklers
+(3-4) maximum stacks of Puppet Master
Suffixes · ilvl 65Staves
+(3-5)% to Quality of all Skills
Suffixes · ilvl 65Amulets
+(9-15) to Dexterity and Intelligence
Suffixes · ilvl 65Body ArmoursHelmetsGlovesBootsShieldsBucklersFociRingsAmuletsBelts
Archon recovery period expires (25-35)% faster
Suffixes · ilvl 65Staves
Enemies Hindered by you take (4-7)% increased Chaos Damage
Suffixes · ilvl 65Wands
Minions have (12-20)% increased Cooldown Recovery Rate
Suffixes · ilvl 65Amulets
Projectiles have (18-26)% increased Critical Hit Chance against Enemies further than 6m
Suffixes · ilvl 65Quivers
Projectiles have (25-34)% increased Critical Hit Chance against Enemies further than 6m
Suffixes · ilvl 65SpearsBows
Recover (2-3)% of maximum Mana on Kill
Suffixes · ilvl 65RingsAmulets
Recover (4-6)% of Maximum Mana when you expend at least 10 Combo
Suffixes · ilvl 65Quarterstaves
Ulaman(65)
(10-18)% chance for Flasks you use to not consume Charges
Prefixes · ilvl 65Belts
(10-20)% increased Deflection Rating
Prefixes · ilvl 65Amulets
(15-25)% increased Attack Damage while on Low Life
Prefixes · ilvl 65RingsAmulets
(20-30)% chance for Skills to retain 40% of Glory on use
Prefixes · ilvl 65Amulets
(20-30)% increased Life Regeneration rate during Effect of any Life Flask
Prefixes · ilvl 65Belts
(20-30)% increased Magnitude of Shock if you've consumed a Frenzy Charge Recently
Prefixes · ilvl 65Rings
(27-38)% increased Magnitude of Bleeding you inflict
Prefixes · ilvl 65Wands
(35-50)% increased Evasion Rating from Equipped Body Armour
Prefixes · ilvl 65Amulets
(4-5)% increased Spell Damage per 100 Maximum Life
Prefixes · ilvl 65Staves
(40-64)% increased Magnitude of Damaging Ailments you inflict
Prefixes · ilvl 65Staves
(41-59)% increased Damage while you have a Totem
Prefixes · ilvl 65One Hand Maces
(61-79)% increased Spell Damage while wielding a Melee Weapon
Prefixes · ilvl 65Foci
(86-99)% increased Damage while you have a Totem
Prefixes · ilvl 65Two Hand MacesTalismans
(86-99)% increased Lightning Damage
(14-23)% increased Magnitude of Shock you inflict
Prefixes · ilvl 65Quarterstaves
+1 to maximum number of Summoned Ballista Totems
Prefixes · ilvl 65Crossbows
Attacks with this Weapon Penetrate (15-25)% Lightning Resistance
Prefixes · ilvl 65One Hand SwordsTwo Hand SwordsOne Hand AxesTwo Hand AxesOne Hand MacesTwo Hand MacesSpearsClawsDaggersQuarterstavesFlailsBowsCrossbowsTalismans
Gain (21-25)% of Damage as Extra Physical Damage
Prefixes · ilvl 65Wands
Increases and Reductions to Projectile Speed also apply to Damage with Bows
Prefixes · ilvl 65Quivers
Life Flasks gain (0.1-0.2) charges per Second
Prefixes · ilvl 65Belts
Melee Attack Skills have +1 to maximum number of Summoned Totems
Prefixes · ilvl 65One Hand MacesTwo Hand MacesTalismans
Projectiles deal (60-79)% increased Damage with Hits against Enemies further than 6m
Prefixes · ilvl 65SpearsBows
Spell Skills have +1 to maximum number of Summoned Totems
Prefixes · ilvl 65Foci
(10-14)% of Skill Mana Costs Converted to Life Costs
Suffixes · ilvl 65Quivers
(10-16)% chance for Spell Skills to fire 2 additional Projectiles
Suffixes · ilvl 65Foci
(10-20)% increased Magnitude of Ailments you inflict
Suffixes · ilvl 65Gloves
(10-20)% increased Reservation Efficiency of Herald Skills
Suffixes · ilvl 65Amulets
(10-20)% of Spell Mana Cost Converted to Life Cost
Suffixes · ilvl 65Foci
(12-18)% increased Reservation Efficiency of Companion Skills
Suffixes · ilvl 65Body Armours
(13-20)% increased Critical Damage Bonus
Suffixes · ilvl 65Helmets
(15-20)% of Skill Mana Costs Converted to Life Costs
Suffixes · ilvl 65One Hand SwordsTwo Hand SwordsOne Hand AxesTwo Hand AxesOne Hand MacesTwo Hand MacesSpearsClawsDaggersQuarterstavesFlailsBowsCrossbowsTalismans
(15-25)% chance for Attack Hits to apply Incision
Suffixes · ilvl 65Gloves
(17-25)% increased Totem Placement speed
Suffixes · ilvl 65One Hand Maces
(17-25)% reduced Slowing Potency of Debuffs on You if you've used a Charm Recently
Suffixes · ilvl 65Belts
(20-30)% increased chance to inflict Bleeding
Suffixes · ilvl 65Gloves
(20-30)% increased chance to Poison
Suffixes · ilvl 65Gloves
(20-30)% increased Parried Debuff Magnitude
Suffixes · ilvl 65ShieldsBucklers
(20-30)% reduced Poison Duration on you
Suffixes · ilvl 65BootsBelts
(25-31)% increased Totem Placement speed
Suffixes · ilvl 65Two Hand MacesTalismans
(25-35)% chance for Spell Skills to fire 2 additional Projectiles
Suffixes · ilvl 65Staves
(25-35)% increased Parried Debuff Duration
Suffixes · ilvl 65ShieldsBucklers
(3-6)% increased Skill Speed
Suffixes · ilvl 65RingsAmulets
(30-40)% increased Cast Speed when on Low Life
Suffixes · ilvl 65Staves
(30-40)% of Physical Damage taken as Lightning while your Shield is raised
You take (8-15)% of damage from Blocked Hits with a raised Shield
Suffixes · ilvl 65ShieldsBucklers
(40-50)% increased Life Regeneration Rate while moving
Suffixes · ilvl 65Boots
(8-12)% increased Life Cost Efficiency
Suffixes · ilvl 65Helmets
(8-12)% increased Skill Speed if you've consumed a Frenzy Charge Recently
Suffixes · ilvl 65Gloves
(8-13)% increased Attack Speed
(8-13)% increased Attack Speed while your Companion is in your Presence
Suffixes · ilvl 65SpearsBows
+(1-2)% to maximum Block chance
Suffixes · ilvl 65ShieldsBucklers
+(13-17)% to Lightning and Chaos Resistances
Suffixes · ilvl 65Body ArmoursHelmetsGlovesBootsShieldsBucklersFociRingsAmuletsBelts
+(9-15) to Strength and Dexterity
Suffixes · ilvl 65Body ArmoursHelmetsGlovesBootsShieldsBucklersFociRingsAmuletsBelts
+1 to Level of all Skills
Suffixes · ilvl 65Amulets
Attacks Chain an additional time
Suffixes · ilvl 65Crossbows
Break (31-39)% increased Armour
Suffixes · ilvl 65Wands
Break Armour on Critical Hit with Spells equal to (11-18)% of Physical Damage dealt
Suffixes · ilvl 65Wands
Corrupted Blood cannot be inflicted on you
Suffixes · ilvl 65Boots
Enemies Hindered by you take (4-7)% increased Physical Damage
Suffixes · ilvl 65Wands
Enemies you Mark take (4-8)% increased Damage
Suffixes · ilvl 65Helmets
Gain (3-6) Rage on Melee Hit
Suffixes · ilvl 65Talismans
Hits have (17-25)% reduced Critical Hit Chance against you
Suffixes · ilvl 65Body ArmoursShieldsBucklers
Prevent +(3-5)% of Damage from Deflected Hits
Suffixes · ilvl 65Body Armours
Projectile Attacks have a (10-18)% chance to fire two additional Projectiles while moving
Suffixes · ilvl 65SpearsBows
Projectile Attacks have a (8-12)% chance to fire two additional Projectiles while moving
Suffixes · ilvl 65Quivers
Projectiles have (27-38)% increased Critical Damage Bonus against Enemies within 2m
Suffixes · ilvl 65Crossbows
Recover (2-3)% of maximum Life on Kill
Suffixes · ilvl 65RingsAmulets
Recover (6-12)% of Maximum Life when you expend at least 10 Combo
Suffixes · ilvl 65Quarterstaves
Abyssal bones(12)

What each bone desecrates, in the game's own words.

Gnawed Jawbone
Desecrates a Rare Weapon or Quiver
Preserved Jawbone
Desecrates a Rare Weapon or Quiver
Ancient Jawbone
Desecrates a Rare Weapon or Quiver
Gnawed Rib
Desecrates a Rare Armour
Preserved Rib
Desecrates a Rare Armour
Ancient Rib
Desecrates a Rare Armour
Gnawed Collarbone
Desecrates a Rare Amulet, Ring or Belt
Preserved Collarbone
Desecrates a Rare Amulet, Ring or Belt
Ancient Collarbone
Desecrates a Rare Amulet, Ring or Belt
Preserved Cranium
Desecrates a Rare Jewel
Preserved Vertebrae
Desecrates a Rare Waystone
Altered Collarbone
Desecrates a Rare Amulet, Ring or Belt with a chance for otherworldly modifiers

Essences

What each essence guarantees on each kind of equipment, in the game's own lines.

Essences(95)
Adaptive Alloy
Removes a random modifier and augments a Rare item with a new guaranteed modifier
Staff: Gain (42-52)% of Damage as Extra Fire Damage while you are missing Runic Ward
Wand: Gain (21-26)% of Damage as Extra Fire Damage while you are missing Runic Ward
Sceptre: (30-50)% Surpassing Chance to gain a Puppet Master stack whenever you use a Command Skill
Gloves: (10-15)% increased Attack Speed while missing Runic Ward
Celestial Alloy
Removes a random modifier and augments a Rare item with a new guaranteed modifier
Staff or Wand: +(142-188) to maximum Mana, +1 to Level of all Spell Skills
Martial Weapon: +(327-427) to Accuracy Rating, (5-8)% increased Attack Speed
Cyclonic Alloy
Removes a random modifier and augments a Rare item with a new guaranteed modifier
Body Armour: (15-30)% reduced Slowing Potency of Debuffs on You
Boots: (15-19)% increased Skill Effect Duration
Gloves: (20-25)% increased Duration of Damaging Ailments on Enemies
Helmet: (35-42)% increased Archon Buff duration
Lesser Essence of Abrasion
Upgrades a Magic item to a Rare item, adding a guaranteed modifier
One Handed Melee Weapon or Bow: Adds (4-6) to (7-11) Physical Damage
Two Handed Melee Weapon or Crossbow: Adds (5-8) to (10-15) Physical Damage
Essence of Abrasion
Upgrades a Magic item to a Rare item, adding a guaranteed modifier
One Handed Melee Weapon or Bow: Adds (10-15) to (18-26) Physical Damage
Two Handed Melee Weapon or Crossbow: Adds (14-21) to (25-37) Physical Damage
Greater Essence of Abrasion
Upgrades a Magic item to a Rare item, adding a guaranteed modifier
One Handed Melee Weapon or Bow: Adds (16-24) to (28-42) Physical Damage
Two Handed Melee Weapon or Crossbow: Adds (23-35) to (39-59) Physical Damage
Perfect Essence of Abrasion
Removes a random modifier and augments a Rare item with a new guaranteed modifier
One Handed Melee Weapon or Bow: Gain (15-20)% of Damage as Extra Physical Damage
Two Handed Melee Weapon or Crossbow: Gain (25-33)% of Damage as Extra Physical Damage
Lesser Essence of Alacrity
Upgrades a Magic item to a Rare item, adding a guaranteed modifier
Focus or Wand: (13-16)% increased Cast Speed
Staff: (20-25)% increased Cast Speed
Essence of Alacrity
Upgrades a Magic item to a Rare item, adding a guaranteed modifier
Focus or Wand: (17-20)% increased Cast Speed
Staff: (26-31)% increased Cast Speed
Greater Essence of Alacrity
Upgrades a Magic item to a Rare item, adding a guaranteed modifier
Focus or Wand: (25-28)% increased Cast Speed
Staff: (38-43)% increased Cast Speed
Perfect Essence of Alacrity
Removes a random modifier and augments a Rare item with a new guaranteed modifier
Focus or Wand: (18-20)% increased Mana Cost Efficiency
Staff: (28-32)% increased Mana Cost Efficiency
Lesser Essence of Battle
Upgrades a Magic item to a Rare item, adding a guaranteed modifier
Martial Weapon: +(61-84) to Accuracy Rating
Essence of Battle
Upgrades a Magic item to a Rare item, adding a guaranteed modifier
Martial Weapon: +(124-167) to Accuracy Rating
Greater Essence of Battle
Upgrades a Magic item to a Rare item, adding a guaranteed modifier
Martial Weapon, Gloves or Quiver: +(237-346) to Accuracy Rating
Perfect Essence of Battle
Removes a random modifier and augments a Rare item with a new guaranteed modifier
One Handed Melee Weapon or Bow: +2 to Level of all Attack Skills
Two Handed Melee Weapon or Crossbow: +3 to Level of all Attack Skills
Lesser Essence of Command
Upgrades a Magic item to a Rare item, adding a guaranteed modifier
Sceptre: Allies in your Presence deal (35-44)% increased Damage
Essence of Command
Upgrades a Magic item to a Rare item, adding a guaranteed modifier
Sceptre: Allies in your Presence deal (55-64)% increased Damage
Greater Essence of Command
Upgrades a Magic item to a Rare item, adding a guaranteed modifier
Sceptre: Allies in your Presence deal (75-89)% increased Damage
Perfect Essence of Command
Removes a random modifier and augments a Rare item with a new guaranteed modifier
Sceptre: Aura Skills have (15-20)% increased Magnitudes
Essence of Delirium
Removes a random modifier and augments a Rare item with a new guaranteed modifier
Body Armour: Allocates a random Notable Passive Skill
Lesser Essence of Electricity
Upgrades a Magic item to a Rare item, adding a guaranteed modifier
One Handed Melee Weapon or Bow: Adds 1 to (13-19) Lightning Damage
Two Handed Melee Weapon or Crossbow: Adds (1-2) to (19-27) Lightning Damage
Essence of Electricity
Upgrades a Magic item to a Rare item, adding a guaranteed modifier
One Handed Melee Weapon or Bow: Adds (1-3) to (55-60) Lightning Damage
Two Handed Melee Weapon or Crossbow: Adds (1-4) to (80-88) Lightning Damage
Greater Essence of Electricity
Upgrades a Magic item to a Rare item, adding a guaranteed modifier
One Handed Melee Weapon or Bow: Adds (1-6) to (85-107) Lightning Damage
Two Handed Melee Weapon or Crossbow: Adds (1-8) to (128-162) Lightning Damage
Perfect Essence of Electricity
Removes a random modifier and augments a Rare item with a new guaranteed modifier
One Handed Melee Weapon or Bow: Gain (15-20)% of Damage as Extra Lightning Damage
Two Handed Melee Weapon or Crossbow: Gain (25-33)% of Damage as Extra Lightning Damage
Lesser Essence of Enhancement
Upgrades a Magic item to a Rare item, adding a guaranteed modifier
Armour: (27-42)% increased Armour, Evasion and Energy Shield
Essence of Enhancement
Upgrades a Magic item to a Rare item, adding a guaranteed modifier
Armour: (56-67)% increased Armour, Evasion and Energy Shield
Greater Essence of Enhancement
Upgrades a Magic item to a Rare item, adding a guaranteed modifier
Armour: (68-79)% increased Armour, Evasion and Energy Shield
Perfect Essence of Enhancement
Removes a random modifier and augments a Rare item with a new guaranteed modifier
Amulet: (20-30)% increased Global Armour, Evasion and Energy Shield
Lesser Essence of Flames
Upgrades a Magic item to a Rare item, adding a guaranteed modifier
One Handed Melee Weapon or Bow: Adds (4-6) to (7-10) Fire Damage
Two Handed Melee Weapon or Crossbow: Adds (6-9) to (10-16) Fire Damage
Essence of Flames
Upgrades a Magic item to a Rare item, adding a guaranteed modifier
One Handed Melee Weapon or Bow: Adds (20-24) to (32-37) Fire Damage
Two Handed Melee Weapon or Crossbow: Adds (30-37) to (45-56) Fire Damage
Greater Essence of Flames
Upgrades a Magic item to a Rare item, adding a guaranteed modifier
One Handed Melee Weapon or Bow: Adds (35-44) to (56-71) Fire Damage
Two Handed Melee Weapon or Crossbow: Adds (56-70) to (84-107) Fire Damage
Perfect Essence of Flames
Removes a random modifier and augments a Rare item with a new guaranteed modifier
One Handed Melee Weapon or Bow: Gain (15-20)% of Damage as Extra Fire Damage
Two Handed Melee Weapon or Crossbow: Gain (25-33)% of Damage as Extra Fire Damage
Lesser Essence of Grounding
Upgrades a Magic item to a Rare item, adding a guaranteed modifier
Armour, Belt or Jewellery: +(11-15)% to Lightning Resistance
Essence of Grounding
Upgrades a Magic item to a Rare item, adding a guaranteed modifier
Armour, Belt or Jewellery: +(21-25)% to Lightning Resistance
Greater Essence of Grounding
Upgrades a Magic item to a Rare item, adding a guaranteed modifier
Armour, Belt or Jewellery: +(31-35)% to Lightning Resistance
Perfect Essence of Grounding
Removes a random modifier and augments a Rare item with a new guaranteed modifier
Gloves: (26-30)% of Lightning Damage taken Recouped as Life
Lesser Essence of Haste
Upgrades a Magic item to a Rare item, adding a guaranteed modifier
Melee Weapon: (11-13)% increased Attack Speed
Bow or Crossbow: (8-10)% increased Attack Speed
Essence of Haste
Upgrades a Magic item to a Rare item, adding a guaranteed modifier
Melee Weapon: (17-19)% increased Attack Speed
Bow or Crossbow: (11-13)% increased Attack Speed
Greater Essence of Haste
Upgrades a Magic item to a Rare item, adding a guaranteed modifier
Melee Weapon: (23-25)% increased Attack Speed
Bow or Crossbow: (14-16)% increased Attack Speed
Perfect Essence of Haste
Removes a random modifier and augments a Rare item with a new guaranteed modifier
Martial Weapon: (20-25)% chance to gain Onslaught on Killing Hits with this Weapon
Essence of Horror
Removes a random modifier and augments a Rare item with a new guaranteed modifier
Gloves or Boots: 60% increased effect of Socketed Augment Items
Essence of Hysteria
Removes a random modifier and augments a Rare item with a new guaranteed modifier
Helmet: +1 to Level of all Minion Skills
Body Armour: (64-97) to (98-145) Physical Thorns damage
Gloves: (25-29)% increased Critical Damage Bonus
Boots: 30% increased Movement Speed
Ring: (50-59)% increased Mana Regeneration Rate
Amulet: (19-21)% of Damage taken Recouped as Life
Belt: +(254-304) to Stun Threshold
Shield: (20-24)% increased Block chance
Quiver: (43-50)% increased Damage with Bow Skills
Focus: (20-23)% increased Energy Shield Recharge Rate
Lesser Essence of Ice
Upgrades a Magic item to a Rare item, adding a guaranteed modifier
One Handed Melee Weapon or Bow: Adds (3-5) to (6-9) Cold Damage
Two Handed Melee Weapon or Crossbow: Adds (5-8) to (9-14) Cold Damage
Essence of Ice
Upgrades a Magic item to a Rare item, adding a guaranteed modifier
One Handed Melee Weapon or Bow: Adds (17-20) to (26-32) Cold Damage
Two Handed Melee Weapon or Crossbow: Adds (25-30) to (38-46) Cold Damage
Greater Essence of Ice
Upgrades a Magic item to a Rare item, adding a guaranteed modifier
One Handed Melee Weapon or Bow: Adds (31-38) to (47-59) Cold Damage
Two Handed Melee Weapon or Crossbow: Adds (46-57) to (70-88) Cold Damage
Perfect Essence of Ice
Removes a random modifier and augments a Rare item with a new guaranteed modifier
One Handed Melee Weapon or Bow: Gain (15-20)% of Damage as Extra Cold Damage
Two Handed Melee Weapon or Crossbow: Gain (25-33)% of Damage as Extra Cold Damage
Essence of Insanity
Removes a random modifier and augments a Rare item with a new guaranteed modifier
Belt: On Corruption, Item gains two Enchantments
Lesser Essence of Insulation
Upgrades a Magic item to a Rare item, adding a guaranteed modifier
Armour, Belt or Jewellery: +(11-15)% to Fire Resistance
Essence of Insulation
Upgrades a Magic item to a Rare item, adding a guaranteed modifier
Armour, Belt or Jewellery: +(21-25)% to Fire Resistance
Greater Essence of Insulation
Upgrades a Magic item to a Rare item, adding a guaranteed modifier
Armour, Belt or Jewellery: +(31-35)% to Fire Resistance
Perfect Essence of Insulation
Removes a random modifier and augments a Rare item with a new guaranteed modifier
Belt: (26-30)% of Fire Damage taken Recouped as Life
Lesser Essence of Opulence
Upgrades a Magic item to a Rare item, adding a guaranteed modifier
Boots, Gloves, Helmet or Jewellery: (6-10)% increased Rarity of Items found
Essence of Opulence
Upgrades a Magic item to a Rare item, adding a guaranteed modifier
Boots, Gloves, Helmet or Jewellery: (11-14)% increased Rarity of Items found
Greater Essence of Opulence
Upgrades a Magic item to a Rare item, adding a guaranteed modifier
Boots, Gloves, Helmet or Jewellery: (15-18)% increased Rarity of Items found
Perfect Essence of Opulence
Removes a random modifier and augments a Rare item with a new guaranteed modifier
Gloves: (10-15)% increased Quantity of Gold Dropped by Slain Enemies
Lesser Essence of Ruin
Upgrades a Magic item to a Rare item, adding a guaranteed modifier
Armour, Belt or Jewellery: +(4-7)% to Chaos Resistance
Essence of Ruin
Upgrades a Magic item to a Rare item, adding a guaranteed modifier
Armour, Belt or Jewellery: +(8-11)% to Chaos Resistance
Greater Essence of Ruin
Upgrades a Magic item to a Rare item, adding a guaranteed modifier
Armour, Belt or Jewellery: +(16-19)% to Chaos Resistance
Perfect Essence of Ruin
Removes a random modifier and augments a Rare item with a new guaranteed modifier
Body Armour: (10-15)% of Physical Damage from Hits taken as Chaos Damage
Lesser Essence of Seeking
Upgrades a Magic item to a Rare item, adding a guaranteed modifier
Martial Weapon: +(1.51-2.1)% to Critical Hit Chance
Focus or Wand: (34-39)% increased Critical Hit Chance for Spells
Staff: (50-59)% increased Critical Hit Chance for Spells
Essence of Seeking
Upgrades a Magic item to a Rare item, adding a guaranteed modifier
Martial Weapon: +(2.11-2.7)% to Critical Hit Chance
Focus or Wand: (40-46)% increased Critical Hit Chance for Spells
Staff: (60-69)% increased Critical Hit Chance for Spells
Greater Essence of Seeking
Upgrades a Magic item to a Rare item, adding a guaranteed modifier
Martial Weapon: +(3.11-3.8)% to Critical Hit Chance
Focus or Wand: (47-53)% increased Critical Hit Chance for Spells
Staff: (70-79)% increased Critical Hit Chance for Spells
Perfect Essence of Seeking
Removes a random modifier and augments a Rare item with a new guaranteed modifier
Body Armour: Hits against you have (40-50)% reduced Critical Damage Bonus
Lesser Essence of Sorcery
Upgrades a Magic item to a Rare item, adding a guaranteed modifier
Focus or Wand: (35-44)% increased Spell Damage
Staff: (69-88)% increased Spell Damage
Essence of Sorcery
Upgrades a Magic item to a Rare item, adding a guaranteed modifier
Focus or Wand: (55-64)% increased Spell Damage
Staff: (109-128)% increased Spell Damage
Greater Essence of Sorcery
Upgrades a Magic item to a Rare item, adding a guaranteed modifier
Focus or Wand: (75-89)% increased Spell Damage
Staff: (149-188)% increased Spell Damage
Perfect Essence of Sorcery
Removes a random modifier and augments a Rare item with a new guaranteed modifier
Wand: +3 to Level of all Spell Skills
Staff: +5 to Level of all Spell Skills
Lesser Essence of Thawing
Upgrades a Magic item to a Rare item, adding a guaranteed modifier
Armour, Belt or Jewellery: +(11-15)% to Cold Resistance
Essence of Thawing
Upgrades a Magic item to a Rare item, adding a guaranteed modifier
Armour, Belt or Jewellery: +(21-25)% to Cold Resistance
Greater Essence of Thawing
Upgrades a Magic item to a Rare item, adding a guaranteed modifier
Armour, Belt or Jewellery: +(31-35)% to Cold Resistance
Perfect Essence of Thawing
Removes a random modifier and augments a Rare item with a new guaranteed modifier
Helmet: (26-30)% of Cold Damage taken Recouped as Life
Essence of the Abyss
Removes a random modifier and augments a Rare item with a new guaranteed modifier
Equipment: Mark of the Abyssal Lord
Lesser Essence of the Body
Upgrades a Magic item to a Rare item, adding a guaranteed modifier
Armour or Belt: +(30-39) to maximum Life
Jewellery: +(20-29) to maximum Life
Essence of the Body
Upgrades a Magic item to a Rare item, adding a guaranteed modifier
Belt, Body Armour, Helmet or Shield: +(85-99) to maximum Life
Amulet, Boots, Gloves or Ring: +(70-84) to maximum Life
Greater Essence of the Body
Upgrades a Magic item to a Rare item, adding a guaranteed modifier
Belt, Body Armour, Helmet or Shield: +(100-119) to maximum Life
Amulet, Boots or Gloves: +(85-99) to maximum Life
Perfect Essence of the Body
Removes a random modifier and augments a Rare item with a new guaranteed modifier
Body Armour: (8-10)% increased maximum Life
Essence of the Breach
Removes a random modifier and augments a Rare item with a new guaranteed modifier
Jewellery: +20% to Maximum Quality
Lesser Essence of the Infinite
Upgrades a Magic item to a Rare item, adding a guaranteed modifier
Equipment: +(9-12) to Strength, Dexterity or Intelligence
Essence of the Infinite
Upgrades a Magic item to a Rare item, adding a guaranteed modifier
Equipment: +(17-20) to Strength, Dexterity or Intelligence
Greater Essence of the Infinite
Upgrades a Magic item to a Rare item, adding a guaranteed modifier
Equipment: +(25-27) to Strength, Dexterity or Intelligence
Perfect Essence of the Infinite
Removes a random modifier and augments a Rare item with a new guaranteed modifier
Amulet: (7-10)% increased Strength, Dexterity or Intelligence
Lesser Essence of the Mind
Upgrades a Magic item to a Rare item, adding a guaranteed modifier
Belt, Boots, Gloves, Helmet or Jewellery: +(25-34) to maximum Mana
Essence of the Mind
Upgrades a Magic item to a Rare item, adding a guaranteed modifier
Belt, Boots, Gloves or Helmet: +(65-79) to maximum Mana
Jewellery: +(80-89) to maximum Mana
Greater Essence of the Mind
Upgrades a Magic item to a Rare item, adding a guaranteed modifier
Belt, Boots, Gloves or Helmet: +(80-89) to maximum Mana
Jewellery: +(90-104) to maximum Mana
Perfect Essence of the Mind
Removes a random modifier and augments a Rare item with a new guaranteed modifier
Ring: (4-6)% increased maximum Mana
Expansive Alloy
Removes a random modifier and augments a Rare item with a new guaranteed modifier
Gloves: Remnants can be collected from (35-50)% further away
Body Armour: (35-50)% increased Presence Area of Effect
Helmet: (18-29)% increased Mana Cost Efficiency
Boots: Temporary Minion Skills have +(1-2) to Limit of Minions summoned
Mystic Alloy
Removes a random modifier and augments a Rare item with a new guaranteed modifier
Helmet: Spell Skills have (10-15)% increased Area of Effect
Gloves: (10-15)% increased Area of Effect for Attacks
Boots: +(10-15) to Spirit
Quiver: (25-35)% chance to Chain an additional time
Caster Weapon: +1 to maximum number of Elemental Infusions
Prismatic Alloy
Removes a random modifier and augments a Rare item with a new guaranteed modifier
Gloves: Damage Penetrates (9-15)% Elemental Resistances
Martial Weapon: (20-30)% increased Magnitude of Ailments you inflict
Focus, Staff or Wand: (40-50)% increased Exposure Effect
Sceptre: Minions have (40-49)% increased Magnitude of Damaging Ailments
Protective Alloy
Removes a random modifier and augments a Rare item with a new guaranteed modifier
Belt: Recover (32-45) Runic Ward when a Charm is used
Weapons: +(51-74) to maximum Runic Ward
Shield: Recover (10-15) Runic Ward when you Block
Runic Alloy
Removes a random modifier and augments a Rare item with a new guaranteed modifier
Ring: +(37-49) to maximum Runic Ward
Amulet: (6-10)% increased maximum Runic Ward
Belt: (15-20)% increased Runic Ward Regeneration Rate
Sovereign Alloy
Removes a random modifier and augments a Rare item with a new guaranteed modifier
Weapons: (20-30)% increased effect of Socketed Augment Items
Armour: (24-30)% increased Runic Ward
Jewellery or Belt: (20-30)% increased Explicit Resistance Modifier magnitudes
Swift Alloy
Removes a random modifier and augments a Rare item with a new guaranteed modifier
Gloves: (9-12)% increased Cast Speed
Ring: (7-9)% increased Attack Speed
Belt: Flasks gain (0.75-1) charges per Second
Shield or Focus: (30-49)% increased Totem Placement speed
The Runebinder's Alloy
Removes a random modifier and augments a Rare item with a new guaranteed modifier
Staff: (25-50)% chance to gain Nature's Archon when your Plants Overgrow
Wand: +1 to Limit for Elemental Skills
Sceptre: +(4-5) maximum stacks of Puppet Master
Crossbow: +2 to maximum number of Summoned Ballista Totems
Bow: (40-50)% increased Effect of your Mark Skills
The Runefather's Alloy
Removes a random modifier and augments a Rare item with a new guaranteed modifier
Mace: (60-75)% chance for Skills to retain 40% of Glory on use
Quarterstaff: Tempest Bells are destroyed after an additional (4-5) Hits
Spear: +(8-10) to Weapon Range
Talisman: Lightning Damage from Hits also Contributes to Flammability and Ignite Magnitudes
Transcendent Alloy
Removes a random modifier and augments a Rare item with a new guaranteed modifier
Staff: (39-47)% increased Cast Speed, Gain (11-16)% of Elemental Damage as Extra Cold Damage
Focus or Wand: (26-31)% increased Cast Speed, Gain (7-11)% of Elemental Damage as Extra Cold Damage
Martial Weapon: +(7-10) to all Attributes, (15-20)% increased Physical Damage

Corruption

Corrupting an item with a Vaal Orb is unpredictable: it can change nothing but the corrupted mark, and it can add one corrupted implicit from the pools below. A corrupted item cannot be crafted on any further.

One Hand Swords(14)
(10-15)% chance to cause Bleeding on Hit
(10-15)% chance to Poison on Hit with this weapon
(10-20)% increased Melee Strike Range with this weapon
(10-20)% reduced Attribute Requirements
(15-25)% increased Physical Damage
(20-30)% increased Elemental Damage with Attacks
(6-8)% increased Attack Speed
+(5-10)% to Critical Damage Bonus
Adds (1-2) to (29-43) Lightning Damage
Adds (7-11) to (12-18) Chaos damage
Adds (8-12) to (13-19) Cold Damage
Adds (9-14) to (15-22) Fire Damage
Causes (20-30)% increased Stun Buildup
Grants 1 Rage on Hit
Two Hand Swords(14)
(10-15)% chance to cause Bleeding on Hit
(10-15)% chance to Poison on Hit with this weapon
(10-20)% increased Melee Strike Range with this weapon
(10-20)% reduced Attribute Requirements
(15-25)% increased Physical Damage
(40-50)% increased Elemental Damage with Attacks
(6-8)% increased Attack Speed
+(5-10)% to Critical Damage Bonus
Adds (1-3) to (41-61) Lightning Damage
Adds (10-16) to (17-25) Chaos damage
Adds (11-17) to (18-26) Cold Damage
Adds (13-20) to (21-31) Fire Damage
Causes (20-30)% increased Stun Buildup
Grants 1 Rage on Hit
One Hand Axes(13)
(10-15)% chance to cause Bleeding on Hit
(10-20)% increased Melee Strike Range with this weapon
(10-20)% reduced Attribute Requirements
(15-25)% increased Physical Damage
(20-30)% increased Elemental Damage with Attacks
(6-8)% increased Attack Speed
+(5-10)% to Critical Damage Bonus
Adds (1-2) to (29-43) Lightning Damage
Adds (7-11) to (12-18) Chaos damage
Adds (8-12) to (13-19) Cold Damage
Adds (9-14) to (15-22) Fire Damage
Causes (20-30)% increased Stun Buildup
Grants 1 Rage on Hit
Two Hand Axes(13)
(10-15)% chance to cause Bleeding on Hit
(10-20)% increased Melee Strike Range with this weapon
(10-20)% reduced Attribute Requirements
(15-25)% increased Physical Damage
(40-50)% increased Elemental Damage with Attacks
(6-8)% increased Attack Speed
+(5-10)% to Critical Damage Bonus
Adds (1-3) to (41-61) Lightning Damage
Adds (10-16) to (17-25) Chaos damage
Adds (11-17) to (18-26) Cold Damage
Adds (13-20) to (21-31) Fire Damage
Causes (20-30)% increased Stun Buildup
Grants 1 Rage on Hit
One Hand Maces(13)
(10-15)% chance to cause Bleeding on Hit
(10-20)% increased Melee Strike Range with this weapon
(10-20)% reduced Attribute Requirements
(15-25)% increased Physical Damage
(20-30)% increased Elemental Damage with Attacks
(6-8)% increased Attack Speed
+(5-10)% to Critical Damage Bonus
Adds (1-2) to (29-43) Lightning Damage
Adds (7-11) to (12-18) Chaos damage
Adds (8-12) to (13-19) Cold Damage
Adds (9-14) to (15-22) Fire Damage
Causes (20-30)% increased Stun Buildup
Grants 1 Rage on Hit
Two Hand Maces(13)
(10-15)% chance to cause Bleeding on Hit
(10-20)% increased Melee Strike Range with this weapon
(10-20)% reduced Attribute Requirements
(15-25)% increased Physical Damage
(40-50)% increased Elemental Damage with Attacks
(6-8)% increased Attack Speed
+(5-10)% to Critical Damage Bonus
Adds (1-3) to (41-61) Lightning Damage
Adds (10-16) to (17-25) Chaos damage
Adds (11-17) to (18-26) Cold Damage
Adds (13-20) to (21-31) Fire Damage
Causes (20-30)% increased Stun Buildup
Grants 1 Rage on Hit
Spears(13)
(10-15)% chance to Poison on Hit with this weapon
(10-20)% increased Melee Strike Range with this weapon
(10-20)% reduced Attribute Requirements
(15-25)% increased Physical Damage
(20-30)% increased Elemental Damage with Attacks
(6-8)% increased Attack Speed
+(5-10)% to Critical Damage Bonus
Adds (1-2) to (29-43) Lightning Damage
Adds (7-11) to (12-18) Chaos damage
Adds (8-12) to (13-19) Cold Damage
Adds (9-14) to (15-22) Fire Damage
Causes (20-30)% increased Stun Buildup
Grants 1 Rage on Hit
Claws(9)
(10-20)% reduced Attribute Requirements
(15-25)% increased Physical Damage
(20-30)% increased Elemental Damage with Attacks
(6-8)% increased Attack Speed
+(5-10)% to Critical Damage Bonus
Adds (1-2) to (29-43) Lightning Damage
Adds (7-11) to (12-18) Chaos damage
Adds (8-12) to (13-19) Cold Damage
Adds (9-14) to (15-22) Fire Damage
Daggers(13)

Which of these can actually appear depends on the base's defence types.

(10-15)% chance to Poison on Hit with this weapon
(10-20)% increased Melee Strike Range with this weapon
(10-20)% reduced Attribute Requirements
(15-25)% increased Physical Damage
(20-30)% increased Elemental Damage with Attacks
(6-8)% increased Attack Speed
+(5-10)% to Critical Damage Bonus
Adds (1-2) to (29-43) Lightning Damage
Adds (7-11) to (12-18) Chaos damage
Adds (8-12) to (13-19) Cold Damage
Adds (9-14) to (15-22) Fire Damage
Causes (20-30)% increased Stun Buildup
Grants 1 Rage on Hit
Quarterstaves(13)
(10-15)% chance to Poison on Hit with this weapon
(10-20)% increased Melee Strike Range with this weapon
(10-20)% reduced Attribute Requirements
(15-25)% increased Physical Damage
(40-50)% increased Elemental Damage with Attacks
(6-8)% increased Attack Speed
+(5-10)% to Critical Damage Bonus
Adds (1-3) to (41-61) Lightning Damage
Adds (10-16) to (17-25) Chaos damage
Adds (11-17) to (18-26) Cold Damage
Adds (13-20) to (21-31) Fire Damage
Causes (20-30)% increased Stun Buildup
Grants 1 Rage on Hit
Flails(13)
(10-15)% chance to cause Bleeding on Hit
(10-20)% increased Melee Strike Range with this weapon
(10-20)% reduced Attribute Requirements
(15-25)% increased Physical Damage
(20-30)% increased Elemental Damage with Attacks
(6-8)% increased Attack Speed
+(5-10)% to Critical Damage Bonus
Adds (1-2) to (29-43) Lightning Damage
Adds (7-11) to (12-18) Chaos damage
Adds (8-12) to (13-19) Cold Damage
Adds (9-14) to (15-22) Fire Damage
Causes (20-30)% increased Stun Buildup
Grants 1 Rage on Hit
Wands(14)
(10-15)% increased Cast Speed
(10-20)% reduced Attribute Requirements
(20-30)% increased chance to Shock
(20-30)% increased Critical Hit Chance for Spells
(20-30)% increased Flammability Magnitude
(20-30)% increased Freeze Buildup
(20-30)% increased Spell Damage
+1 to Level of all Chaos Spell Skills
+1 to Level of all Cold Spell Skills
+1 to Level of all Fire Spell Skills
+1 to Level of all Lightning Spell Skills
+1 to Level of all Physical Spell Skills
Gain (10-15) Mana per enemy killed
Gain (20-25) Life per enemy killed
Staves(14)
(10-15)% increased Cast Speed
(10-20)% reduced Attribute Requirements
(20-30)% increased chance to Shock
(20-30)% increased Critical Hit Chance for Spells
(20-30)% increased Flammability Magnitude
(20-30)% increased Freeze Buildup
(40-60)% increased Spell Damage
+1 to Level of all Chaos Spell Skills
+1 to Level of all Cold Spell Skills
+1 to Level of all Fire Spell Skills
+1 to Level of all Lightning Spell Skills
+1 to Level of all Physical Spell Skills
Gain (10-15) Mana per enemy killed
Gain (20-25) Life per enemy killed
Bows(12)
(10-15)% chance to Maim on Hit
(10-20)% reduced Attribute Requirements
(15-25)% increased Physical Damage
(20-30)% increased Elemental Damage with Attacks
(5-10)% chance to Blind Enemies on hit
(6-8)% increased Attack Speed
+(5-10)% to Critical Damage Bonus
Adds (1-2) to (29-43) Lightning Damage
Adds (7-11) to (12-18) Chaos damage
Adds (8-12) to (13-19) Cold Damage
Adds (9-14) to (15-22) Fire Damage
Bow Attacks fire an additional Arrow
Crossbows(12)
(10-15)% chance to Maim on Hit
(10-20)% reduced Attribute Requirements
(15-25)% increased Physical Damage
(40-50)% increased Elemental Damage with Attacks
(5-10)% chance to Blind Enemies on hit
(6-8)% increased Attack Speed
+(5-10)% to Critical Damage Bonus
Adds (1-3) to (41-61) Lightning Damage
Adds (10-16) to (17-25) Chaos damage
Adds (11-17) to (18-26) Cold Damage
Adds (13-20) to (21-31) Fire Damage
Loads an additional bolt
Sceptres(6)
(10-20)% reduced Attribute Requirements
(15-25)% increased Spirit
Allies in your Presence deal (20-30)% increased Damage
Allies in your Presence have (10-15)% increased Critical Damage Bonus
Allies in your Presence have (5-10)% increased Attack Speed
Allies in your Presence have (5-10)% increased Cast Speed
Body Armours(14)

Which of these can actually appear depends on the base's defence types.

(10-20)% of Damage taken Recouped as Life
(10-20)% of Damage taken Recouped as Mana
(10-20)% reduced Attribute Requirements
(15-25)% increased Armour
(15-25)% increased Armour and Energy Shield
(15-25)% increased Armour and Evasion
(15-25)% increased Energy Shield
(15-25)% increased Evasion and Energy Shield
(15-25)% increased Evasion Rating
(3-5)% additional Physical Damage Reduction
(40-50)% increased Thorns damage
+(13-19)% to Chaos Resistance
+(30-40) to maximum Life
+1% to all Maximum Elemental Resistances
Helmets(14)

Which of these can actually appear depends on the base's defence types.

(10-20)% reduced Attribute Requirements
(15-25)% increased Armour
(15-25)% increased Armour and Energy Shield
(15-25)% increased Armour and Evasion
(15-25)% increased Energy Shield
(15-25)% increased Evasion and Energy Shield
(15-25)% increased Evasion Rating
(15-25)% increased Life Regeneration rate
(20-30)% increased Mana Regeneration Rate
+(1-3)% to Maximum Cold Resistance
+(20-30) to Spirit
+(50-100) to Accuracy Rating
+1 to Level of all Minion Skills
+1 to Maximum Power Charges
Gloves(14)

Which of these can actually appear depends on the base's defence types.

(10-20)% reduced Attribute Requirements
(15-25)% increased Armour
(15-25)% increased Armour and Energy Shield
(15-25)% increased Armour and Evasion
(15-25)% increased Energy Shield
(15-25)% increased Evasion and Energy Shield
(15-25)% increased Evasion Rating
(5-10)% increased Quantity of Gold Dropped by Slain Enemies
+1 to Level of all Melee Skills
+1 to Maximum Frenzy Charges
Break (10-15)% increased Armour
Damage Penetrates (10-15)% Cold Resistance
Damage Penetrates (10-15)% Fire Resistance
Damage Penetrates (10-15)% Lightning Resistance
Boots(15)

Which of these can actually appear depends on the base's defence types.

(10-20)% reduced Attribute Requirements
(15-25)% increased Armour
(15-25)% increased Armour and Energy Shield
(15-25)% increased Armour and Evasion
(15-25)% increased Energy Shield
(15-25)% increased Evasion and Energy Shield
(15-25)% increased Evasion Rating
(20-30)% increased Freeze Threshold
(20-30)% increased Stun Threshold
(20-30)% reduced Slowing Potency of Debuffs on You
(3-5)% increased Movement Speed
+(1-3)% to Maximum Lightning Resistance
+(20-25)% to Cold Resistance
+(20-25)% to Fire Resistance
+(20-25)% to Lightning Resistance
Shields(9)

Which of these can actually appear depends on the base's defence types.

(10-15) Mana gained when you Block
(10-15)% increased Block chance
(10-20)% reduced Attribute Requirements
(15-25)% increased Armour
(15-25)% increased Armour and Energy Shield
(15-25)% increased Armour and Evasion
(20-25) Life gained when you Block
(40-50)% increased Thorns damage
+3% to maximum Block chance
Bucklers(8)

Which of these can actually appear depends on the base's defence types.

(10-15) Mana gained when you Block
(10-15)% increased Block chance
(10-20)% reduced Attribute Requirements
(15-25)% increased Armour and Evasion
(15-25)% increased Evasion Rating
(20-25) Life gained when you Block
(40-50)% increased Thorns damage
+3% to maximum Block chance
Foci(4)
(10-20)% reduced Attribute Requirements
(15-25)% increased Energy Shield
(20-30)% increased Spell Damage
+(20-25) to maximum Mana
Quivers(9)
(15-20)% increased Critical Damage Bonus
(20-30)% chance to Pierce an Enemy
(20-30)% increased Damage
(4-6)% increased Skill Speed
+(20-25) to maximum Mana
+(50-100) to Accuracy Rating
Gain (10-15) Mana per enemy killed
Gain (20-25) Life per enemy killed
Projectiles have (10-20)% chance to Chain an additional time from terrain
Rings(12)
(10-15)% increased Rarity of Items found
(15-20)% increased Critical Damage Bonus
(15-25)% increased Life Regeneration rate
(20-30)% increased Damage
(20-30)% increased Mana Regeneration Rate
(4-6)% increased Skill Speed
+(10-15) to Dexterity
+(10-15) to Intelligence
+(10-15) to Strength
+(13-19)% to Chaos Resistance
+(20-25) to maximum Mana
+(5-10)% to all Elemental Resistances
Amulets(12)
(10-15)% increased Rarity of Items found
+(10-15) to Dexterity
+(10-15) to Intelligence
+(10-15) to Strength
+(5-10)% to all Elemental Resistances
+1 to Level of all Skills
+1% to all Maximum Elemental Resistances
Charms gain (0.08-0.17) charges per Second
Leech 2% of Physical Attack Damage as Mana
Leech 3% of Physical Attack Damage as Life
Life Flasks gain (0.08-0.17) charges per Second
Mana Flasks gain (0.08-0.17) charges per Second
Belts(12)
(15-25)% increased Armour
(15-25)% increased Evasion Rating
(15-25)% increased maximum Energy Shield
+(1-3)% to Maximum Fire Resistance
+(10-15) to Dexterity
+(10-15) to Intelligence
+(10-15) to Strength
+(20-25)% to Cold Resistance
+(20-25)% to Fire Resistance
+(20-25)% to Lightning Resistance
+(30-40) to maximum Life
+1 to Maximum Endurance Charges
Talismans(9)
(10-20)% reduced Attribute Requirements
(15-25)% increased Physical Damage
(40-50)% increased Elemental Damage with Attacks
(6-8)% increased Attack Speed
+(5-10)% to Critical Damage Bonus
Adds (1-3) to (41-61) Lightning Damage
Adds (10-16) to (17-25) Chaos damage
Adds (11-17) to (18-26) Cold Damage
Adds (13-20) to (21-31) Fire Damage
Jewels(11)
+(3-7)% to Chaos Resistance
+(4-6) to Dexterity
+(4-6) to Intelligence
+(4-6) to Strength
+(5-10)% to Cold Resistance
+(5-10)% to Fire Resistance
+(5-10)% to Lightning Resistance
Cannot be Blinded
Corrupted Blood cannot be inflicted on you
Immune to Maim
You cannot be Hindered