Crafting

Deterministic craft reference: pick a base and an item level to see exactly which prefix and suffix tiers can roll. Straight from the game's mod data.

The game data does not carry modifier weights, so this page does not print chances. It lists what can roll and from which item level, with tiers counted the game's way: T1 is the best.

Desecration

Desecrated modifiers, grouped by the Abyssal lich whose mark they carry. Abyssal bones offer picks from these pools.

Amanamu(6)
(74-89)% increased Elemental Damage
Prefixes · ilvl 65
(74-89)% increased Spell Damage with Spells that cost Life
Prefixes · ilvl 65
Minions deal (55-64)% increased Damage
(55-64)% increased Spell Damage
Prefixes · ilvl 65
(15-25)% of Spell Mana Cost Converted to Life Cost
(5-10)% increased Cost Efficiency
Suffixes · ilvl 65
Enemies Hindered by you take (4-7)% increased Elemental Damage
Suffixes · ilvl 65
Spell Skills have (8-16)% increased Area of Effect
Suffixes · ilvl 65
Kurgal(4)
Invocated Spells deal (75-89)% increased Damage
Prefixes · ilvl 65
(26-36)% increased Cast Speed while on Full Mana
Suffixes · ilvl 65
(3-5)% increased Cast Speed for each different Non-Instant Spell you've Cast Recently
Suffixes · ilvl 65
Enemies Hindered by you take (4-7)% increased Chaos Damage
Suffixes · ilvl 65
Ulaman(5)
(27-38)% increased Magnitude of Bleeding you inflict
Prefixes · ilvl 65
Gain (21-25)% of Damage as Extra Physical Damage
Prefixes · ilvl 65
Break (31-39)% increased Armour
Suffixes · ilvl 65
Break Armour on Critical Hit with Spells equal to (11-18)% of Physical Damage dealt
Suffixes · ilvl 65
Enemies Hindered by you take (4-7)% increased Physical Damage
Suffixes · ilvl 65
Abyssal bones(12)

What each bone desecrates, in the game's own words.

Gnawed Jawbone
Desecrates a Rare Weapon or Quiver
Preserved Jawbone
Desecrates a Rare Weapon or Quiver
Ancient Jawbone
Desecrates a Rare Weapon or Quiver
Gnawed Rib
Desecrates a Rare Armour
Preserved Rib
Desecrates a Rare Armour
Ancient Rib
Desecrates a Rare Armour
Gnawed Collarbone
Desecrates a Rare Amulet, Ring or Belt
Preserved Collarbone
Desecrates a Rare Amulet, Ring or Belt
Ancient Collarbone
Desecrates a Rare Amulet, Ring or Belt
Preserved Cranium
Desecrates a Rare Jewel
Preserved Vertebrae
Desecrates a Rare Waystone
Altered Collarbone
Desecrates a Rare Amulet, Ring or Belt with a chance for otherworldly modifiers

Essences

What each essence guarantees on each kind of equipment, in the game's own lines.

Essences(23)
Adaptive Alloy
Removes a random modifier and augments a Rare item with a new guaranteed modifier
Gain (21-26)% of Damage as Extra Fire Damage while you are missing Runic Ward
Celestial Alloy
Removes a random modifier and augments a Rare item with a new guaranteed modifier
+(142-188) to maximum Mana, +1 to Level of all Spell Skills
Lesser Essence of Alacrity
Upgrades a Magic item to a Rare item, adding a guaranteed modifier
(13-16)% increased Cast Speed
Essence of Alacrity
Upgrades a Magic item to a Rare item, adding a guaranteed modifier
(17-20)% increased Cast Speed
Greater Essence of Alacrity
Upgrades a Magic item to a Rare item, adding a guaranteed modifier
(25-28)% increased Cast Speed
Perfect Essence of Alacrity
Removes a random modifier and augments a Rare item with a new guaranteed modifier
(18-20)% increased Mana Cost Efficiency
Lesser Essence of Seeking
Upgrades a Magic item to a Rare item, adding a guaranteed modifier
(34-39)% increased Critical Hit Chance for Spells
Essence of Seeking
Upgrades a Magic item to a Rare item, adding a guaranteed modifier
(40-46)% increased Critical Hit Chance for Spells
Greater Essence of Seeking
Upgrades a Magic item to a Rare item, adding a guaranteed modifier
(47-53)% increased Critical Hit Chance for Spells
Lesser Essence of Sorcery
Upgrades a Magic item to a Rare item, adding a guaranteed modifier
(35-44)% increased Spell Damage
Essence of Sorcery
Upgrades a Magic item to a Rare item, adding a guaranteed modifier
(55-64)% increased Spell Damage
Greater Essence of Sorcery
Upgrades a Magic item to a Rare item, adding a guaranteed modifier
(75-89)% increased Spell Damage
Perfect Essence of Sorcery
Removes a random modifier and augments a Rare item with a new guaranteed modifier
+3 to Level of all Spell Skills
Essence of the Abyss
Removes a random modifier and augments a Rare item with a new guaranteed modifier
Mark of the Abyssal Lord
Lesser Essence of the Infinite
Upgrades a Magic item to a Rare item, adding a guaranteed modifier
+(9-12) to Strength, Dexterity or Intelligence
Essence of the Infinite
Upgrades a Magic item to a Rare item, adding a guaranteed modifier
+(17-20) to Strength, Dexterity or Intelligence
Greater Essence of the Infinite
Upgrades a Magic item to a Rare item, adding a guaranteed modifier
+(25-27) to Strength, Dexterity or Intelligence
Mystic Alloy
Removes a random modifier and augments a Rare item with a new guaranteed modifier
+1 to maximum number of Elemental Infusions
Prismatic Alloy
Removes a random modifier and augments a Rare item with a new guaranteed modifier
(40-50)% increased Exposure Effect
Protective Alloy
Removes a random modifier and augments a Rare item with a new guaranteed modifier
+(51-74) to maximum Runic Ward
Sovereign Alloy
Removes a random modifier and augments a Rare item with a new guaranteed modifier
(20-30)% increased effect of Socketed Augment Items
The Runebinder's Alloy
Removes a random modifier and augments a Rare item with a new guaranteed modifier
+1 to Limit for Elemental Skills
Transcendent Alloy
Removes a random modifier and augments a Rare item with a new guaranteed modifier
(26-31)% increased Cast Speed, Gain (7-11)% of Elemental Damage as Extra Cold Damage

Corruption

Corrupting an item with a Vaal Orb is unpredictable: it can change nothing but the corrupted mark, and it can add one corrupted implicit from the pools below. A corrupted item cannot be crafted on any further.

Wands(14)
(10-15)% increased Cast Speed
(10-20)% reduced Attribute Requirements
(20-30)% increased chance to Shock
(20-30)% increased Critical Hit Chance for Spells
(20-30)% increased Flammability Magnitude
(20-30)% increased Freeze Buildup
(20-30)% increased Spell Damage
+1 to Level of all Chaos Spell Skills
+1 to Level of all Cold Spell Skills
+1 to Level of all Fire Spell Skills
+1 to Level of all Lightning Spell Skills
+1 to Level of all Physical Spell Skills
Gain (10-15) Mana per enemy killed
Gain (20-25) Life per enemy killed