Skill Gems
Conductive Runes
Active
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Conductive Runes
Active
Tier: 0
Level: (1-20)
Cast Time: 1.00
Cost: (15-81) Runic Ward
Runes emerge within a 8.5 metre length cone
Rune duration is 10 seconds
Runes arm after 0.4 seconds
Limit 20 active Runes
Runes detonate 0.3 seconds after activation
Creates 10 Runes
Additional Effects From Quality:
Runes arm after (0--0.1) seconds
Runes detonate (0--0.1) seconds after activation
AttackAoELightningDurationHazard
Spend Runic Ward to create a number of Hazardous Runes in a cone in front of you, which arm after a time. After arming, these Runes will activate when enemies step on them, exploding to deal Attack damage that is not based on your Weapon's damage and apply Electrocution buildup.
Conductive Runes in Path of Exile 2. Level requirement, gem tags and the supports the game recommends for it.
Additional Effects From Quality
- Runes arm after -0.1 seconds Runes detonate -0.1 seconds after activation
With Advanced Thaumaturgy
Runes emerge within a 0.6 metre length cone
Set a quality to read each effect at that value. Passive and ascendancy bonuses can push a gem past 20%.
Tags
AttackAoELightningDurationHazard
Level progression
| Level | Cost (Runic Ward) |
|---|---|
| 1 | 15 |
| 2 | 17 |
| 3 | 19 |
| 4 | 21 |
| 5 | 24 |
| 6 | 26 |
| 7 | 29 |
| 8 | 32 |
| 9 | 35 |
| 10 | 38 |
| 11 | 42 |
| 12 | 45 |
| 13 | 49 |
| 14 | 53 |
| 15 | 57 |
| 16 | 61 |
| 17 | 66 |
| 18 | 71 |
| 19 | 76 |
| 20 | 81 |