Formulas
The constants and conversions the calculators use, with the source of each one.
Progression
| Name | Value | What it means | Read from |
|---|---|---|---|
| Level cap | 100 | The highest a character goes. | Path of Building 0.5 game data |
| Passive points from levels | 99 | One per level from 2 to 100. Level 1 grants none. | Path of Building 0.5 game data |
| Passive points from quests | 24 | Two from each of the twelve campaign quests that grant them. | Path of Building 0.5 game data |
| Passive points in total | 123 | Levels and quests together. Item mods add on top. | Path of Building 0.5 game data |
| Ascendancy points | 8 | Two from each of the four trial steps. | Path of Building 0.5 game data |
| Spirit from the campaign | 100 | Thirty in Act 1, thirty in Act 3, forty in Act 4. | Path of Building 0.5 game data |
Weapon sets
| Name | Value | What it means | Read from |
|---|---|---|---|
| Points per weapon set | 24 | Before mods that convert passive points into weapon set points. | Path of Building 0.5 game data |
| Charged for a split tree | max(I, II) | On top of the shared nodes, only the larger of the two sets is paid for. | Path of Building 0.5 game data |
Skill gems
| Name | Value | What it means | Read from |
|---|---|---|---|
| Support gems per skill | 5 | Two sockets to begin with, five at most. | Path of Building 0.5 game data |
| Skill panel slots | 9 | Nine to begin with. The Gemling Legionnaire adds three. | Path of Building 0.5 game data |
Passive tree
| Name | Value | What it means | Read from |
|---|---|---|---|
| Jewel radius bands | 1000 / 1150 / 1300 / 1500 | Small, medium, large and very large, in tree units. | Path of Building 0.5 game data |
Weapons
| Name | Value | What it means | Read from |
|---|---|---|---|
| Attacks per second | 1000 ÷ ms | The export stores an attack time in milliseconds. | Item export 4.5.5.1.6 |
| Critical chance | ÷ 100 | The export stores it in hundredths of a percent. | Item export 4.5.5.1.6 |
| Average physical hit | (min + max) ÷ 2 | The middle of the weapon's damage band. | Item export 4.5.5.1.6 |
| Physical damage per second | (min + max) ÷ 2 × 1000 ÷ ms | The average hit, times the attacks made each second. | Item export 4.5.5.1.6 |
What is not here
Armour, evasion, energy shield and resistances have no page here. The game does not publish how they turn a hit into the damage you take, and none of the data this site is built on carries it, so there is nothing to calculate with. A guess would look like an answer and be worth less than none.