Runes & Soul Cores

Every rune, soul core and idol you can socket, with what each one grants in each kind of equipment.

The game keeps runes, soul cores and idols in one table and sockets them the same way, so they are listed together here. What a socketable grants depends on what you put it in: the same rune reads one way in a weapon and another in a helmet, and both are on its page.

Adept Rune
Level 15

All Equipment: +9 to Dexterity

Bonded: Adds 6 to 10 Physical Damage to Attacks

Bonded: Adds 1 to 16 Lightning damage to Attacks

Bonded: +80 to Evasion Rating

Bonded: +20 to maximum Life

Bonded: +20 to maximum Mana

Aldur's Legacy

All Equipment: When socketed into a Unique Kalguuran or Ezomyte item, destroys the item to create a Rune imbued with that item's power

Amanamu's Gaze
Level 60

Helmets: Remove a Damaging Ailment when you use a Command Skill

Body Armours: +2 to Armour per 1 Spirit

Boots: 1% increased Movement Speed per 15 Spirit, up to a maximum of 40% Other Modifiers to Movement Speed except for Sprinting do not apply

Ancient Rune of Animosity
Level 30

Talismans: Gain 2 Druidic Prowess when you Heavy Stun a Rare or Unique Enemy

Bonded: 40% increased Stun Buildup

Ancient Rune of Control
Level 30

Quarterstaves: 50% increased Immobilisation buildup

Bonded: 30% increased Damage against Immobilised Enemies

Ancient Rune of Decay
Level 30

Wands: 25% increased Withered Magnitude

Bonded: 15% chance that when Volatility on you explodes, you regain an equivalent amount of Volatility

Ancient Rune of Detonation
Level 30

Crossbows: Grenades have 10% chance to activate a second time

Bonded: 40% increased Crossbow Reload Speed

Ancient Rune of Discovery
Level 30

Staves: 30% chance to create an additional Remnant

Bonded: +1 to maximum number of Elemental Infusions

Ancient Rune of Dueling
Level 30

Bucklers: 30% increased Parried Debuff Magnitude

Bonded: 15% increased Block chance

Ancient Rune of Prowess
Level 30

Spears: 30% chance when you gain a Charge to gain an additional Charge

Bonded: 30% increased Endurance, Frenzy and Power Charge Duration

Ancient Rune of Retaliation
Level 30

Shields: 8% increased Attack Speed if you have Blocked Recently

Bonded: +3% to maximum Block chance

Ancient Rune of Shattering
Level 30

One Hand Maces: 40% increased effect of Fully Broken Armour

Bonded: Break 50% increased Armour

Ancient Rune of Splinters
Level 30

Bows: +50% Surpassing chance to fire an additional Arrow

Bonded: 30% increased Projectile Speed

Ancient Rune of the Horde
Level 30

Sceptres: Minions have 8% increased Attack and Cast Speed

Bonded: Minions have 10% increased Movement Speed

Ancient Rune of the Titan
Level 30

Two Hand Maces: 10% chance for Slam Skills you use yourself to cause an additional Aftershock

Bonded: 15% increased Area of Effect for Attacks

Ancient Rune of Witchcraft
Level 30

Foci: 40% increased Area of Effect of Curses

Bonded: 15% faster Curse Activation

Astrid's Creativity

All Equipment: Can have 1 additional Crafted Modifier

Atmohua's Soul Core of Retreat
Level 50

Body Armours: 40% increased Energy Shield from Equipped Focus

Foci: 30% increased Energy Shield from Equipped Body Armour

Atziri's Soul Core of Alacrity
Level 50

Gloves: Corrupting will always result in change

Gloves: 1% increased Skill Speed for each Corrupted Item Equipped

Atziri's Soul Core of Devotion
Level 50

Helmets: Corrupting will always result in change

Helmets: 1% increased Spirit for each Corrupted Item Equipped

Atziri's Soul Core of Inoculation
Level 50

Boots: Corrupting will always result in change

Boots: +2% to Chaos Resistance for each Corrupted Item Equipped

Atziri's Soul Core of Vitality
Level 50

Body Armours: Corrupting will always result in change

Body Armours: 1% increased Maximum Life for each Corrupted Item Equipped

Bear Idol

Helmets: 10% increased Area of Effect

Bonded: 12% increased Reservation Efficiency of Companion Skills

Sceptres: Allies in your Presence deal 12 to 18 added Attack Physical Damage

Bonded: 40% increased Attack Damage while Shapeshifted

Betrayal of Aldur

Weapon: Transforms all Fire, Cold and Lightning modifiers on the item into equivalent Chaos modifiers

Bonded: 25% increased Chaos Damage

Boar Idol

Gloves: Gain 1 Rage on Melee Hit

Bonded: 25% increased Warcry Cooldown Recovery Rate

Sceptres: Allies in your Presence Regenerate 1% of your Maximum Life per second

Bonded: 25% increased Life Regeneration rate while Shapeshifted

Body Rune
Level 15

Martial Weapon: Leeches 4% of Physical Damage as Life

Bonded: 5% increased maximum Life

Wand or Staff: +40 to maximum Energy Shield

Bonded: 5% increased maximum Life

Armour: +45 to maximum Life

Bonded: +20 to maximum Life

Bonded: +20 to maximum Mana

Breath of Aldur

Weapon: When socketed, transforms all Fire and Lightning modifiers to equivalent Cold modifiers

Bonded: 25% increased Cold Damage

Cadigan's Epiphany

Gloves: Destroys all Augment Sockets on the item to create a Jewel Socket

Carved Cunning
Level 60

Helmets: Enemies which are on Full Life cannot Evade your Hits

Bonded: 30% increased Accuracy Rating

Body Armours: Prevent +5% of Damage from Deflected Hits if you've Deflected no Hits Recently

Bonded: 8% increased Deflection Rating

Boots: Gain Onslaught for 4 seconds when your Marks Activate

Bonded: Buffs on you expire 10% slower

Carved Majesty
Level 60

Body Armours: +3 to Spirit per Idol socketed in your Equipment

Bonded: 5% increased Spirit

Gloves: Companions gain Onslaught for 4 seconds on Hitting your Marked targets

Bonded: Companions deal 30% increased Damage

Boots: 1% increased Movement Speed while Sprinting per Persistent Minion

Bonded: Minions have 12% increased maximum Life

Carved Mischief
Level 60

Helmets: Gain Guard equal to 10% of maximum Life for 4 seconds on taking Savage Hit

Bonded: Buffs on you expire 10% slower

Gloves: +5% to maximum Block chance if you've Blocked with a raised Shield Recently

Bonded: 20% increased Block chance

Body Armours: 200% increased Stun Threshold if you've been Stunned Recently

Bonded: 25% increased Stun Threshold

Carved Tenacity
Level 60

Helmets: Enemies have no Critical Damage Bonus for 4 seconds after you Blind them

Bonded: 20% increased Blind Effect

Gloves: Enemies you Critically Hit get 100% reduced Life Regeneration Rate for 4 seconds

Bonded: 15% increased Critical Hit Chance

Boots: Your speed is Unaffected by Slows while Sprinting

Bonded: 8% increased Movement Speed while Sprinting

Cat Idol

Gloves: 25% increased Accuracy Rating

Bonded: 30% increased Charm Charges gained

Sceptres: Allies in your Presence have 14% increased Critical Hit Chance

Bonded: 25% increased Critical Hit Chance while Shapeshifted

Charging Rune
Level 15

Armour: 12% increased Runic Ward Regeneration Rate

Bonded: Regenerate 15 Runic Ward per second

Cholotl's Soul Core of War
Level 50

Bows: Projectiles have 20% chance to Chain an additional time from terrain

Citaqualotl's Soul Core of Foulness
Level 50

Martial Weapon: Adds 19 to 29 Chaos damage

Citaqualotl's Thesis
Level 60

Body Armours: You Recoup 50% of Damage taken by your Offerings as Life

Gloves: One of your Persistent Minions revives when an Offering expires

Boots: Sacrifice 10% of maximum Life to gain that much Guard when you Dodge Roll

Countess Seske's Rune of Archery
Level 50

Bows: Bow Attacks fire an additional Arrow

Bonded: 20% increased Projectile Speed

Courtesan Mannan's Rune of Cruelty
Level 50

Gloves: 20% increased Magnitude of Damaging Ailments you inflict

Bonded: 15% increased Duration of Damaging Ailments on Enemies

Craiceann's Rune of Recovery
Level 50

Body Armours: 30% increased Energy Shield Recharge Rate

Bonded: Gain additional Stun Threshold equal to 50% of maximum Energy Shield

Bonded: Gain additional Ailment Threshold equal to 50% of maximum Energy Shield

Craiceann's Rune of Warding
Level 50

Body Armours: 50% reduced effect of Curses on you

Bonded: 8% increased Curse Magnitudes

Desert Rune
Level 15

Martial Weapon: Adds 7 to 11 Fire Damage

Bonded: 30% increased Ignite Magnitude

Wand or Staff: Gain 8% of Damage as Extra Fire Damage

Bonded: 30% increased Ignite Magnitude

Armour: +14% to Fire Resistance

Bonded: +20 to maximum Life

Bonded: +20 to maximum Mana

Emergent Instinct
Level 60

Helmets: Targets that are Blinded, Maimed, and Bleeding cannot Evade your Hits

Bonded: 30% increased Immobilisation buildup

Gloves: Regenerate 5% of maximum Life per Second if you have used a Command Skill Recently

Bonded: 20% increased Life Regeneration rate

Body Armours: Thorns Damage is Lucky against targets with Fully Broken Armour

Bonded: 30% increased Thorns damage

Emergent Possibility
Level 60

Body Armours: 15% of Chaos Damage from Hits taken as Damage of a random Element

Bonded: +13% to Chaos Resistance

Gloves: Gain 1% of Damage as Extra Damage of a random Element per Rune Socketed in Equipped Items

Bonded: 20% increased Elemental Damage

Boots: 50% increased Runic Ward Regeneration Rate while Sprinting

Bonded: 15% increased Runic Ward Cost Efficiency

Emergent Protection
Level 60

Helmets: Gain 1 Endurance Charge on reaching Low Life, only once every 2 seconds

Bonded: 40% increased Endurance Charge Duration

Gloves: Banners also grant 2% of Life Regenerated per second to affected targets

Bonded: Regenerate 0.5% of maximum Life per second

Boots: When you stop Sprinting, gain Guard equal to 4% of maximum Life per second spent Sprinting, up to a maximum of 20%, for 4 seconds

Bonded: 20% increased Guard gained

Emergent Vigour
Level 60

Helmets: +1 to maximum Life per 8 Armour on Equipped Helmet

Bonded: +20 to Spirit

Body Armours: Gain Maximum Energy Shield equal to 50% of total Strength Requirements of Equipped Armour Items

Bonded: +20 to Strength

Boots: Hits against you have no Critical Damage Bonus while on Consecrated Ground

Bonded: 20% increased Effect of Consecrated Ground you create

Estazunti's Soul Core of Convalescence
Level 50

Boots: 15% increased speed of Recoup Effects

Helmets: 10% of Damage taken Recouped as Life

Farrul's Rune of Grace
Level 50

Boots: 8% increased Deflection Rating while moving

Bonded: Prevent +3% of Damage from Deflected Hits

Farrul's Rune of the Chase
Level 50

Boots: 5% increased Movement Speed

Bonded: 10% increased Cooldown Recovery Rate

Farrul's Rune of the Hunt
Level 50

Martial Weapon: 50% increased Attack Damage against Rare or Unique Enemies

Bonded: +1 to Level of all Attack Skills

Fenumus' Rune of Agony
Level 50

Martial Weapon: Gain 13% of Damage as Extra Chaos Damage

Bonded: Gain 8% of Damage as Extra Physical Damage

Wand or Staff: Gain 13% of Damage as Extra Chaos Damage

Bonded: Gain 8% of Damage as Extra Physical Damage

Fenumus' Rune of Draining
Level 50

Gloves: 20% increased Withered Magnitude

Bonded: +7% to Chaos Resistance

Fenumus' Rune of Spinning
Level 50

Gloves: 8% increased Cast Speed

Bonded: 20% increased Mana Cost Efficiency while on Low Mana

Fox Idol

Body Armours: Idols socketed in this item gain the benefits of their Bonded modifiers

Bonded: +5% to Quality of all Skills

Sceptres: 50% increased Presence Area of Effect

Bonded: Minions have 30% increased Area of Effect

Glacial Rune
Level 15

Martial Weapon: Adds 6 to 10 Cold Damage

Bonded: 30% increased Freeze Buildup

Wand or Staff: Gain 8% of Damage as Extra Cold Damage

Bonded: 30% increased Freeze Buildup

Armour: +14% to Cold Resistance

Bonded: +20 to maximum Life

Bonded: +20 to maximum Mana

Greater Adept Rune
Level 30

All Equipment: +12 to Dexterity

Bonded: Adds 6 to 10 Physical Damage to Attacks

Bonded: Adds 1 to 16 Lightning damage to Attacks

Bonded: +80 to Evasion Rating

Bonded: +20 to maximum Life

Bonded: +20 to maximum Mana

Greater Body Rune
Level 30

Martial Weapon: Leeches 5% of Physical Damage as Life

Bonded: 5% increased maximum Life

Wand or Staff: +50 to maximum Energy Shield

Bonded: 5% increased maximum Life

Armour: +60 to maximum Life

Bonded: +20 to maximum Life

Bonded: +20 to maximum Mana

Greater Charging Rune
Level 30

Armour: 16% increased Runic Ward Regeneration Rate

Bonded: Regenerate 20 Runic Ward per second

Greater Desert Rune
Level 30

Martial Weapon: Adds 13 to 16 Fire Damage

Bonded: 30% increased Ignite Magnitude

Wand or Staff: Gain 10% of Damage as Extra Fire Damage

Bonded: 30% increased Ignite Magnitude

Armour: +18% to Fire Resistance

Bonded: +20 to maximum Life

Bonded: +20 to maximum Mana

Greater Glacial Rune
Level 30

Martial Weapon: Adds 9 to 15 Cold Damage

Bonded: 30% increased Freeze Buildup

Wand or Staff: Gain 10% of Damage as Extra Cold Damage

Bonded: 30% increased Freeze Buildup

Armour: +18% to Cold Resistance

Bonded: +20 to maximum Life

Bonded: +20 to maximum Mana

Greater Inspiration Rune
Level 30

Martial Weapon: Gain 30 Mana per enemy killed

Bonded: 12% of Skill Mana Costs Converted to Life Costs

Wand or Staff: 30% increased Mana Regeneration Rate

Bonded: 16% increased Mana Cost Efficiency

Armour: 18% increased Mana Regeneration Rate

Bonded: +20 to maximum Life

Bonded: +20 to maximum Mana

Greater Iron Rune
Level 30

Martial Weapon: 18% increased Physical Damage

Bonded: 20% increased effect of Fully Broken Armour

Wand or Staff: 30% increased Spell Damage

Bonded: Break Armour on Critical Hit with Spells equal to 12% of Physical Damage dealt

Armour: 18% increased Armour, Evasion and Energy Shield

Bonded: +20 to maximum Life

Bonded: +20 to maximum Mana

Greater Mind Rune
Level 30

Martial Weapon: Leeches 4% of Physical Damage as Mana

Bonded: 5% increased maximum Mana

Wand or Staff: +75 to maximum Mana

Bonded: 5% increased maximum Mana

Armour: +40 to maximum Mana

Bonded: +20 to maximum Life

Bonded: +20 to maximum Mana

Greater Rebirth Rune
Level 30

Martial Weapon: Gain 35 Life per enemy killed

Bonded: Regenerate 0.4% of maximum Life per second

Wand or Staff: 10% increased Energy Shield Recharge Rate

Bonded: 8% of Damage taken Recouped as Life

Armour: Regenerate 0.45% of maximum Life per second

Bonded: +20 to maximum Life

Bonded: +20 to maximum Mana

Greater Resolve Rune
Level 30

All Equipment: +12 to Intelligence

Bonded: Adds 6 to 10 Physical Damage to Attacks

Bonded: Adds 5 to 8 Cold damage to Attacks

Bonded: +50 to maximum Energy Shield

Bonded: +20 to maximum Life

Bonded: +20 to maximum Mana

Greater Robust Rune
Level 30

All Equipment: +12 to Strength

Bonded: Adds 6 to 10 Physical Damage to Attacks

Bonded: Adds 6 to 10 Fire damage to Attacks

Bonded: +100 to Armour

Bonded: +20 to maximum Life

Bonded: +20 to maximum Mana

Greater Rune of Alacrity

Martial Weapon: 8% increased Skill Speed

Bonded: 15% increased Reservation Efficiency of Herald Skills

Armour: Debuffs on you expire 8% faster

Bonded: 15% increased Elemental Ailment Threshold

Greater Rune of Leadership

Martial Weapon: Minions gain 10% of their Physical Damage as Extra Lightning Damage

Bonded: Minions deal 20% increased Damage

Armour: Minions take 10% of Physical Damage as Lightning Damage

Bonded: Minions have +10% to all Elemental Resistances

Greater Rune of Nobility

Martial Weapon: Attacks with this Weapon have 10% chance to inflict Exposure

Bonded: 20% increased Exposure Effect

Armour: 10% reduced effect of Shock on you

Bonded: 10% reduced Shock duration on you

Greater Rune of Tithing

Martial Weapon: Meta Skills gain 10% increased Energy

Bonded: Invocated Spells have 25% chance to consume half as much Energy

Armour: 1 to 100 Lightning Thorns damage

Bonded: 15% increased Thorns damage

Greater Stone Rune
Level 30

Martial Weapon: Causes 40% increased Stun Buildup

Bonded: 40% increased Damage against Immobilised Enemies

Wand or Staff: Gain additional Stun Threshold equal to 14% of maximum Energy Shield

Bonded: 30% increased Immobilisation buildup

Armour: +100 to Stun Threshold

Bonded: +20 to maximum Life

Bonded: +20 to maximum Mana

Greater Storm Rune
Level 30

Martial Weapon: Adds 1 to 30 Lightning Damage

Bonded: 30% increased Magnitude of Shock you inflict

Wand or Staff: Gain 10% of Damage as Extra Lightning Damage

Bonded: 30% increased Magnitude of Shock you inflict

Armour: +18% to Lightning Resistance

Bonded: +20 to maximum Life

Bonded: +20 to maximum Mana

Greater Tempered Rune
Level 30

Martial Weapon: Adds 9 to 12 Physical Damage

Armour: 31 to 52 Physical Thorns damage

Greater Vision Rune
Level 30

Martial Weapon: +120 to Accuracy Rating

Bonded: Attacks have +1% to Critical Hit Chance

Wand or Staff: 24% increased Critical Hit Chance for Spells

Bonded: 25% increased Critical Damage Bonus

Armour: 16% increased Life and Mana Recovery from Flasks

Bonded: +20 to maximum Life

Bonded: +20 to maximum Mana

Greater Ward Rune
Level 30

Armour: +25 to maximum Runic Ward

Bonded: 15% increased Global Armour, Evasion and Energy Shield

Guatelitzi's Soul Core of Endurance
Level 50

Martial Weapon: 50% chance when you gain an Endurance Charge to gain an additional Endurance Charge

Wand or Staff: 50% chance when you gain an Endurance Charge to gain an additional Endurance Charge

Guatelitzi's Thesis
Level 60

Helmets: Gain Armour equal to 35% of Life Lost from Hits in the past 8 seconds

Body Armours: 10% of Physical Damage prevented Recouped as Life

Boots: Lose 5% of maximum Life per second while Sprinting

Boots: 25% increased Movement Speed while Sprinting

Hawk Idol
Level 50

Body Armours: 10% increased Deflection Rating

Bonded: +12% to Cold Resistance

Sceptres: Companions have 12% increased Attack Speed

Bonded: 8% increased Attack Speed while your Companion is in your Presence

Hayoxi's Soul Core of Heatproofing
Level 50

Helmets: +40% of Armour also applies to Cold Damage

Hedgewitch Assandra's Rune of Wisdom
Level 50

Wand or Staff: +1 to Level of all Spell Skills

Bonded: Archon recovery period expires 30% faster

Idol of Alira
Level 50

Helmets: 15% chance when you gain a Power Charge to gain an additional Power Charge

Bonded: +1 to Maximum Power Charges

Sceptres: If you would gain a Power Charge, Allies in your Presence gain that Charge instead

Bonded: 40% increased maximum Energy Shield if you've consumed a Power Charge Recently

Idol of Eeshta
Level 50

Helmets: 15% increased Cost Efficiency

Bonded: Meta Skills have 15% increased Reservation Efficiency

Sceptres: 15% increased Mana Recovery rate while your Companion is in your Presence

Bonded: 8% increased Life Recovery Rate while your Companion is in your Presence

Idol of Egrin
Level 50

Helmets: Enemies you Curse take 6% increased Damage

Bonded: 20% increased Area of Effect of Curses

Sceptres: 20% increased Curse Duration

Bonded: Curse zones erupt after 20% reduced delay

Idol of Eramir
Level 50

Body Armours: Skills have 10% chance to not remove Charges but still count as consuming them

Bonded: 15% chance for Charms you use to not consume Charges

Sceptres: Allies in your Presence share Charges with you

Bonded: 25% increased Endurance, Frenzy and Power Charge Duration

Idol of Greust
Level 50

Shields: +25% of Armour also applies to Elemental Damage

Bonded: 12% increased Damage for each type of Elemental Ailment on Enemy

Bucklers: Gain Deflection Rating equal to 20% of Evasion Rating

Bonded: 12% increased Damage for each type of Elemental Ailment on Enemy

Sceptres: Companions deal 10% more Damage for each different type of dead Companion you have

Bonded: Recover 3% of maximum Life when one of your Minions is Revived

Idol of Grold
Level 50

Boots: 50% increased total Power counted by Warcries

Bonded: 30% increased Glory generation

Sceptres: 15% increased Damage per each different Companion in your Presence

Bonded: 15% increased Reservation Efficiency of Companion Skills

Idol of Kraityn
Level 50

Gloves: 15% chance when you gain a Frenzy Charge to gain an additional Frenzy Charge

Bonded: +1 to Maximum Frenzy Charges

Sceptres: If you would gain a Frenzy Charge, Allies in your Presence gain that Charge instead

Bonded: 40% increased Evasion Rating if you've consumed a Frenzy Charge Recently

Idol of Maxarius
Level 50

Body Armours: +1 Charm Slot

Bonded: Storm Skills have +1 to Limit

Sceptres: Flasks gain 0.2 charges per Second

Bonded: 20% increased Life and Mana Recovery from Flasks

Idol of Oak
Level 50

Boots: 15% chance when you gain an Endurance Charge to gain an additional Endurance Charge

Bonded: +1 to Maximum Endurance Charges

Sceptres: If you would gain an Endurance Charge, Allies in your Presence gain that Charge instead

Bonded: 40% increased Armour if you've consumed an Endurance Charge Recently

Idol of Ralakesh
Level 50

Helmets: 8% increased Reservation Efficiency of Minion Skills

Bonded: Minions Revive 8% faster

Sceptres: 40% increased Armour, Evasion and Energy Shield while your Companion is in your Presence

Bonded: Companions have 25% increased maximum Life

Idol of Silk
Level 50

Shields: 15% increased Block chance while your Companion is in your Presence

Bonded: +3% to maximum Block chance

Bonded: 30% increased Parry Range

Sceptres: Companions in your Presence gain 1 Rage on hit

Bonded: Companions have 30% increased Area of Effect

Idol of Sirrius
Level 50

Gloves: 8% increased Attack Speed

Bonded: 20% reduced Slowing Potency of Debuffs on You

Sceptres: Allies in your Presence have 8% increased Movement Speed

Bonded: 4% increased Movement Speed

Idol of the Martyr
Level 50

Martial Weapon, Wand or Staff: Meta Skills gain 40% increased Energy

Martial Weapon, Wand or Staff: 25% reduced Spirit

Bonded: Invocated skills have 25% increased Maximum Energy

Bonded: Meta Skills have 25% reduced Reservation Efficiency

Sceptres: Aura Skills have 25% increased Magnitudes

Sceptres: 40% reduced Presence Area of Effect

Bonded: Allies in your Presence Regenerate 3% of your Maximum Life per second

Bonded: 25% reduced Life Regeneration rate

Idol of the Pharisee
Level 50

Martial Weapon, Wand or Staff: Gain 2% of Damage as Extra Physical Damage per ten percent missing Mana

Martial Weapon, Wand or Staff: 30% reduced maximum Mana

Bonded: 12% increased Skill Speed while on Low Mana

Bonded: 30% reduced Mana Cost Efficiency

Sceptres: Minions deal 60% increased Damage with Command Skills

Sceptres: 30% reduced Mana Cost Efficiency of Command Skills

Bonded: Temporary Minion Skills have +2 to Limit of Minions summoned

Bonded: 25% reduced Reservation Efficiency of Minion Skills

Idol of the Sycophant
Level 50

Martial Weapon, Wand or Staff: Gain 20% of Damage as Extra Damage of a random Element

Martial Weapon, Wand or Staff: -20% to all Elemental Resistances

Bonded: Gain 20% of Damage as Extra Chaos Damage

Bonded: -20% to Chaos Resistance

Sceptres: Companions in your Presence Gain 20% of Damage as Extra Damage of a random Element

Sceptres: Companions in your Presence have -20% to all Elemental Resistances

Bonded: Allies in your Presence Gain 20% of Damage as Extra Chaos Damage

Bonded: Companions in your Presence have -20% to Chaos Resistance

Idol of Thruldana
Level 50

Martial Weapon: Targets can be affected by +1 of your Poisons at the same time

Martial Weapon: 25% reduced Poison Duration

Bonded: Gain 13% of Physical Damage as extra Chaos Damage

Sceptres: Allies in your Presence deal 13 to 27 added Attack Chaos Damage

Bonded: 15% increased Withered Magnitude

Idol of Yeena
Level 50

Boots: 30% increased Skill Effect Duration with Plant Skills

Bonded: Plants have a 25% chance to immediately Overgrow when they enter your Presence for the first time

Sceptres: Plants have a 25% chance to immediately Overgrow when they enter your Presence for the first time

Bonded: 30% increased Skill Effect Duration with Plant Skills

Inspiration Rune
Level 15

Martial Weapon: Gain 20 Mana per enemy killed

Bonded: 12% of Skill Mana Costs Converted to Life Costs

Wand or Staff: 25% increased Mana Regeneration Rate

Bonded: 16% increased Mana Cost Efficiency

Armour: 15% increased Mana Regeneration Rate

Bonded: +20 to maximum Life

Bonded: +20 to maximum Mana

Ire of Aldur

Weapon: Transforms all Fire and Cold modifiers on the item into equivalent Lightning modifiers

Bonded: 25% increased Lightning Damage

Iron Rune
Level 15

Martial Weapon: 16% increased Physical Damage

Bonded: 20% increased effect of Fully Broken Armour

Wand or Staff: 25% increased Spell Damage

Bonded: Break Armour on Critical Hit with Spells equal to 12% of Physical Damage dealt

Armour: 16% increased Armour, Evasion and Energy Shield

Bonded: +20 to maximum Life

Bonded: +20 to maximum Mana

Jiquani's Soul Core of Abundance
Level 50

Weapon: +1 to Level of all Plant Skill Gems

Jiquani's Soul Core of Automation
Level 50

Weapon: +1 to Level of all Totem Skill Gems

Jiquani's Soul Core of Malediction
Level 50

Weapon: +1 to Level of all Curse Skills

Jiquani's Soul Core of Munitions
Level 50

Weapon: +1 to Level of all Grenade Skill Gems

Jiquani's Soul Core of Quaking
Level 50

Weapon: +1 to Level of all Slam Skill Gems

Jiquani's Soul Core of Radiance
Level 50

Weapon: +1 to Level of all Herald Skill Gems

Jiquani's Soul Core of Rallying
Level 50

Weapon: +1 to Level of all Warcry Skill Gems

Jiquani's Soul Core of Rippling
Level 50

Weapon: +1 to Level of all Nova Skill Gems

Jiquani's Soul Core of Severing
Level 50

Weapon: +1 to Level of all Strike Skill Gems

Jiquani's Soul Core of Snares
Level 50

Weapon: +1 to Level of all Hazard Skill Gems

Jiquani's Soul Core of Squalls
Level 50

Weapon: +1 to Level of all Wind Skill Gems

Jiquani's Soul Core of Targeting
Level 50

Weapon: +1 to Level of all Mark Skills

Jiquani's Soul Core of Thundering
Level 50

Weapon: +1 to Level of all Storm Skill Gems

Jiquani's Thesis
Level 60

Helmets: +1 to maximum Mana per 3 Item Armour on Equipped Helmet

Gloves: Energy Shield Recharge starts after spending a total of 2000 Mana, no more than once every 2 seconds

Boots: Increases and Reductions to Movement Speed also apply to Energy Shield Recharge Rate

Katla's Gloom

Gloves: Can roll Decay modifiers

Bonded: 25% reduced Effect of Non-Damaging Ailments on you

Kolr's Hunt

Gloves: Can roll Marksman modifiers

Bonded: 20% increased Projectile Damage

Kurgal's Gaze
Level 60

Helmets: Increases and Reductions to Life Regeneration Rate also apply to Mana Regeneration Rate

Gloves: 40% increased effect of Arcane Surge on you

Boots: 15% increased Mana Cost Efficiency if you haven't Dodge Rolled Recently

Lady Hestra's Rune of Winter
Level 50

Martial Weapon: Adds 19 to 28 Cold Damage against Chilled Enemies

Bonded: +2% to Maximum Cold Resistance

Legacy of A Worthy Foe
Level 65

Shields: Off-hand Hits inflict Runefather's Challenge

Bonded: +45% to Cold Resistance

Legacy of Adonia's Ego
Level 65

Wands: +1 to Maximum Power Charges

Bonded: +65 to maximum Mana

Legacy of Alkem Eira
Level 65

Shields: 30% of damage Blocked is Recouped as Mana

Bonded: 20% of damage Blocked is Recouped as Mana

Legacy of Amor Mandragora
Level 65

Talismans: Gain 1 Druidic Prowess for every 20 total Rage spent

Bonded: Enemies in your Presence are Hindered

Legacy of Ashrend
Level 65

Body Armours: Cannot be Ignited

Body Armours: -10 Physical Damage taken from Attack Hits

Bonded: +35% to Fire Resistance

Legacy of Blackbraid
Level 65

Body Armours: +50% of Armour also applies to Elemental Damage

Bonded: +15% to all Elemental Resistances

Legacy of Brain Rattler
Level 65

Two Hand Maces: All damage with this Weapon causes Electrocution buildup

Bonded: Damage Penetrates 10% Lightning Resistance

Legacy of Bramblejack
Level 65

Body Armours: 250% of Melee Physical Damage taken reflected to Attacker

Bonded: Regenerate 3% of maximum Life per second while Surrounded

Legacy of Briarpatch
Level 65

Boots: +15% to Thorns Critical Hit Chance

Bonded: 15% increased Thorns Critical Damage Bonus

Legacy of Briskwrap
Level 65

Body Armours: Gain Deflection Rating equal to 30% of Evasion Rating

Bonded: 35% increased Flask Mana Recovery rate

Legacy of Bristleboar
Level 65

Body Armours: Gain 5 Rage when Hit by an Enemy

Body Armours: Gain 10 Rage when Critically Hit by an Enemy

Bonded: +3 to Maximum Rage

Legacy of Brynhand's Mark
Level 65

One Hand Maces: Causes Double Stun Buildup

Bonded: Adds 14 to 20 Physical Damage

Legacy of Bushwhack
Level 65

Boots: Physical Damage is Pinning

Bonded: +20 to Dexterity

Legacy of Candlemaker
Level 65

Gloves: Flammability Magnitude is doubled

Gloves: 40% increased Fire Damage

Bonded: 20% increased Ignite Duration on Enemies

Legacy of Chernobog's Pillar
Level 65

Shields: Gain 1% of damage as Fire damage per 2% Chance to Block

Bonded: +30% to Chaos Resistance

Legacy of Crown of Thorns
Level 65

Helmets: Pain Attunement

Bonded: 17 to 26 Physical Thorns damage

Legacy of Cursecarver
Level 65

Wands: +3 to Level of all Curse Skills

Bonded: 35% increased Mana Regeneration Rate

Legacy of Deathblow
Level 65

Gloves: Culling Strike

Bonded: Gain 30 Life per enemy killed

Legacy of Deidbell
Level 65

Helmets: Warcries Explode Corpses dealing 10% of their Life as Physical Damage

Bonded: Warcry Skills have 20% increased Area of Effect

Legacy of Dionadair
Level 65

Shields: Double Stun Threshold while Shield is Raised

Bonded: 15% increased Stun Threshold

Legacy of Duality
Level 65

Quarterstaves: Gain 250 Guard for 0.5 seconds per Combo expended when using Skills

Bonded: Gain Finality for 0.2 seconds per Combo expended when using Skills

Legacy of Dunkelhalt
Level 65

Bucklers: 50% increased Parried Debuff Magnitude

Bonded: 50% increased Parry Damage

Legacy of Dusk Vigil
Level 65

Staves: Gain 30% of Physical Damage as Extra Fire Damage

Bonded: Triggered Spells deal 20% increased Spell Damage

Legacy of Edyrn's Tusks
Level 65

Body Armours: 50% chance to inflict Bleeding on Hit

Body Armours: 50% reduced Slowing Potency of Debuffs on You

Bonded: 35% increased Thorns damage

Legacy of Elevore
Level 65

Helmets: Charms gain 1 charge per Second

Helmets: +1 Charm Slot

Bonded: Charms gain 0.5 charges per Second

Legacy of Erian's Cobble
Level 65

Helmets: +30 to Accuracy Rating

Helmets: +10 to maximum Life

Helmets: +10 to maximum Mana

Helmets: 10% increased Rarity of Items found

Helmets: 10% increased Critical Hit Chance

Helmets: +5 to all Attributes

Helmets: +5% to all Elemental Resistances

Helmets: 3 Life Regeneration per second

Bonded: +20 to Armour

Bonded: +20 to Evasion Rating

Bonded: +20 to maximum Energy Shield

Legacy of Ezomyte Peak
Level 65

Helmets: 15% increased Area of Effect

Helmets: Unwavering Stance

Bonded: 50% reduced Slowing Potency of Debuffs on You

Legacy of Facebreaker
Level 65

Gloves: +1 to Armour per Strength

Bonded: 1% increased Damage per 15 Strength

Legacy of Foxshade
Level 65

Body Armours: 10% increased Movement Speed when on Full Life

Body Armours: 100% increased Evasion Rating when on Full Life

Bonded: 20% increased Evasion Rating

Legacy of Greymake
Level 65

Helmets: +50 to all Attributes

Bonded: +1 Maximum Life per Level

Legacy of Hoghunt
Level 65

Two Hand Maces: +5% to Critical Hit Chance

Two Hand Maces: Maim on Critical Hit

Bonded: 25% increased Attack Damage against Maimed Enemies

Legacy of Horns of Bynden
Level 65

Helmets: Every Rage also grants 1% increased Armour

Helmets: Gain 1 Rage on Melee Hit

Bonded: +3 to Maximum Rage

Legacy of Hrimnor's Hymn
Level 65

Two Hand Maces: 25% chance for Slam Skills you use yourself to cause an additional Aftershock

Bonded: 15% chance for Slam Skills you use yourself to cause an additional Aftershock

Legacy of Ironbound
Level 65

Bows: Hits with this weapon have 1 to 3 Added Physical Damage per 1% Block Chance

Bonded: 3% increased Block chance per 100 total Item Armour on Equipped Armour Items

Legacy of Keeper of the Arc
Level 65

Helmets: Alternating every 5 seconds: Take 20% less Damage from Hits Take 20% less Damage over time

Bonded: 25% increased Mana Regeneration Rate

Legacy of Kingsguard
Level 65

Body Armours: Recover 5% of maximum Life for each Endurance Charge consumed

Bonded: +30 to maximum Life

Legacy of Legionstride
Level 65

Boots: +10% to Block chance

Bonded: 10% reduced Damage taken from Projectile Hits

Legacy of Lifesprig
Level 65

Wands: +2 to Level of all Spell Skills

Bonded: Leeches 1% of maximum Life when you Cast a Spell

Legacy of Mjölner
Level 65

One Hand Maces: +200 Intelligence Requirement

One Hand Maces: +3 to Level of all Lightning Skills

Bonded: +1 to Level of all Lightning Skills

Legacy of Northpaw
Level 65

Gloves: Base Critical Hit Chance for Attacks with Weapons is 7%

Bonded: 15% increased Critical Damage Bonus

Legacy of Oaksworn
Level 65

Shields: 50% increased Life Regeneration rate

Bonded: 50 Life Regeneration per second

Legacy of Obern's Bastion
Level 65

Boots: 200% increased Stun Recovery

Bonded: 40% reduced Chill Duration on you

Bonded: 40% reduced Freeze Duration on you

Legacy of Olrovasara
Level 65

One Hand Maces: On Hitting an enemy, gains maximum added Lightning damage equal to the enemy's Power for 20 seconds, up to a total of 120

Bonded: 15% increased Attack Speed

Legacy of Quill Rain
Level 65

Bows: 50% increased Attack Speed

Bows: 20% less Attack Damage

Bonded: 70% increased Arrow Speed

Legacy of Rondel de Ezo
Level 65

Bucklers: Curse Enemies with Enfeeble on Block

Bonded: 100% increased Block chance against Projectiles

Legacy of Runeseeker's Call
Level 65

Wands: 75% increased effect of Socketed Runes

Bonded: +100 to maximum Mana

Legacy of Serle's Grit
Level 65

One Hand Maces: Maximum Quality is 40%

Bonded: Skills which Empower an Attack have 20% chance to not count that Attack

Legacy of Spiteful Floret
Level 65

Talismans: Every 5 Rage also grants 5% of Damage taken Recouped as Life

Bonded: Attacks have 20% chance to cause Bleeding

Legacy of Starkonja's Head
Level 65

Helmets: 5% of Damage from Hits is taken from your Damageable Companion's Life before you

Helmets: 100% increased Global Evasion Rating when on Low Life

Bonded: 5% of Damage from Hits is taken from your Damageable Companion's Life before you

Legacy of Svalinn
Level 65

Shields: Chance to Block Damage is Lucky

Shields: You take 20% of damage from Blocked Hits

Bonded: +50 to maximum Runic Ward

Legacy of The Blood Thorn
Level 65

Quarterstaves: Causes Bleeding on Hit

Quarterstaves: Adds 4 to 8 Physical Damage

Bonded: 10% increased Magnitude of Bleeding you inflict

Legacy of The Knight-errant
Level 65

Boots: Iron Reflexes

Bonded: 25% increased Elemental Ailment Threshold

Legacy of The Sentry
Level 65

Quarterstaves: 100% increased Flammability Magnitude

Quarterstaves: Adds 23 to 34 Fire damage to Attacks

Bonded: +2% to Maximum Fire Resistance

Legacy of The Smiling Knight
Level 65

Helmets: Aggravate Bleeding on targets you Critically Hit with Attacks

Bonded: 20% increased Critical Hit Chance

Legacy of The Unleashed
Level 65

Body Armours: 25% of Damage taken from Hits bypasses Energy Shield if Energy Shield is below half

Bonded: 20% increased Armour while Shapeshifted

Legacy of The Vile Knight
Level 65

Helmets: Deal 4% increased Damage with Hits to Rare or Unique Enemies for each second they've ever been in your Presence, up to a maximum of 200%

Bonded: 20% increased Presence Area of Effect

Legacy of Trampletoe
Level 65

Boots: Deal 10% of Overkill damage to enemies within 2 metres of the enemy killed

Bonded: 15% increased Global Physical Damage

Legacy of Trenchtimbre
Level 65

One Hand Maces: Increases and Reductions to Minion Attack Speed also affect you

Bonded: +1 to Level of all Minion Skills

Legacy of Twisted Empyrean
Level 65

Two Hand Maces: Attacks with this Weapon have Added Cold Damage equal to 6% to 10% of maximum Mana

Bonded: 15% of Damage is taken from Mana before Life

Legacy of Tyranny's Grip
Level 65

Spears: Strikes deal Splash Damage

Bonded: Knocks Enemies Back on Hit

Legacy of Wanderlust
Level 65

Boots: Your speed is unaffected by Slows

Bonded: 5% increased Movement Speed

Legacy of Wings of Caelyn
Level 65

Helmets: Every Rage also grants 1% increased Stun Threshold

Helmets: Gain 1 Rage on Melee Hit

Bonded: Every five Rage also grants you 1% increased Movement Speed

Legacy of Wulfsbane
Level 65

Shields: Intimidate Enemies on Block for 8 seconds

Bonded: +25 to Strength

Lesser Adept Rune

All Equipment: +6 to Dexterity

Bonded: Adds 6 to 10 Physical Damage to Attacks

Bonded: Adds 1 to 16 Lightning damage to Attacks

Bonded: +80 to Evasion Rating

Bonded: +20 to maximum Life

Bonded: +20 to maximum Mana

Lesser Body Rune

Martial Weapon: Leeches 3% of Physical Damage as Life

Bonded: 5% increased maximum Life

Wand or Staff: +30 to maximum Energy Shield

Bonded: 5% increased maximum Life

Armour: +30 to maximum Life

Bonded: +20 to maximum Life

Bonded: +20 to maximum Mana

Lesser Charging Rune

Armour: 8% increased Runic Ward Regeneration Rate

Bonded: Regenerate 10 Runic Ward per second

Lesser Desert Rune

Martial Weapon: Adds 4 to 6 Fire Damage

Bonded: 30% increased Ignite Magnitude

Wand or Staff: Gain 6% of Damage as Extra Fire Damage

Bonded: 30% increased Ignite Magnitude

Armour: +10% to Fire Resistance

Bonded: +20 to maximum Life

Bonded: +20 to maximum Mana

Lesser Glacial Rune

Martial Weapon: Adds 3 to 5 Cold Damage

Bonded: 30% increased Freeze Buildup

Wand or Staff: Gain 6% of Damage as Extra Cold Damage

Bonded: 30% increased Freeze Buildup

Armour: +10% to Cold Resistance

Bonded: +20 to maximum Life

Bonded: +20 to maximum Mana

Lesser Inspiration Rune

Martial Weapon: Gain 10 Mana per enemy killed

Bonded: 12% of Skill Mana Costs Converted to Life Costs

Wand or Staff: 20% increased Mana Regeneration Rate

Bonded: 16% increased Mana Cost Efficiency

Armour: 12% increased Mana Regeneration Rate

Bonded: +20 to maximum Life

Bonded: +20 to maximum Mana

Lesser Iron Rune

Martial Weapon: 14% increased Physical Damage

Bonded: 20% increased effect of Fully Broken Armour

Wand or Staff: 20% increased Spell Damage

Bonded: Break Armour on Critical Hit with Spells equal to 12% of Physical Damage dealt

Armour: 14% increased Armour, Evasion and Energy Shield

Bonded: +20 to maximum Life

Bonded: +20 to maximum Mana

Lesser Mind Rune

Martial Weapon: Leeches 2% of Physical Damage as Mana

Bonded: 5% increased maximum Mana

Wand or Staff: +45 to maximum Mana

Bonded: 5% increased maximum Mana

Armour: +20 to maximum Mana

Bonded: +20 to maximum Life

Bonded: +20 to maximum Mana

Lesser Rebirth Rune

Martial Weapon: Gain 15 Life per enemy killed

Bonded: Regenerate 0.4% of maximum Life per second

Wand or Staff: 6% increased Energy Shield Recharge Rate

Bonded: 8% of Damage taken Recouped as Life

Armour: Regenerate 0.35% of maximum Life per second

Bonded: +20 to maximum Life

Bonded: +20 to maximum Mana

Lesser Resolve Rune

All Equipment: +6 to Intelligence

Bonded: Adds 6 to 10 Physical Damage to Attacks

Bonded: Adds 5 to 8 Cold damage to Attacks

Bonded: +50 to maximum Energy Shield

Bonded: +20 to maximum Life

Bonded: +20 to maximum Mana

Lesser Robust Rune

All Equipment: +6 to Strength

Bonded: Adds 6 to 10 Physical Damage to Attacks

Bonded: Adds 6 to 10 Fire damage to Attacks

Bonded: +100 to Armour

Bonded: +20 to maximum Life

Bonded: +20 to maximum Mana

Lesser Stone Rune

Martial Weapon: Causes 20% increased Stun Buildup

Bonded: 40% increased Damage against Immobilised Enemies

Wand or Staff: Gain additional Stun Threshold equal to 10% of maximum Energy Shield

Bonded: 30% increased Immobilisation buildup

Armour: +50 to Stun Threshold

Bonded: +20 to maximum Life

Bonded: +20 to maximum Mana

Lesser Storm Rune

Martial Weapon: Adds 1 to 10 Lightning Damage

Bonded: 30% increased Magnitude of Shock you inflict

Wand or Staff: Gain 6% of Damage as Extra Lightning Damage

Bonded: 30% increased Magnitude of Shock you inflict

Armour: +10% to Lightning Resistance

Bonded: +20 to maximum Life

Bonded: +20 to maximum Mana

Lesser Tempered Rune

Martial Weapon: Adds 3 to 4 Physical Damage

Armour: 6 to 9 Physical Thorns damage

Lesser Vision Rune

Martial Weapon: +60 to Accuracy Rating

Bonded: Attacks have +1% to Critical Hit Chance

Wand or Staff: 16% increased Critical Hit Chance for Spells

Bonded: 25% increased Critical Damage Bonus

Armour: 8% increased Life and Mana Recovery from Flasks

Bonded: +20 to maximum Life

Bonded: +20 to maximum Mana

Lesser Ward Rune

Armour: +15 to maximum Runic Ward

Bonded: 15% increased Global Armour, Evasion and Energy Shield

Masterwork Rune

All Equipment: Upgrades a socketed Rune

Medved's Tending

Body Armours: Can roll Soul modifiers

Bonded: 3% increased maximum Life

Bonded: 3% increased maximum Mana

Mind Rune
Level 15

Martial Weapon: Leeches 3% of Physical Damage as Mana

Bonded: 5% increased maximum Mana

Wand or Staff: +60 to maximum Mana

Bonded: 5% increased maximum Mana

Armour: +30 to maximum Mana

Bonded: +20 to maximum Life

Bonded: +20 to maximum Mana

Opiloti's Soul Core of Assault
Level 50

Martial Weapon: 50% chance when you gain a Frenzy Charge to gain an additional Frenzy Charge

Wand or Staff: 50% chance when you gain a Frenzy Charge to gain an additional Frenzy Charge

Owl Idol

Foci: 12% increased Cooldown Recovery Rate

Bonded: 20% increased effect of Archon Buffs on you

Sceptres: Allies in your Presence have 10% increased Cast Speed

Bonded: 10% increased Skill Speed while Shapeshifted

Ox Idol

Shields and Bucklers: 15% increased Block chance

Bonded: 15% chance for Damage of Enemies Hitting you to be Unlucky

Sceptres: Allies in your Presence have +12% to all Elemental Resistances

Bonded: +20% of Armour also applies to Elemental Damage while Shapeshifted

Panther Idol
Level 50

Body Armours: +10% of Armour also applies to Chaos Damage

Bonded: +8% to Chaos Resistance

Sceptres: Minions have +20% to Chaos Resistance

Bonded: Minions have 20% additional Physical Damage Reduction

Passion of Aldur

Weapon: Transforms all Cold and Lightning modifiers on the item into equivalent Fire modifiers

Bonded: 25% increased Fire Damage

Perfect Adept Rune
Level 50

All Equipment: +15 to Dexterity

Bonded: Adds 6 to 10 Physical Damage to Attacks

Bonded: Adds 1 to 16 Lightning damage to Attacks

Bonded: +80 to Evasion Rating

Bonded: +20 to maximum Life

Bonded: +20 to maximum Mana

Perfect Body Rune
Level 50

Martial Weapon: Leeches 6% of Physical Damage as Life

Bonded: 5% increased maximum Life

Wand or Staff: +60 to maximum Energy Shield

Bonded: 5% increased maximum Life

Armour: +75 to maximum Life

Bonded: +20 to maximum Life

Bonded: +20 to maximum Mana

Perfect Charging Rune
Level 50

Armour: 20% increased Runic Ward Regeneration Rate

Bonded: Regenerate 25 Runic Ward per second

Perfect Desert Rune
Level 50

Martial Weapon: Adds 17 to 20 Fire Damage

Bonded: 30% increased Ignite Magnitude

Wand or Staff: Gain 12% of Damage as Extra Fire Damage

Bonded: 30% increased Ignite Magnitude

Armour: +22% to Fire Resistance

Bonded: +20 to maximum Life

Bonded: +20 to maximum Mana

Perfect Glacial Rune
Level 50

Martial Weapon: Adds 16 to 20 Cold Damage

Bonded: 30% increased Freeze Buildup

Wand or Staff: Gain 12% of Damage as Extra Cold Damage

Bonded: 30% increased Freeze Buildup

Armour: +22% to Cold Resistance

Bonded: +20 to maximum Life

Bonded: +20 to maximum Mana

Perfect Inspiration Rune
Level 50

Martial Weapon: Gain 40 Mana per enemy killed

Bonded: 12% of Skill Mana Costs Converted to Life Costs

Wand or Staff: 35% increased Mana Regeneration Rate

Bonded: 16% increased Mana Cost Efficiency

Armour: 21% increased Mana Regeneration Rate

Bonded: +20 to maximum Life

Bonded: +20 to maximum Mana

Perfect Iron Rune
Level 50

Martial Weapon: 20% increased Physical Damage

Bonded: 20% increased effect of Fully Broken Armour

Wand or Staff: 35% increased Spell Damage

Bonded: Break Armour on Critical Hit with Spells equal to 12% of Physical Damage dealt

Armour: 20% increased Armour, Evasion and Energy Shield

Bonded: +20 to maximum Life

Bonded: +20 to maximum Mana

Perfect Mind Rune
Level 50

Martial Weapon: Leeches 5% of Physical Damage as Mana

Bonded: 5% increased maximum Mana

Wand or Staff: +90 to maximum Mana

Bonded: 5% increased maximum Mana

Armour: +50 to maximum Mana

Bonded: +20 to maximum Life

Bonded: +20 to maximum Mana

Perfect Rebirth Rune
Level 50

Martial Weapon: Gain 45 Life per enemy killed

Bonded: Regenerate 0.4% of maximum Life per second

Wand or Staff: 12% increased Energy Shield Recharge Rate

Bonded: 8% of Damage taken Recouped as Life

Armour: Regenerate 0.5% of maximum Life per second

Bonded: +20 to maximum Life

Bonded: +20 to maximum Mana

Perfect Resolve Rune
Level 50

All Equipment: +15 to Intelligence

Bonded: Adds 6 to 10 Physical Damage to Attacks

Bonded: Adds 5 to 8 Cold damage to Attacks

Bonded: +50 to maximum Energy Shield

Bonded: +20 to maximum Life

Bonded: +20 to maximum Mana

Perfect Robust Rune
Level 50

All Equipment: +15 to Strength

Bonded: Adds 6 to 10 Physical Damage to Attacks

Bonded: Adds 6 to 10 Fire damage to Attacks

Bonded: +100 to Armour

Bonded: +20 to maximum Life

Bonded: +20 to maximum Mana

Perfect Stone Rune
Level 50

Martial Weapon: Causes 50% increased Stun Buildup

Bonded: 40% increased Damage against Immobilised Enemies

Wand or Staff: Gain additional Stun Threshold equal to 16% of maximum Energy Shield

Bonded: 30% increased Immobilisation buildup

Armour: +125 to Stun Threshold

Bonded: +20 to maximum Life

Bonded: +20 to maximum Mana

Perfect Storm Rune
Level 50

Martial Weapon: Adds 1 to 40 Lightning Damage

Bonded: 30% increased Magnitude of Shock you inflict

Wand or Staff: Gain 12% of Damage as Extra Lightning Damage

Bonded: 30% increased Magnitude of Shock you inflict

Armour: +22% to Lightning Resistance

Bonded: +20 to maximum Life

Bonded: +20 to maximum Mana

Perfect Vision Rune
Level 50

Martial Weapon: +150 to Accuracy Rating

Bonded: Attacks have +1% to Critical Hit Chance

Wand or Staff: 28% increased Critical Hit Chance for Spells

Bonded: 25% increased Critical Damage Bonus

Armour: 20% increased Life and Mana Recovery from Flasks

Bonded: +20 to maximum Life

Bonded: +20 to maximum Mana

Perfect Ward Rune
Level 50

Armour: +30 to maximum Runic Ward

Bonded: 15% increased Global Armour, Evasion and Energy Shield

Primate Idol

Helmets: Minions have 15% increased maximum Life

Bonded: Remnants can be collected from 30% further away

Sceptres: Allies in your Presence deal 40% increased Damage

Bonded: 40% increased Damage while Shapeshifted

Quipolatl's Soul Core of Flow
Level 50

Helmets: 8% increased Skill Effect Duration

Helmets: 8% increased Cooldown Recovery Rate

Quipolatl's Thesis
Level 60

Helmets: A random Skill that requires Glory generates 50% of its maximum Glory when your Marks Activate

Gloves: Your Energy Shield Recharge starts when your Minions are Reformed

Body Armours: +75% of Armour also applies to Chaos Damage while on full Energy Shield

Rabbit Idol

Body Armours: 12% increased Rarity of Items found

Bonded: 10% increased Quantity of Gold Dropped by Slain Enemies

Sceptres: 15% increased Spirit

Bonded: Minions have 30% increased Cooldown Recovery Rate for Command Skills

Raven-Touched Shard
Level 60

Helmets: Raven-Touched

Rebirth Rune
Level 15

Martial Weapon: Gain 25 Life per enemy killed

Bonded: Regenerate 0.4% of maximum Life per second

Wand or Staff: 8% increased Energy Shield Recharge Rate

Bonded: 8% of Damage taken Recouped as Life

Armour: Regenerate 0.4% of maximum Life per second

Bonded: +20 to maximum Life

Bonded: +20 to maximum Mana

Resolve Rune
Level 15

All Equipment: +9 to Intelligence

Bonded: Adds 6 to 10 Physical Damage to Attacks

Bonded: Adds 5 to 8 Cold damage to Attacks

Bonded: +50 to maximum Energy Shield

Bonded: +20 to maximum Life

Bonded: +20 to maximum Mana

Robust Rune
Level 15

All Equipment: +9 to Strength

Bonded: Adds 6 to 10 Physical Damage to Attacks

Bonded: Adds 6 to 10 Fire damage to Attacks

Bonded: +100 to Armour

Bonded: +20 to maximum Life

Bonded: +20 to maximum Mana

Rune of Accumulation
Level 15

Gloves: Gain 3 Life per Enemy Hit with Attacks

Gloves: Gain 1 Mana per Enemy Hit with Attacks

Bonded: +30 to maximum Life

Bonded: +30 to maximum Mana

Crossbow, Bow or Spear: On Hitting an enemy, gains maximum added Cold damage equal to the enemy's Power for 20 seconds, up to a total of 32

Bonded: 30% increased Freeze Buildup

Rune of Acrobatics
Level 15

Weapon: Flasks gain 0.2 charges per Second

Bonded: Charms gain 0.25 charges per Second

Boots: +0.3 metres to Dodge Roll distance

Bonded: 30% increased Armour if you haven't Dodge Rolled Recently

Rune of Confrontation
Level 15

Quarterstaff or Spear: Gain 4 Rage on Melee Hit

Quarterstaff or Spear: -10 to Maximum Rage

Rune of Consistency
Level 15

Helmets: 200% increased Critical Hit Chance

Helmets: You have no Critical Damage Bonus

Bonded: Hits against you have 25% reduced Critical Damage Bonus

Caster Weapon: 50% increased Spell Damage while your Companion is in your Presence

Bonded: 8% increased Mana Recovery rate while your Companion is in your Presence

Rune of Culmination
Level 15

Gloves: 50% chance to build an additional Combo on Hit

Bonded: 5% increased Attack Speed

One Hand Mace or Quarterstaff: Rolls only the minimum or maximum Damage value for Physical Damage

Bonded: 20% increased Bleeding Duration

Rune of Foundations
Level 15

Body Armours: +30 to Armour

Body Armours: +30 to Evasion Rating

Body Armours: +10 to maximum Energy Shield

Bonded: +20 to maximum Life

Bonded: +20 to maximum Mana

Rune of Reach
Level 15

Helmets: Remnants you create have 15% increased effect

Bonded: Recover 3% of Maximum Mana when you collect a Remnant

Wand or Staff: Remnants can be collected from 50% further away

Wand or Staff: Remnants you create have 25% reduced effect

Bonded: 20% increased Exposure Effect

Rune of Renown
Level 15

Gloves: 50% increased Glory generation

Bonded: Banner Skills have 20% increased Aura Magnitudes

Caster Weapon: Archon recovery period expires 30% faster

Bonded: 30% increased Archon Buff duration

Rune of the Blossom
Level 15

Body Armours: +50 to Spirit

Body Armours: -1 to Spirit per 2 Levels

Bonded: 5% increased Spirit Reservation Efficiency

Rune of the Hunt
Level 15

Boots: 8% increased Movement Speed while Sprinting

Bonded: 50% increased Stun Recovery

Sceptres: Companions deal 30% increased Damage

Bonded: 8% increased Mana Recovery rate while your Companion is in your Presence

Rune of the Prism
Level 15

Body Armours: +20% to all Elemental Resistances

Body Armours: -10% to all Maximum Elemental Resistances

Bonded: 20% of Damage is taken from Mana before Life

Rune of Vital Flame
Level 15

One Hand Mace, Two Hand Mace or Talisman: Adds 13 to 16 Fire Damage

One Hand Mace, Two Hand Mace or Talisman: 15% of Skill Mana Costs Converted to Life Costs

Bonded: 30% increased Ignite Magnitude

Rune of Vitality
Level 15

Weapon: +80 to maximum Life

Bonded: 15% increased amount of Life Leeched

Shields and Bucklers: Recover 15 Life when you Block

Bonded: 5% increased maximum Life

Saqawal's Rune of Erosion
Level 50

Helmets: 25% increased Exposure Effect

Bonded: 15% increased Magnitude of Non-Damaging Ailments you inflict

Saqawal's Rune of Memory
Level 50

Helmets: 2% increased Experience gain

Bonded: +10% to all Elemental Resistances

Saqawal's Rune of the Sky
Level 50

Martial Weapon: Gain 5% of Damage as Extra Damage of all Elements

Bonded: 8% chance to gain an additional random Charge when you gain a Charge

Wand or Staff: Gain 5% of Damage as Extra Damage of all Elements

Bonded: 12% chance when collecting an Elemental Infusion to gain an additional Elemental Infusion of the same type

Serle's Triumph

All Equipment: +1 Suffix Modifier allowed

Snake Idol

Gloves: 8% increased Curse Magnitudes

Bonded: Remnants you create have 15% increased effect

Sceptres: Allies in your Presence have 10% increased Attack Speed

Bonded: 10% increased Skill Speed while Shapeshifted

Soul Core of Atmohua

Martial Weapon: Convert 40% of Requirements to Strength

Armour: Convert 40% of Requirements to Strength

Soul Core of Azcapa

Martial Weapon: +15 to Spirit

Gloves: 10% increased Quantity of Gold Dropped by Slain Enemies

Soul Core of Cholotl

Martial Weapon: Convert 40% of Requirements to Dexterity

Armour: Convert 40% of Requirements to Dexterity

Soul Core of Citaqualotl

Martial Weapon: 40% increased Elemental Damage with Attacks

Armour: +6% to all Elemental Resistances

Soul Core of Jiquani

Martial Weapon: Recover 5% of maximum Life on Kill

Body Armours: 5% increased maximum Life

Soul Core of Opiloti

Martial Weapon: 40% increased Magnitude of Bleeding you inflict

Helmets: 25% increased Pin duration

Soul Core of Puhuarte

Martial Weapon: 40% increased Ignite Magnitude

Gloves: +2% to Maximum Fire Resistance

Soul Core of Quipolatl

Martial Weapon: 5% increased Attack Speed

Boots: 15% reduced Slowing Potency of Debuffs on You

Soul Core of Tacati

Martial Weapon: 25% increased Magnitude of Poison you inflict

Armour: +13% to Chaos Resistance

Soul Core of Ticaba

Martial Weapon: +5% to Critical Damage Bonus

Body Armours: Hits against you have 50% reduced Critical Damage Bonus

Shields and Bucklers: Hits against you have 50% reduced Critical Damage Bonus

Soul Core of Topotante

Martial Weapon: Attacks with this Weapon Penetrate 25% Elemental Resistances

Boots: 25% reduced Effect of Non-Damaging Ailments on you

Soul Core of Tzamoto

Martial Weapon: 60% increased Freeze Buildup

Helmets: +2% to Maximum Cold Resistance

Soul Core of Vizoma

Martial Weapon: +150 to Accuracy Rating

Wand or Staff: 30% increased Critical Hit Chance for Spells

Soul Core of Xopec

Martial Weapon: 25% increased Magnitude of Shock you inflict

Boots: +2% to Maximum Lightning Resistance

Soul Core of Zalatl

Martial Weapon: Recover 4% of maximum Mana on Kill

Helmets: 5% increased maximum Mana

Soul Core of Zantipi

Martial Weapon: Convert 40% of Requirements to Intelligence

Armour: Convert 40% of Requirements to Intelligence

Stag Idol

Helmets: Projectiles have 15% chance to Fork

Bonded: Projectiles have 25% chance for an additional Projectile when Forking

Sceptres: Allies in your Presence deal 1 to 40 added Attack Lightning Damage

Bonded: 40% increased Attack Damage while Shapeshifted

Stoat Idol
Level 50

Body Armours: 5% of Damage taken bypasses Energy Shield

Bonded: +12% to Lightning Resistance

Sceptres: Companions have 25% increased maximum Life

Bonded: 25% increased Damage while your Companion is in your Presence

Stone Rune
Level 15

Martial Weapon: Causes 30% increased Stun Buildup

Bonded: 40% increased Damage against Immobilised Enemies

Wand or Staff: Gain additional Stun Threshold equal to 12% of maximum Energy Shield

Bonded: 30% increased Immobilisation buildup

Armour: +75 to Stun Threshold

Bonded: +20 to maximum Life

Bonded: +20 to maximum Mana

Storm Rune
Level 15

Martial Weapon: Adds 1 to 20 Lightning Damage

Bonded: 30% increased Magnitude of Shock you inflict

Wand or Staff: Gain 8% of Damage as Extra Lightning Damage

Bonded: 30% increased Magnitude of Shock you inflict

Armour: +14% to Lightning Resistance

Bonded: +20 to maximum Life

Bonded: +20 to maximum Mana

Tacati's Soul Core of Affliction
Level 50

Helmets: Enemies you Curse have -5% to Chaos Resistance

Tecrod's Gaze
Level 60

Body Armours: Regenerate 1.5% of maximum Life per second

Gloves: 25% increased Life Cost Efficiency

Boots: 10% increased Movement Speed when on Low Life

Tempered Rune
Level 15

Martial Weapon: Adds 6 to 9 Physical Damage

Armour: 14 to 21 Physical Thorns damage

Thane Girt's Rune of Wildness
Level 50

Wand or Staff: 25% chance for Spell Skills to fire 2 additional Projectiles

Bonded: Every Rage also grants 1% increased Spell Damage

Thane Grannell's Rune of Mastery
Level 50

Gloves: 30% increased Magnitude of Non-Damaging Ailments you inflict

Bonded: 15% increased Duration of Elemental Ailments on Enemies

Thane Leld's Rune of Spring
Level 50

Martial Weapon: Adds 1 to 60 Lightning Damage against Shocked Enemies

Bonded: +2% to Maximum Lightning Resistance

Thane Myrk's Rune of Summer
Level 50

Martial Weapon: Adds 23 to 34 Fire Damage to Attacks against Ignited Enemies

Bonded: +2% to Maximum Fire Resistance

The Greatwolf's Rune of Claws
Level 50

Gloves: Adds 5 to 12 Physical Damage to Attacks

Bonded: Fissure Skills have +2 to Limit

The Greatwolf's Rune of Willpower
Level 50

Body Armours: 15% of Damage is taken from Mana before Life

Bonded: 8% of Maximum Life Converted to Energy Shield

Thrud's Might

Weapon: Can roll Destruction modifiers

Bonded: +5% to all Elemental Resistances

Topotante's Soul Core of Dampening
Level 50

Gloves: +40% of Armour also applies to Fire Damage

Tzamoto's Soul Core of Ferocity
Level 50

Helmets: +4 to Maximum Rage

Uhtred's Sidereus

Boots: Can roll Chronomancy modifiers

Bonded: 10% increased Cooldown Recovery Rate

Ulaman's Gaze
Level 60

Helmets: +1 to Accuracy Rating per 1 Item Evasion Rating on Equipped Helmet

Gloves: Critical Hit chance is Lucky against Parried enemies

Body Armours: Prevent +3% of Damage from Deflected Hits

Uromoti's Soul Core of Attenuation
Level 50

Boots: 20% increased Curse Duration

Boots: 20% increased Poison Duration

Vision Rune
Level 15

Martial Weapon: +90 to Accuracy Rating

Bonded: Attacks have +1% to Critical Hit Chance

Wand or Staff: 20% increased Critical Hit Chance for Spells

Bonded: 25% increased Critical Damage Bonus

Armour: 12% increased Life and Mana Recovery from Flasks

Bonded: +20 to maximum Life

Bonded: +20 to maximum Mana

Vorana's Carnage

Helmets: Can roll Berserking modifiers

Bonded: Gain 2 Rage on Melee Hit

Ward Rune
Level 15

Armour: +20 to maximum Runic Ward

Bonded: 15% increased Global Armour, Evasion and Energy Shield

Warding Rune of Annihilation
Level 30

Martial Weapon: Attacks spend 5% of your maximum Runic Ward if possible to gain that much added Physical damage

Bonded: 10% reduced Runic Ward Cost Efficiency

Warding Rune of Armature
Level 45

Martial Weapon: Gain maximum Runic Ward equal to 15% of this Weapon's maximum damage

Bonded: 5% increased Attack Speed while missing Runic Ward

Warding Rune of Bodyguards
Level 45

Sceptres: Minions in your Presence have Onslaught while you are on Low Runic Ward

Bonded: Damage of Enemies Hitting you is Unlucky if your Runic Ward has been damaged Recently

Warding Rune of Courage
Level 15

Helmets: 25% increased Armour and Evasion Rating while on Low Runic Ward

Bonded: 20% increased Armour and Evasion Rating when on Low Life

Warding Rune of Desperation
Level 15

Wand or Staff: Spell damage Penetrates 25% of enemy Elemental Resistances while on Low Runic Ward

Bonded: 12% increased Elemental Damage

Warding Rune of Disintegration
Level 15

Martial Weapon: Attacks Break Armour equal to 15% of maximum Runic Ward

Bonded: Break 10% increased Armour

Warding Rune of Equinox
Level 45

Caster Weapon: Mana Recovery from Regeneration is also applied to Runic Ward

Caster Weapon: 40% less Mana Regeneration Rate

Bonded: 20% increased Runic Ward Regeneration Rate if you've dealt a Critical Hit Recently

Warding Rune of Glancing
Level 30

Body Armours: +3 to Deflection Rating per 10 maximum Runic Ward

Bonded: Prevent +1% of Damage from Deflected Hits

Warding Rune of Heart
Level 30

Body Armours: Gain 5% of maximum Life as Extra maximum Runic Ward

Bonded: 1% more Runic Ward Regeneration rate per 2% of maximum Runic Ward lost from Hits Recently, up to 100% more

Warding Rune of Hollowing
Level 45

Caster Weapon: 15% less maximum Life

Caster Weapon: Gain 15% of maximum Life as Extra maximum Runic Ward

Bonded: +1% to all Maximum Elemental Resistances while on full Runic Ward

Warding Rune of Nourishment
Level 15

Armour: 15% Life Recovery from Flasks also applies to Runic Ward

Bonded: 15% increased Life Recovery from Flasks

Warding Rune of Obsession
Level 45

Wands: All damage taken bypasses Runic Ward

Wands: Runic Ward Regeneration Rate is doubled

Bonded: 12% increased maximum Runic Ward

Warding Rune of Protection
Level 15

Armour: Every 4 seconds, gain Guard equal to 20% of maximum Runic Ward for 2 seconds

Bonded: 8% increased Guard gained

Warding Rune of Reinforcement
Level 15

Armour: 20% increased Runic Ward

Bonded: Gain 2% of maximum Life as Extra maximum Runic Ward

Warding Rune of Salvaging
Level 30

Sceptres: Recover 3% of maximum Runic Ward when one of your Reviving Minions is Killed

Bonded: Recover 3% of maximum Life when one of your Minions is Revived

Warding Rune of Stability
Level 30

Shields and Bucklers: +4 to Stun Threshold per 10 maximum Runic Ward

Bonded: 15% increased Stun buildup while Shapeshifted

Warding Rune of Symbiosis
Level 30

Boots: 1% increased Energy Shield Recharge Rate per 30 maximum Runic Ward

Bonded: Regenerate 1% of maximum Energy Shield per second

Wolf Idol

Gloves: 15% increased Magnitude of Bleeding you inflict

Bonded: 25% reduced Magnitude of Bleeding on You

Sceptres: Allies in your Presence have 20% increased Critical Damage Bonus

Bonded: 25% increased Critical Hit Chance while Shapeshifted

Xipocado's Soul Core of Dominion
Level 50

Wand or Staff: Minions deal 40% increased Damage with Command Skills

Sceptres: Minions deal 40% increased Damage with Command Skills

Xopec's Soul Core of Power
Level 50

Martial Weapon: 50% chance when you gain a Power Charge to gain an additional Power Charge

Wand or Staff: 50% chance when you gain a Power Charge to gain an additional Power Charge

Zalatl's Soul Core of Insulation
Level 50

Boots: +40% of Armour also applies to Lightning Damage