Runes & Soul Cores
Every rune, soul core and idol you can socket, with what each one grants in each kind of equipment.
The game keeps runes, soul cores and idols in one table and sockets them the same way, so they are listed together here. What a socketable grants depends on what you put it in: the same rune reads one way in a weapon and another in a helmet, and both are on its page.
All Equipment: +9 to Dexterity
Bonded: Adds 6 to 10 Physical Damage to Attacks
Bonded: Adds 1 to 16 Lightning damage to Attacks
Bonded: +80 to Evasion Rating
Bonded: +20 to maximum Life
Bonded: +20 to maximum Mana
All Equipment: When socketed into a Unique Kalguuran or Ezomyte item, destroys the item to create a Rune imbued with that item's power
Helmets: Remove a Damaging Ailment when you use a Command Skill
Body Armours: +2 to Armour per 1 Spirit
Boots: 1% increased Movement Speed per 15 Spirit, up to a maximum of 40% Other Modifiers to Movement Speed except for Sprinting do not apply
Talismans: Gain 2 Druidic Prowess when you Heavy Stun a Rare or Unique Enemy
Bonded: 40% increased Stun Buildup
Quarterstaves: 50% increased Immobilisation buildup
Bonded: 30% increased Damage against Immobilised Enemies
Wands: 25% increased Withered Magnitude
Bonded: 15% chance that when Volatility on you explodes, you regain an equivalent amount of Volatility
Crossbows: Grenades have 10% chance to activate a second time
Bonded: 40% increased Crossbow Reload Speed
Staves: 30% chance to create an additional Remnant
Bonded: +1 to maximum number of Elemental Infusions
Bucklers: 30% increased Parried Debuff Magnitude
Bonded: 15% increased Block chance
Spears: 30% chance when you gain a Charge to gain an additional Charge
Bonded: 30% increased Endurance, Frenzy and Power Charge Duration
Shields: 8% increased Attack Speed if you have Blocked Recently
Bonded: +3% to maximum Block chance
One Hand Maces: 40% increased effect of Fully Broken Armour
Bonded: Break 50% increased Armour
Bows: +50% Surpassing chance to fire an additional Arrow
Bonded: 30% increased Projectile Speed
Sceptres: Minions have 8% increased Attack and Cast Speed
Bonded: Minions have 10% increased Movement Speed
Two Hand Maces: 10% chance for Slam Skills you use yourself to cause an additional Aftershock
Bonded: 15% increased Area of Effect for Attacks
Foci: 40% increased Area of Effect of Curses
Bonded: 15% faster Curse Activation
All Equipment: Can have 1 additional Crafted Modifier
Body Armours: 40% increased Energy Shield from Equipped Focus
Foci: 30% increased Energy Shield from Equipped Body Armour
Gloves: Corrupting will always result in change
Gloves: 1% increased Skill Speed for each Corrupted Item Equipped
Helmets: Corrupting will always result in change
Helmets: 1% increased Spirit for each Corrupted Item Equipped
Boots: Corrupting will always result in change
Boots: +2% to Chaos Resistance for each Corrupted Item Equipped
Body Armours: Corrupting will always result in change
Body Armours: 1% increased Maximum Life for each Corrupted Item Equipped
Helmets: 10% increased Area of Effect
Bonded: 12% increased Reservation Efficiency of Companion Skills
Sceptres: Allies in your Presence deal 12 to 18 added Attack Physical Damage
Bonded: 40% increased Attack Damage while Shapeshifted
Weapon: Transforms all Fire, Cold and Lightning modifiers on the item into equivalent Chaos modifiers
Bonded: 25% increased Chaos Damage
Gloves: Gain 1 Rage on Melee Hit
Bonded: 25% increased Warcry Cooldown Recovery Rate
Sceptres: Allies in your Presence Regenerate 1% of your Maximum Life per second
Bonded: 25% increased Life Regeneration rate while Shapeshifted
Martial Weapon: Leeches 4% of Physical Damage as Life
Bonded: 5% increased maximum Life
Wand or Staff: +40 to maximum Energy Shield
Bonded: 5% increased maximum Life
Armour: +45 to maximum Life
Bonded: +20 to maximum Life
Bonded: +20 to maximum Mana
Weapon: When socketed, transforms all Fire and Lightning modifiers to equivalent Cold modifiers
Bonded: 25% increased Cold Damage
Gloves: Destroys all Augment Sockets on the item to create a Jewel Socket
Helmets: Enemies which are on Full Life cannot Evade your Hits
Bonded: 30% increased Accuracy Rating
Body Armours: Prevent +5% of Damage from Deflected Hits if you've Deflected no Hits Recently
Bonded: 8% increased Deflection Rating
Boots: Gain Onslaught for 4 seconds when your Marks Activate
Bonded: Buffs on you expire 10% slower
Body Armours: +3 to Spirit per Idol socketed in your Equipment
Bonded: 5% increased Spirit
Gloves: Companions gain Onslaught for 4 seconds on Hitting your Marked targets
Bonded: Companions deal 30% increased Damage
Boots: 1% increased Movement Speed while Sprinting per Persistent Minion
Bonded: Minions have 12% increased maximum Life
Helmets: Gain Guard equal to 10% of maximum Life for 4 seconds on taking Savage Hit
Bonded: Buffs on you expire 10% slower
Gloves: +5% to maximum Block chance if you've Blocked with a raised Shield Recently
Bonded: 20% increased Block chance
Body Armours: 200% increased Stun Threshold if you've been Stunned Recently
Bonded: 25% increased Stun Threshold
Helmets: Enemies have no Critical Damage Bonus for 4 seconds after you Blind them
Bonded: 20% increased Blind Effect
Gloves: Enemies you Critically Hit get 100% reduced Life Regeneration Rate for 4 seconds
Bonded: 15% increased Critical Hit Chance
Boots: Your speed is Unaffected by Slows while Sprinting
Bonded: 8% increased Movement Speed while Sprinting
Gloves: 25% increased Accuracy Rating
Bonded: 30% increased Charm Charges gained
Sceptres: Allies in your Presence have 14% increased Critical Hit Chance
Bonded: 25% increased Critical Hit Chance while Shapeshifted
Armour: 12% increased Runic Ward Regeneration Rate
Bonded: Regenerate 15 Runic Ward per second
Bows: Projectiles have 20% chance to Chain an additional time from terrain
Martial Weapon: Adds 19 to 29 Chaos damage
Body Armours: You Recoup 50% of Damage taken by your Offerings as Life
Gloves: One of your Persistent Minions revives when an Offering expires
Boots: Sacrifice 10% of maximum Life to gain that much Guard when you Dodge Roll
Bows: Bow Attacks fire an additional Arrow
Bonded: 20% increased Projectile Speed
Gloves: 20% increased Magnitude of Damaging Ailments you inflict
Bonded: 15% increased Duration of Damaging Ailments on Enemies
Body Armours: 30% increased Energy Shield Recharge Rate
Bonded: Gain additional Stun Threshold equal to 50% of maximum Energy Shield
Bonded: Gain additional Ailment Threshold equal to 50% of maximum Energy Shield
Body Armours: 50% reduced effect of Curses on you
Bonded: 8% increased Curse Magnitudes
Martial Weapon: Adds 7 to 11 Fire Damage
Bonded: 30% increased Ignite Magnitude
Wand or Staff: Gain 8% of Damage as Extra Fire Damage
Bonded: 30% increased Ignite Magnitude
Armour: +14% to Fire Resistance
Bonded: +20 to maximum Life
Bonded: +20 to maximum Mana
Helmets: Targets that are Blinded, Maimed, and Bleeding cannot Evade your Hits
Bonded: 30% increased Immobilisation buildup
Gloves: Regenerate 5% of maximum Life per Second if you have used a Command Skill Recently
Bonded: 20% increased Life Regeneration rate
Body Armours: Thorns Damage is Lucky against targets with Fully Broken Armour
Bonded: 30% increased Thorns damage
Body Armours: 15% of Chaos Damage from Hits taken as Damage of a random Element
Bonded: +13% to Chaos Resistance
Gloves: Gain 1% of Damage as Extra Damage of a random Element per Rune Socketed in Equipped Items
Bonded: 20% increased Elemental Damage
Boots: 50% increased Runic Ward Regeneration Rate while Sprinting
Bonded: 15% increased Runic Ward Cost Efficiency
Helmets: Gain 1 Endurance Charge on reaching Low Life, only once every 2 seconds
Bonded: 40% increased Endurance Charge Duration
Gloves: Banners also grant 2% of Life Regenerated per second to affected targets
Bonded: Regenerate 0.5% of maximum Life per second
Boots: When you stop Sprinting, gain Guard equal to 4% of maximum Life per second spent Sprinting, up to a maximum of 20%, for 4 seconds
Bonded: 20% increased Guard gained
Helmets: +1 to maximum Life per 8 Armour on Equipped Helmet
Bonded: +20 to Spirit
Body Armours: Gain Maximum Energy Shield equal to 50% of total Strength Requirements of Equipped Armour Items
Bonded: +20 to Strength
Boots: Hits against you have no Critical Damage Bonus while on Consecrated Ground
Bonded: 20% increased Effect of Consecrated Ground you create
Boots: 15% increased speed of Recoup Effects
Helmets: 10% of Damage taken Recouped as Life
Boots: 8% increased Deflection Rating while moving
Bonded: Prevent +3% of Damage from Deflected Hits
Boots: 5% increased Movement Speed
Bonded: 10% increased Cooldown Recovery Rate
Martial Weapon: 50% increased Attack Damage against Rare or Unique Enemies
Bonded: +1 to Level of all Attack Skills
Martial Weapon: Gain 13% of Damage as Extra Chaos Damage
Bonded: Gain 8% of Damage as Extra Physical Damage
Wand or Staff: Gain 13% of Damage as Extra Chaos Damage
Bonded: Gain 8% of Damage as Extra Physical Damage
Gloves: 20% increased Withered Magnitude
Bonded: +7% to Chaos Resistance
Gloves: 8% increased Cast Speed
Bonded: 20% increased Mana Cost Efficiency while on Low Mana
Body Armours: Idols socketed in this item gain the benefits of their Bonded modifiers
Bonded: +5% to Quality of all Skills
Sceptres: 50% increased Presence Area of Effect
Bonded: Minions have 30% increased Area of Effect
Martial Weapon: Adds 6 to 10 Cold Damage
Bonded: 30% increased Freeze Buildup
Wand or Staff: Gain 8% of Damage as Extra Cold Damage
Bonded: 30% increased Freeze Buildup
Armour: +14% to Cold Resistance
Bonded: +20 to maximum Life
Bonded: +20 to maximum Mana
All Equipment: +12 to Dexterity
Bonded: Adds 6 to 10 Physical Damage to Attacks
Bonded: Adds 1 to 16 Lightning damage to Attacks
Bonded: +80 to Evasion Rating
Bonded: +20 to maximum Life
Bonded: +20 to maximum Mana
Martial Weapon: Leeches 5% of Physical Damage as Life
Bonded: 5% increased maximum Life
Wand or Staff: +50 to maximum Energy Shield
Bonded: 5% increased maximum Life
Armour: +60 to maximum Life
Bonded: +20 to maximum Life
Bonded: +20 to maximum Mana
Armour: 16% increased Runic Ward Regeneration Rate
Bonded: Regenerate 20 Runic Ward per second
Martial Weapon: Adds 13 to 16 Fire Damage
Bonded: 30% increased Ignite Magnitude
Wand or Staff: Gain 10% of Damage as Extra Fire Damage
Bonded: 30% increased Ignite Magnitude
Armour: +18% to Fire Resistance
Bonded: +20 to maximum Life
Bonded: +20 to maximum Mana
Martial Weapon: Adds 9 to 15 Cold Damage
Bonded: 30% increased Freeze Buildup
Wand or Staff: Gain 10% of Damage as Extra Cold Damage
Bonded: 30% increased Freeze Buildup
Armour: +18% to Cold Resistance
Bonded: +20 to maximum Life
Bonded: +20 to maximum Mana
Martial Weapon: Gain 30 Mana per enemy killed
Bonded: 12% of Skill Mana Costs Converted to Life Costs
Wand or Staff: 30% increased Mana Regeneration Rate
Bonded: 16% increased Mana Cost Efficiency
Armour: 18% increased Mana Regeneration Rate
Bonded: +20 to maximum Life
Bonded: +20 to maximum Mana
Martial Weapon: 18% increased Physical Damage
Bonded: 20% increased effect of Fully Broken Armour
Wand or Staff: 30% increased Spell Damage
Bonded: Break Armour on Critical Hit with Spells equal to 12% of Physical Damage dealt
Armour: 18% increased Armour, Evasion and Energy Shield
Bonded: +20 to maximum Life
Bonded: +20 to maximum Mana
Martial Weapon: Leeches 4% of Physical Damage as Mana
Bonded: 5% increased maximum Mana
Wand or Staff: +75 to maximum Mana
Bonded: 5% increased maximum Mana
Armour: +40 to maximum Mana
Bonded: +20 to maximum Life
Bonded: +20 to maximum Mana
Martial Weapon: Gain 35 Life per enemy killed
Bonded: Regenerate 0.4% of maximum Life per second
Wand or Staff: 10% increased Energy Shield Recharge Rate
Bonded: 8% of Damage taken Recouped as Life
Armour: Regenerate 0.45% of maximum Life per second
Bonded: +20 to maximum Life
Bonded: +20 to maximum Mana
All Equipment: +12 to Intelligence
Bonded: Adds 6 to 10 Physical Damage to Attacks
Bonded: Adds 5 to 8 Cold damage to Attacks
Bonded: +50 to maximum Energy Shield
Bonded: +20 to maximum Life
Bonded: +20 to maximum Mana
All Equipment: +12 to Strength
Bonded: Adds 6 to 10 Physical Damage to Attacks
Bonded: Adds 6 to 10 Fire damage to Attacks
Bonded: +100 to Armour
Bonded: +20 to maximum Life
Bonded: +20 to maximum Mana
Martial Weapon: 8% increased Skill Speed
Bonded: 15% increased Reservation Efficiency of Herald Skills
Armour: Debuffs on you expire 8% faster
Bonded: 15% increased Elemental Ailment Threshold
Martial Weapon: Minions gain 10% of their Physical Damage as Extra Lightning Damage
Bonded: Minions deal 20% increased Damage
Armour: Minions take 10% of Physical Damage as Lightning Damage
Bonded: Minions have +10% to all Elemental Resistances
Martial Weapon: Attacks with this Weapon have 10% chance to inflict Exposure
Bonded: 20% increased Exposure Effect
Armour: 10% reduced effect of Shock on you
Bonded: 10% reduced Shock duration on you
Martial Weapon: Meta Skills gain 10% increased Energy
Bonded: Invocated Spells have 25% chance to consume half as much Energy
Armour: 1 to 100 Lightning Thorns damage
Bonded: 15% increased Thorns damage
Martial Weapon: Causes 40% increased Stun Buildup
Bonded: 40% increased Damage against Immobilised Enemies
Wand or Staff: Gain additional Stun Threshold equal to 14% of maximum Energy Shield
Bonded: 30% increased Immobilisation buildup
Armour: +100 to Stun Threshold
Bonded: +20 to maximum Life
Bonded: +20 to maximum Mana
Martial Weapon: Adds 1 to 30 Lightning Damage
Bonded: 30% increased Magnitude of Shock you inflict
Wand or Staff: Gain 10% of Damage as Extra Lightning Damage
Bonded: 30% increased Magnitude of Shock you inflict
Armour: +18% to Lightning Resistance
Bonded: +20 to maximum Life
Bonded: +20 to maximum Mana
Martial Weapon: Adds 9 to 12 Physical Damage
Armour: 31 to 52 Physical Thorns damage
Martial Weapon: +120 to Accuracy Rating
Bonded: Attacks have +1% to Critical Hit Chance
Wand or Staff: 24% increased Critical Hit Chance for Spells
Bonded: 25% increased Critical Damage Bonus
Armour: 16% increased Life and Mana Recovery from Flasks
Bonded: +20 to maximum Life
Bonded: +20 to maximum Mana
Armour: +25 to maximum Runic Ward
Bonded: 15% increased Global Armour, Evasion and Energy Shield
Martial Weapon: 50% chance when you gain an Endurance Charge to gain an additional Endurance Charge
Wand or Staff: 50% chance when you gain an Endurance Charge to gain an additional Endurance Charge
Helmets: Gain Armour equal to 35% of Life Lost from Hits in the past 8 seconds
Body Armours: 10% of Physical Damage prevented Recouped as Life
Boots: Lose 5% of maximum Life per second while Sprinting
Boots: 25% increased Movement Speed while Sprinting
Body Armours: 10% increased Deflection Rating
Bonded: +12% to Cold Resistance
Sceptres: Companions have 12% increased Attack Speed
Bonded: 8% increased Attack Speed while your Companion is in your Presence
Helmets: +40% of Armour also applies to Cold Damage
Wand or Staff: +1 to Level of all Spell Skills
Bonded: Archon recovery period expires 30% faster
Helmets: 15% chance when you gain a Power Charge to gain an additional Power Charge
Bonded: +1 to Maximum Power Charges
Sceptres: If you would gain a Power Charge, Allies in your Presence gain that Charge instead
Bonded: 40% increased maximum Energy Shield if you've consumed a Power Charge Recently
Helmets: 15% increased Cost Efficiency
Bonded: Meta Skills have 15% increased Reservation Efficiency
Sceptres: 15% increased Mana Recovery rate while your Companion is in your Presence
Bonded: 8% increased Life Recovery Rate while your Companion is in your Presence
Helmets: Enemies you Curse take 6% increased Damage
Bonded: 20% increased Area of Effect of Curses
Sceptres: 20% increased Curse Duration
Bonded: Curse zones erupt after 20% reduced delay
Body Armours: Skills have 10% chance to not remove Charges but still count as consuming them
Bonded: 15% chance for Charms you use to not consume Charges
Sceptres: Allies in your Presence share Charges with you
Bonded: 25% increased Endurance, Frenzy and Power Charge Duration
Shields: +25% of Armour also applies to Elemental Damage
Bonded: 12% increased Damage for each type of Elemental Ailment on Enemy
Bucklers: Gain Deflection Rating equal to 20% of Evasion Rating
Bonded: 12% increased Damage for each type of Elemental Ailment on Enemy
Sceptres: Companions deal 10% more Damage for each different type of dead Companion you have
Bonded: Recover 3% of maximum Life when one of your Minions is Revived
Boots: 50% increased total Power counted by Warcries
Bonded: 30% increased Glory generation
Sceptres: 15% increased Damage per each different Companion in your Presence
Bonded: 15% increased Reservation Efficiency of Companion Skills
Gloves: 15% chance when you gain a Frenzy Charge to gain an additional Frenzy Charge
Bonded: +1 to Maximum Frenzy Charges
Sceptres: If you would gain a Frenzy Charge, Allies in your Presence gain that Charge instead
Bonded: 40% increased Evasion Rating if you've consumed a Frenzy Charge Recently
Body Armours: +1 Charm Slot
Bonded: Storm Skills have +1 to Limit
Sceptres: Flasks gain 0.2 charges per Second
Bonded: 20% increased Life and Mana Recovery from Flasks
Boots: 15% chance when you gain an Endurance Charge to gain an additional Endurance Charge
Bonded: +1 to Maximum Endurance Charges
Sceptres: If you would gain an Endurance Charge, Allies in your Presence gain that Charge instead
Bonded: 40% increased Armour if you've consumed an Endurance Charge Recently
Helmets: 8% increased Reservation Efficiency of Minion Skills
Bonded: Minions Revive 8% faster
Sceptres: 40% increased Armour, Evasion and Energy Shield while your Companion is in your Presence
Bonded: Companions have 25% increased maximum Life
Shields: 15% increased Block chance while your Companion is in your Presence
Bonded: +3% to maximum Block chance
Bonded: 30% increased Parry Range
Sceptres: Companions in your Presence gain 1 Rage on hit
Bonded: Companions have 30% increased Area of Effect
Gloves: 8% increased Attack Speed
Bonded: 20% reduced Slowing Potency of Debuffs on You
Sceptres: Allies in your Presence have 8% increased Movement Speed
Bonded: 4% increased Movement Speed
Martial Weapon, Wand or Staff: Meta Skills gain 40% increased Energy
Martial Weapon, Wand or Staff: 25% reduced Spirit
Bonded: Invocated skills have 25% increased Maximum Energy
Bonded: Meta Skills have 25% reduced Reservation Efficiency
Sceptres: Aura Skills have 25% increased Magnitudes
Sceptres: 40% reduced Presence Area of Effect
Bonded: Allies in your Presence Regenerate 3% of your Maximum Life per second
Bonded: 25% reduced Life Regeneration rate
Martial Weapon, Wand or Staff: Gain 2% of Damage as Extra Physical Damage per ten percent missing Mana
Martial Weapon, Wand or Staff: 30% reduced maximum Mana
Bonded: 12% increased Skill Speed while on Low Mana
Bonded: 30% reduced Mana Cost Efficiency
Sceptres: Minions deal 60% increased Damage with Command Skills
Sceptres: 30% reduced Mana Cost Efficiency of Command Skills
Bonded: Temporary Minion Skills have +2 to Limit of Minions summoned
Bonded: 25% reduced Reservation Efficiency of Minion Skills
Martial Weapon, Wand or Staff: Gain 20% of Damage as Extra Damage of a random Element
Martial Weapon, Wand or Staff: -20% to all Elemental Resistances
Bonded: Gain 20% of Damage as Extra Chaos Damage
Bonded: -20% to Chaos Resistance
Sceptres: Companions in your Presence Gain 20% of Damage as Extra Damage of a random Element
Sceptres: Companions in your Presence have -20% to all Elemental Resistances
Bonded: Allies in your Presence Gain 20% of Damage as Extra Chaos Damage
Bonded: Companions in your Presence have -20% to Chaos Resistance
Martial Weapon: Targets can be affected by +1 of your Poisons at the same time
Martial Weapon: 25% reduced Poison Duration
Bonded: Gain 13% of Physical Damage as extra Chaos Damage
Sceptres: Allies in your Presence deal 13 to 27 added Attack Chaos Damage
Bonded: 15% increased Withered Magnitude
Boots: 30% increased Skill Effect Duration with Plant Skills
Bonded: Plants have a 25% chance to immediately Overgrow when they enter your Presence for the first time
Sceptres: Plants have a 25% chance to immediately Overgrow when they enter your Presence for the first time
Bonded: 30% increased Skill Effect Duration with Plant Skills
Martial Weapon: Gain 20 Mana per enemy killed
Bonded: 12% of Skill Mana Costs Converted to Life Costs
Wand or Staff: 25% increased Mana Regeneration Rate
Bonded: 16% increased Mana Cost Efficiency
Armour: 15% increased Mana Regeneration Rate
Bonded: +20 to maximum Life
Bonded: +20 to maximum Mana
Weapon: Transforms all Fire and Cold modifiers on the item into equivalent Lightning modifiers
Bonded: 25% increased Lightning Damage
Martial Weapon: 16% increased Physical Damage
Bonded: 20% increased effect of Fully Broken Armour
Wand or Staff: 25% increased Spell Damage
Bonded: Break Armour on Critical Hit with Spells equal to 12% of Physical Damage dealt
Armour: 16% increased Armour, Evasion and Energy Shield
Bonded: +20 to maximum Life
Bonded: +20 to maximum Mana
Weapon: +1 to Level of all Plant Skill Gems
Weapon: +1 to Level of all Totem Skill Gems
Weapon: +1 to Level of all Curse Skills
Weapon: +1 to Level of all Grenade Skill Gems
Weapon: +1 to Level of all Slam Skill Gems
Weapon: +1 to Level of all Herald Skill Gems
Weapon: +1 to Level of all Warcry Skill Gems
Weapon: +1 to Level of all Nova Skill Gems
Weapon: +1 to Level of all Strike Skill Gems
Weapon: +1 to Level of all Hazard Skill Gems
Weapon: +1 to Level of all Wind Skill Gems
Weapon: +1 to Level of all Mark Skills
Weapon: +1 to Level of all Storm Skill Gems
Helmets: +1 to maximum Mana per 3 Item Armour on Equipped Helmet
Gloves: Energy Shield Recharge starts after spending a total of 2000 Mana, no more than once every 2 seconds
Boots: Increases and Reductions to Movement Speed also apply to Energy Shield Recharge Rate
Gloves: Can roll Decay modifiers
Bonded: 25% reduced Effect of Non-Damaging Ailments on you
Gloves: Can roll Marksman modifiers
Bonded: 20% increased Projectile Damage
Helmets: Increases and Reductions to Life Regeneration Rate also apply to Mana Regeneration Rate
Gloves: 40% increased effect of Arcane Surge on you
Boots: 15% increased Mana Cost Efficiency if you haven't Dodge Rolled Recently
Martial Weapon: Adds 19 to 28 Cold Damage against Chilled Enemies
Bonded: +2% to Maximum Cold Resistance
Shields: Off-hand Hits inflict Runefather's Challenge
Bonded: +45% to Cold Resistance
Wands: +1 to Maximum Power Charges
Bonded: +65 to maximum Mana
Shields: 30% of damage Blocked is Recouped as Mana
Bonded: 20% of damage Blocked is Recouped as Mana
Talismans: Gain 1 Druidic Prowess for every 20 total Rage spent
Bonded: Enemies in your Presence are Hindered
Body Armours: Cannot be Ignited
Body Armours: -10 Physical Damage taken from Attack Hits
Bonded: +35% to Fire Resistance
Body Armours: +50% of Armour also applies to Elemental Damage
Bonded: +15% to all Elemental Resistances
Two Hand Maces: All damage with this Weapon causes Electrocution buildup
Bonded: Damage Penetrates 10% Lightning Resistance
Body Armours: 250% of Melee Physical Damage taken reflected to Attacker
Bonded: Regenerate 3% of maximum Life per second while Surrounded
Boots: +15% to Thorns Critical Hit Chance
Bonded: 15% increased Thorns Critical Damage Bonus
Body Armours: Gain Deflection Rating equal to 30% of Evasion Rating
Bonded: 35% increased Flask Mana Recovery rate
Body Armours: Gain 5 Rage when Hit by an Enemy
Body Armours: Gain 10 Rage when Critically Hit by an Enemy
Bonded: +3 to Maximum Rage
One Hand Maces: Causes Double Stun Buildup
Bonded: Adds 14 to 20 Physical Damage
Boots: Physical Damage is Pinning
Bonded: +20 to Dexterity
Gloves: Flammability Magnitude is doubled
Gloves: 40% increased Fire Damage
Bonded: 20% increased Ignite Duration on Enemies
Shields: Gain 1% of damage as Fire damage per 2% Chance to Block
Bonded: +30% to Chaos Resistance
Helmets: Pain Attunement
Bonded: 17 to 26 Physical Thorns damage
Wands: +3 to Level of all Curse Skills
Bonded: 35% increased Mana Regeneration Rate
Gloves: Culling Strike
Bonded: Gain 30 Life per enemy killed
Helmets: Warcries Explode Corpses dealing 10% of their Life as Physical Damage
Bonded: Warcry Skills have 20% increased Area of Effect
Shields: Double Stun Threshold while Shield is Raised
Bonded: 15% increased Stun Threshold
Quarterstaves: Gain 250 Guard for 0.5 seconds per Combo expended when using Skills
Bonded: Gain Finality for 0.2 seconds per Combo expended when using Skills
Bucklers: 50% increased Parried Debuff Magnitude
Bonded: 50% increased Parry Damage
Staves: Gain 30% of Physical Damage as Extra Fire Damage
Bonded: Triggered Spells deal 20% increased Spell Damage
Body Armours: 50% chance to inflict Bleeding on Hit
Body Armours: 50% reduced Slowing Potency of Debuffs on You
Bonded: 35% increased Thorns damage
Helmets: Charms gain 1 charge per Second
Helmets: +1 Charm Slot
Bonded: Charms gain 0.5 charges per Second
Helmets: +30 to Accuracy Rating
Helmets: +10 to maximum Life
Helmets: +10 to maximum Mana
Helmets: 10% increased Rarity of Items found
Helmets: 10% increased Critical Hit Chance
Helmets: +5 to all Attributes
Helmets: +5% to all Elemental Resistances
Helmets: 3 Life Regeneration per second
Bonded: +20 to Armour
Bonded: +20 to Evasion Rating
Bonded: +20 to maximum Energy Shield
Helmets: 15% increased Area of Effect
Helmets: Unwavering Stance
Bonded: 50% reduced Slowing Potency of Debuffs on You
Gloves: +1 to Armour per Strength
Bonded: 1% increased Damage per 15 Strength
Body Armours: 10% increased Movement Speed when on Full Life
Body Armours: 100% increased Evasion Rating when on Full Life
Bonded: 20% increased Evasion Rating
Helmets: +50 to all Attributes
Bonded: +1 Maximum Life per Level
Two Hand Maces: +5% to Critical Hit Chance
Two Hand Maces: Maim on Critical Hit
Bonded: 25% increased Attack Damage against Maimed Enemies
Helmets: Every Rage also grants 1% increased Armour
Helmets: Gain 1 Rage on Melee Hit
Bonded: +3 to Maximum Rage
Two Hand Maces: 25% chance for Slam Skills you use yourself to cause an additional Aftershock
Bonded: 15% chance for Slam Skills you use yourself to cause an additional Aftershock
Bows: Hits with this weapon have 1 to 3 Added Physical Damage per 1% Block Chance
Bonded: 3% increased Block chance per 100 total Item Armour on Equipped Armour Items
Helmets: Alternating every 5 seconds: Take 20% less Damage from Hits Take 20% less Damage over time
Bonded: 25% increased Mana Regeneration Rate
Body Armours: Recover 5% of maximum Life for each Endurance Charge consumed
Bonded: +30 to maximum Life
Boots: +10% to Block chance
Bonded: 10% reduced Damage taken from Projectile Hits
Wands: +2 to Level of all Spell Skills
Bonded: Leeches 1% of maximum Life when you Cast a Spell
One Hand Maces: +200 Intelligence Requirement
One Hand Maces: +3 to Level of all Lightning Skills
Bonded: +1 to Level of all Lightning Skills
Gloves: Base Critical Hit Chance for Attacks with Weapons is 7%
Bonded: 15% increased Critical Damage Bonus
Shields: 50% increased Life Regeneration rate
Bonded: 50 Life Regeneration per second
Boots: 200% increased Stun Recovery
Bonded: 40% reduced Chill Duration on you
Bonded: 40% reduced Freeze Duration on you
One Hand Maces: On Hitting an enemy, gains maximum added Lightning damage equal to the enemy's Power for 20 seconds, up to a total of 120
Bonded: 15% increased Attack Speed
Bows: 50% increased Attack Speed
Bows: 20% less Attack Damage
Bonded: 70% increased Arrow Speed
Bucklers: Curse Enemies with Enfeeble on Block
Bonded: 100% increased Block chance against Projectiles
Wands: 75% increased effect of Socketed Runes
Bonded: +100 to maximum Mana
One Hand Maces: Maximum Quality is 40%
Bonded: Skills which Empower an Attack have 20% chance to not count that Attack
Talismans: Every 5 Rage also grants 5% of Damage taken Recouped as Life
Bonded: Attacks have 20% chance to cause Bleeding
Helmets: 5% of Damage from Hits is taken from your Damageable Companion's Life before you
Helmets: 100% increased Global Evasion Rating when on Low Life
Bonded: 5% of Damage from Hits is taken from your Damageable Companion's Life before you
Shields: Chance to Block Damage is Lucky
Shields: You take 20% of damage from Blocked Hits
Bonded: +50 to maximum Runic Ward
Quarterstaves: Causes Bleeding on Hit
Quarterstaves: Adds 4 to 8 Physical Damage
Bonded: 10% increased Magnitude of Bleeding you inflict
Boots: Iron Reflexes
Bonded: 25% increased Elemental Ailment Threshold
Quarterstaves: 100% increased Flammability Magnitude
Quarterstaves: Adds 23 to 34 Fire damage to Attacks
Bonded: +2% to Maximum Fire Resistance
Helmets: Aggravate Bleeding on targets you Critically Hit with Attacks
Bonded: 20% increased Critical Hit Chance
Body Armours: 25% of Damage taken from Hits bypasses Energy Shield if Energy Shield is below half
Bonded: 20% increased Armour while Shapeshifted
Helmets: Deal 4% increased Damage with Hits to Rare or Unique Enemies for each second they've ever been in your Presence, up to a maximum of 200%
Bonded: 20% increased Presence Area of Effect
Boots: Deal 10% of Overkill damage to enemies within 2 metres of the enemy killed
Bonded: 15% increased Global Physical Damage
One Hand Maces: Increases and Reductions to Minion Attack Speed also affect you
Bonded: +1 to Level of all Minion Skills
Two Hand Maces: Attacks with this Weapon have Added Cold Damage equal to 6% to 10% of maximum Mana
Bonded: 15% of Damage is taken from Mana before Life
Spears: Strikes deal Splash Damage
Bonded: Knocks Enemies Back on Hit
Boots: Your speed is unaffected by Slows
Bonded: 5% increased Movement Speed
Helmets: Every Rage also grants 1% increased Stun Threshold
Helmets: Gain 1 Rage on Melee Hit
Bonded: Every five Rage also grants you 1% increased Movement Speed
Shields: Intimidate Enemies on Block for 8 seconds
Bonded: +25 to Strength
All Equipment: +6 to Dexterity
Bonded: Adds 6 to 10 Physical Damage to Attacks
Bonded: Adds 1 to 16 Lightning damage to Attacks
Bonded: +80 to Evasion Rating
Bonded: +20 to maximum Life
Bonded: +20 to maximum Mana
Martial Weapon: Leeches 3% of Physical Damage as Life
Bonded: 5% increased maximum Life
Wand or Staff: +30 to maximum Energy Shield
Bonded: 5% increased maximum Life
Armour: +30 to maximum Life
Bonded: +20 to maximum Life
Bonded: +20 to maximum Mana
Armour: 8% increased Runic Ward Regeneration Rate
Bonded: Regenerate 10 Runic Ward per second
Martial Weapon: Adds 4 to 6 Fire Damage
Bonded: 30% increased Ignite Magnitude
Wand or Staff: Gain 6% of Damage as Extra Fire Damage
Bonded: 30% increased Ignite Magnitude
Armour: +10% to Fire Resistance
Bonded: +20 to maximum Life
Bonded: +20 to maximum Mana
Martial Weapon: Adds 3 to 5 Cold Damage
Bonded: 30% increased Freeze Buildup
Wand or Staff: Gain 6% of Damage as Extra Cold Damage
Bonded: 30% increased Freeze Buildup
Armour: +10% to Cold Resistance
Bonded: +20 to maximum Life
Bonded: +20 to maximum Mana
Martial Weapon: Gain 10 Mana per enemy killed
Bonded: 12% of Skill Mana Costs Converted to Life Costs
Wand or Staff: 20% increased Mana Regeneration Rate
Bonded: 16% increased Mana Cost Efficiency
Armour: 12% increased Mana Regeneration Rate
Bonded: +20 to maximum Life
Bonded: +20 to maximum Mana
Martial Weapon: 14% increased Physical Damage
Bonded: 20% increased effect of Fully Broken Armour
Wand or Staff: 20% increased Spell Damage
Bonded: Break Armour on Critical Hit with Spells equal to 12% of Physical Damage dealt
Armour: 14% increased Armour, Evasion and Energy Shield
Bonded: +20 to maximum Life
Bonded: +20 to maximum Mana
Martial Weapon: Leeches 2% of Physical Damage as Mana
Bonded: 5% increased maximum Mana
Wand or Staff: +45 to maximum Mana
Bonded: 5% increased maximum Mana
Armour: +20 to maximum Mana
Bonded: +20 to maximum Life
Bonded: +20 to maximum Mana
Martial Weapon: Gain 15 Life per enemy killed
Bonded: Regenerate 0.4% of maximum Life per second
Wand or Staff: 6% increased Energy Shield Recharge Rate
Bonded: 8% of Damage taken Recouped as Life
Armour: Regenerate 0.35% of maximum Life per second
Bonded: +20 to maximum Life
Bonded: +20 to maximum Mana
All Equipment: +6 to Intelligence
Bonded: Adds 6 to 10 Physical Damage to Attacks
Bonded: Adds 5 to 8 Cold damage to Attacks
Bonded: +50 to maximum Energy Shield
Bonded: +20 to maximum Life
Bonded: +20 to maximum Mana
All Equipment: +6 to Strength
Bonded: Adds 6 to 10 Physical Damage to Attacks
Bonded: Adds 6 to 10 Fire damage to Attacks
Bonded: +100 to Armour
Bonded: +20 to maximum Life
Bonded: +20 to maximum Mana
Martial Weapon: Causes 20% increased Stun Buildup
Bonded: 40% increased Damage against Immobilised Enemies
Wand or Staff: Gain additional Stun Threshold equal to 10% of maximum Energy Shield
Bonded: 30% increased Immobilisation buildup
Armour: +50 to Stun Threshold
Bonded: +20 to maximum Life
Bonded: +20 to maximum Mana
Martial Weapon: Adds 1 to 10 Lightning Damage
Bonded: 30% increased Magnitude of Shock you inflict
Wand or Staff: Gain 6% of Damage as Extra Lightning Damage
Bonded: 30% increased Magnitude of Shock you inflict
Armour: +10% to Lightning Resistance
Bonded: +20 to maximum Life
Bonded: +20 to maximum Mana
Martial Weapon: Adds 3 to 4 Physical Damage
Armour: 6 to 9 Physical Thorns damage
Martial Weapon: +60 to Accuracy Rating
Bonded: Attacks have +1% to Critical Hit Chance
Wand or Staff: 16% increased Critical Hit Chance for Spells
Bonded: 25% increased Critical Damage Bonus
Armour: 8% increased Life and Mana Recovery from Flasks
Bonded: +20 to maximum Life
Bonded: +20 to maximum Mana
Armour: +15 to maximum Runic Ward
Bonded: 15% increased Global Armour, Evasion and Energy Shield
All Equipment: Upgrades a socketed Rune
Body Armours: Can roll Soul modifiers
Bonded: 3% increased maximum Life
Bonded: 3% increased maximum Mana
Martial Weapon: Leeches 3% of Physical Damage as Mana
Bonded: 5% increased maximum Mana
Wand or Staff: +60 to maximum Mana
Bonded: 5% increased maximum Mana
Armour: +30 to maximum Mana
Bonded: +20 to maximum Life
Bonded: +20 to maximum Mana
Martial Weapon: 50% chance when you gain a Frenzy Charge to gain an additional Frenzy Charge
Wand or Staff: 50% chance when you gain a Frenzy Charge to gain an additional Frenzy Charge
Foci: 12% increased Cooldown Recovery Rate
Bonded: 20% increased effect of Archon Buffs on you
Sceptres: Allies in your Presence have 10% increased Cast Speed
Bonded: 10% increased Skill Speed while Shapeshifted
Shields and Bucklers: 15% increased Block chance
Bonded: 15% chance for Damage of Enemies Hitting you to be Unlucky
Sceptres: Allies in your Presence have +12% to all Elemental Resistances
Bonded: +20% of Armour also applies to Elemental Damage while Shapeshifted
Body Armours: +10% of Armour also applies to Chaos Damage
Bonded: +8% to Chaos Resistance
Sceptres: Minions have +20% to Chaos Resistance
Bonded: Minions have 20% additional Physical Damage Reduction
Weapon: Transforms all Cold and Lightning modifiers on the item into equivalent Fire modifiers
Bonded: 25% increased Fire Damage
All Equipment: +15 to Dexterity
Bonded: Adds 6 to 10 Physical Damage to Attacks
Bonded: Adds 1 to 16 Lightning damage to Attacks
Bonded: +80 to Evasion Rating
Bonded: +20 to maximum Life
Bonded: +20 to maximum Mana
Martial Weapon: Leeches 6% of Physical Damage as Life
Bonded: 5% increased maximum Life
Wand or Staff: +60 to maximum Energy Shield
Bonded: 5% increased maximum Life
Armour: +75 to maximum Life
Bonded: +20 to maximum Life
Bonded: +20 to maximum Mana
Armour: 20% increased Runic Ward Regeneration Rate
Bonded: Regenerate 25 Runic Ward per second
Martial Weapon: Adds 17 to 20 Fire Damage
Bonded: 30% increased Ignite Magnitude
Wand or Staff: Gain 12% of Damage as Extra Fire Damage
Bonded: 30% increased Ignite Magnitude
Armour: +22% to Fire Resistance
Bonded: +20 to maximum Life
Bonded: +20 to maximum Mana
Martial Weapon: Adds 16 to 20 Cold Damage
Bonded: 30% increased Freeze Buildup
Wand or Staff: Gain 12% of Damage as Extra Cold Damage
Bonded: 30% increased Freeze Buildup
Armour: +22% to Cold Resistance
Bonded: +20 to maximum Life
Bonded: +20 to maximum Mana
Martial Weapon: Gain 40 Mana per enemy killed
Bonded: 12% of Skill Mana Costs Converted to Life Costs
Wand or Staff: 35% increased Mana Regeneration Rate
Bonded: 16% increased Mana Cost Efficiency
Armour: 21% increased Mana Regeneration Rate
Bonded: +20 to maximum Life
Bonded: +20 to maximum Mana
Martial Weapon: 20% increased Physical Damage
Bonded: 20% increased effect of Fully Broken Armour
Wand or Staff: 35% increased Spell Damage
Bonded: Break Armour on Critical Hit with Spells equal to 12% of Physical Damage dealt
Armour: 20% increased Armour, Evasion and Energy Shield
Bonded: +20 to maximum Life
Bonded: +20 to maximum Mana
Martial Weapon: Leeches 5% of Physical Damage as Mana
Bonded: 5% increased maximum Mana
Wand or Staff: +90 to maximum Mana
Bonded: 5% increased maximum Mana
Armour: +50 to maximum Mana
Bonded: +20 to maximum Life
Bonded: +20 to maximum Mana
Martial Weapon: Gain 45 Life per enemy killed
Bonded: Regenerate 0.4% of maximum Life per second
Wand or Staff: 12% increased Energy Shield Recharge Rate
Bonded: 8% of Damage taken Recouped as Life
Armour: Regenerate 0.5% of maximum Life per second
Bonded: +20 to maximum Life
Bonded: +20 to maximum Mana
All Equipment: +15 to Intelligence
Bonded: Adds 6 to 10 Physical Damage to Attacks
Bonded: Adds 5 to 8 Cold damage to Attacks
Bonded: +50 to maximum Energy Shield
Bonded: +20 to maximum Life
Bonded: +20 to maximum Mana
All Equipment: +15 to Strength
Bonded: Adds 6 to 10 Physical Damage to Attacks
Bonded: Adds 6 to 10 Fire damage to Attacks
Bonded: +100 to Armour
Bonded: +20 to maximum Life
Bonded: +20 to maximum Mana
Martial Weapon: Causes 50% increased Stun Buildup
Bonded: 40% increased Damage against Immobilised Enemies
Wand or Staff: Gain additional Stun Threshold equal to 16% of maximum Energy Shield
Bonded: 30% increased Immobilisation buildup
Armour: +125 to Stun Threshold
Bonded: +20 to maximum Life
Bonded: +20 to maximum Mana
Martial Weapon: Adds 1 to 40 Lightning Damage
Bonded: 30% increased Magnitude of Shock you inflict
Wand or Staff: Gain 12% of Damage as Extra Lightning Damage
Bonded: 30% increased Magnitude of Shock you inflict
Armour: +22% to Lightning Resistance
Bonded: +20 to maximum Life
Bonded: +20 to maximum Mana
Martial Weapon: +150 to Accuracy Rating
Bonded: Attacks have +1% to Critical Hit Chance
Wand or Staff: 28% increased Critical Hit Chance for Spells
Bonded: 25% increased Critical Damage Bonus
Armour: 20% increased Life and Mana Recovery from Flasks
Bonded: +20 to maximum Life
Bonded: +20 to maximum Mana
Armour: +30 to maximum Runic Ward
Bonded: 15% increased Global Armour, Evasion and Energy Shield
Helmets: Minions have 15% increased maximum Life
Bonded: Remnants can be collected from 30% further away
Sceptres: Allies in your Presence deal 40% increased Damage
Bonded: 40% increased Damage while Shapeshifted
Helmets: 8% increased Skill Effect Duration
Helmets: 8% increased Cooldown Recovery Rate
Helmets: A random Skill that requires Glory generates 50% of its maximum Glory when your Marks Activate
Gloves: Your Energy Shield Recharge starts when your Minions are Reformed
Body Armours: +75% of Armour also applies to Chaos Damage while on full Energy Shield
Body Armours: 12% increased Rarity of Items found
Bonded: 10% increased Quantity of Gold Dropped by Slain Enemies
Sceptres: 15% increased Spirit
Bonded: Minions have 30% increased Cooldown Recovery Rate for Command Skills
Helmets: Raven-Touched
Martial Weapon: Gain 25 Life per enemy killed
Bonded: Regenerate 0.4% of maximum Life per second
Wand or Staff: 8% increased Energy Shield Recharge Rate
Bonded: 8% of Damage taken Recouped as Life
Armour: Regenerate 0.4% of maximum Life per second
Bonded: +20 to maximum Life
Bonded: +20 to maximum Mana
All Equipment: +9 to Intelligence
Bonded: Adds 6 to 10 Physical Damage to Attacks
Bonded: Adds 5 to 8 Cold damage to Attacks
Bonded: +50 to maximum Energy Shield
Bonded: +20 to maximum Life
Bonded: +20 to maximum Mana
All Equipment: +9 to Strength
Bonded: Adds 6 to 10 Physical Damage to Attacks
Bonded: Adds 6 to 10 Fire damage to Attacks
Bonded: +100 to Armour
Bonded: +20 to maximum Life
Bonded: +20 to maximum Mana
Gloves: Gain 3 Life per Enemy Hit with Attacks
Gloves: Gain 1 Mana per Enemy Hit with Attacks
Bonded: +30 to maximum Life
Bonded: +30 to maximum Mana
Crossbow, Bow or Spear: On Hitting an enemy, gains maximum added Cold damage equal to the enemy's Power for 20 seconds, up to a total of 32
Bonded: 30% increased Freeze Buildup
Weapon: Flasks gain 0.2 charges per Second
Bonded: Charms gain 0.25 charges per Second
Boots: +0.3 metres to Dodge Roll distance
Bonded: 30% increased Armour if you haven't Dodge Rolled Recently
Quarterstaff or Spear: Gain 4 Rage on Melee Hit
Quarterstaff or Spear: -10 to Maximum Rage
Helmets: 200% increased Critical Hit Chance
Helmets: You have no Critical Damage Bonus
Bonded: Hits against you have 25% reduced Critical Damage Bonus
Caster Weapon: 50% increased Spell Damage while your Companion is in your Presence
Bonded: 8% increased Mana Recovery rate while your Companion is in your Presence
Gloves: 50% chance to build an additional Combo on Hit
Bonded: 5% increased Attack Speed
One Hand Mace or Quarterstaff: Rolls only the minimum or maximum Damage value for Physical Damage
Bonded: 20% increased Bleeding Duration
Body Armours: +30 to Armour
Body Armours: +30 to Evasion Rating
Body Armours: +10 to maximum Energy Shield
Bonded: +20 to maximum Life
Bonded: +20 to maximum Mana
Helmets: Remnants you create have 15% increased effect
Bonded: Recover 3% of Maximum Mana when you collect a Remnant
Wand or Staff: Remnants can be collected from 50% further away
Wand or Staff: Remnants you create have 25% reduced effect
Bonded: 20% increased Exposure Effect
Gloves: 50% increased Glory generation
Bonded: Banner Skills have 20% increased Aura Magnitudes
Caster Weapon: Archon recovery period expires 30% faster
Bonded: 30% increased Archon Buff duration
Body Armours: +50 to Spirit
Body Armours: -1 to Spirit per 2 Levels
Bonded: 5% increased Spirit Reservation Efficiency
Boots: 8% increased Movement Speed while Sprinting
Bonded: 50% increased Stun Recovery
Sceptres: Companions deal 30% increased Damage
Bonded: 8% increased Mana Recovery rate while your Companion is in your Presence
Body Armours: +20% to all Elemental Resistances
Body Armours: -10% to all Maximum Elemental Resistances
Bonded: 20% of Damage is taken from Mana before Life
One Hand Mace, Two Hand Mace or Talisman: Adds 13 to 16 Fire Damage
One Hand Mace, Two Hand Mace or Talisman: 15% of Skill Mana Costs Converted to Life Costs
Bonded: 30% increased Ignite Magnitude
Weapon: +80 to maximum Life
Bonded: 15% increased amount of Life Leeched
Shields and Bucklers: Recover 15 Life when you Block
Bonded: 5% increased maximum Life
Helmets: 25% increased Exposure Effect
Bonded: 15% increased Magnitude of Non-Damaging Ailments you inflict
Helmets: 2% increased Experience gain
Bonded: +10% to all Elemental Resistances
Martial Weapon: Gain 5% of Damage as Extra Damage of all Elements
Bonded: 8% chance to gain an additional random Charge when you gain a Charge
Wand or Staff: Gain 5% of Damage as Extra Damage of all Elements
Bonded: 12% chance when collecting an Elemental Infusion to gain an additional Elemental Infusion of the same type
All Equipment: +1 Suffix Modifier allowed
Gloves: 8% increased Curse Magnitudes
Bonded: Remnants you create have 15% increased effect
Sceptres: Allies in your Presence have 10% increased Attack Speed
Bonded: 10% increased Skill Speed while Shapeshifted
Martial Weapon: Convert 40% of Requirements to Strength
Armour: Convert 40% of Requirements to Strength
Martial Weapon: +15 to Spirit
Gloves: 10% increased Quantity of Gold Dropped by Slain Enemies
Martial Weapon: Convert 40% of Requirements to Dexterity
Armour: Convert 40% of Requirements to Dexterity
Martial Weapon: 40% increased Elemental Damage with Attacks
Armour: +6% to all Elemental Resistances
Martial Weapon: Recover 5% of maximum Life on Kill
Body Armours: 5% increased maximum Life
Martial Weapon: 40% increased Magnitude of Bleeding you inflict
Helmets: 25% increased Pin duration
Martial Weapon: 40% increased Ignite Magnitude
Gloves: +2% to Maximum Fire Resistance
Martial Weapon: 5% increased Attack Speed
Boots: 15% reduced Slowing Potency of Debuffs on You
Martial Weapon: 25% increased Magnitude of Poison you inflict
Armour: +13% to Chaos Resistance
Martial Weapon: +5% to Critical Damage Bonus
Body Armours: Hits against you have 50% reduced Critical Damage Bonus
Shields and Bucklers: Hits against you have 50% reduced Critical Damage Bonus
Martial Weapon: Attacks with this Weapon Penetrate 25% Elemental Resistances
Boots: 25% reduced Effect of Non-Damaging Ailments on you
Martial Weapon: 60% increased Freeze Buildup
Helmets: +2% to Maximum Cold Resistance
Martial Weapon: +150 to Accuracy Rating
Wand or Staff: 30% increased Critical Hit Chance for Spells
Martial Weapon: 25% increased Magnitude of Shock you inflict
Boots: +2% to Maximum Lightning Resistance
Martial Weapon: Recover 4% of maximum Mana on Kill
Helmets: 5% increased maximum Mana
Martial Weapon: Convert 40% of Requirements to Intelligence
Armour: Convert 40% of Requirements to Intelligence
Helmets: Projectiles have 15% chance to Fork
Bonded: Projectiles have 25% chance for an additional Projectile when Forking
Sceptres: Allies in your Presence deal 1 to 40 added Attack Lightning Damage
Bonded: 40% increased Attack Damage while Shapeshifted
Body Armours: 5% of Damage taken bypasses Energy Shield
Bonded: +12% to Lightning Resistance
Sceptres: Companions have 25% increased maximum Life
Bonded: 25% increased Damage while your Companion is in your Presence
Martial Weapon: Causes 30% increased Stun Buildup
Bonded: 40% increased Damage against Immobilised Enemies
Wand or Staff: Gain additional Stun Threshold equal to 12% of maximum Energy Shield
Bonded: 30% increased Immobilisation buildup
Armour: +75 to Stun Threshold
Bonded: +20 to maximum Life
Bonded: +20 to maximum Mana
Martial Weapon: Adds 1 to 20 Lightning Damage
Bonded: 30% increased Magnitude of Shock you inflict
Wand or Staff: Gain 8% of Damage as Extra Lightning Damage
Bonded: 30% increased Magnitude of Shock you inflict
Armour: +14% to Lightning Resistance
Bonded: +20 to maximum Life
Bonded: +20 to maximum Mana
Helmets: Enemies you Curse have -5% to Chaos Resistance
Body Armours: Regenerate 1.5% of maximum Life per second
Gloves: 25% increased Life Cost Efficiency
Boots: 10% increased Movement Speed when on Low Life
Martial Weapon: Adds 6 to 9 Physical Damage
Armour: 14 to 21 Physical Thorns damage
Wand or Staff: 25% chance for Spell Skills to fire 2 additional Projectiles
Bonded: Every Rage also grants 1% increased Spell Damage
Gloves: 30% increased Magnitude of Non-Damaging Ailments you inflict
Bonded: 15% increased Duration of Elemental Ailments on Enemies
Martial Weapon: Adds 1 to 60 Lightning Damage against Shocked Enemies
Bonded: +2% to Maximum Lightning Resistance
Martial Weapon: Adds 23 to 34 Fire Damage to Attacks against Ignited Enemies
Bonded: +2% to Maximum Fire Resistance
Gloves: Adds 5 to 12 Physical Damage to Attacks
Bonded: Fissure Skills have +2 to Limit
Body Armours: 15% of Damage is taken from Mana before Life
Bonded: 8% of Maximum Life Converted to Energy Shield
Weapon: Can roll Destruction modifiers
Bonded: +5% to all Elemental Resistances
Gloves: +40% of Armour also applies to Fire Damage
Helmets: +4 to Maximum Rage
Boots: Can roll Chronomancy modifiers
Bonded: 10% increased Cooldown Recovery Rate
Helmets: +1 to Accuracy Rating per 1 Item Evasion Rating on Equipped Helmet
Gloves: Critical Hit chance is Lucky against Parried enemies
Body Armours: Prevent +3% of Damage from Deflected Hits
Boots: 20% increased Curse Duration
Boots: 20% increased Poison Duration
Martial Weapon: +90 to Accuracy Rating
Bonded: Attacks have +1% to Critical Hit Chance
Wand or Staff: 20% increased Critical Hit Chance for Spells
Bonded: 25% increased Critical Damage Bonus
Armour: 12% increased Life and Mana Recovery from Flasks
Bonded: +20 to maximum Life
Bonded: +20 to maximum Mana
Helmets: Can roll Berserking modifiers
Bonded: Gain 2 Rage on Melee Hit
Armour: +20 to maximum Runic Ward
Bonded: 15% increased Global Armour, Evasion and Energy Shield
Martial Weapon: Attacks spend 5% of your maximum Runic Ward if possible to gain that much added Physical damage
Bonded: 10% reduced Runic Ward Cost Efficiency
Martial Weapon: Gain maximum Runic Ward equal to 15% of this Weapon's maximum damage
Bonded: 5% increased Attack Speed while missing Runic Ward
Sceptres: Minions in your Presence have Onslaught while you are on Low Runic Ward
Bonded: Damage of Enemies Hitting you is Unlucky if your Runic Ward has been damaged Recently
Helmets: 25% increased Armour and Evasion Rating while on Low Runic Ward
Bonded: 20% increased Armour and Evasion Rating when on Low Life
Wand or Staff: Spell damage Penetrates 25% of enemy Elemental Resistances while on Low Runic Ward
Bonded: 12% increased Elemental Damage
Martial Weapon: Attacks Break Armour equal to 15% of maximum Runic Ward
Bonded: Break 10% increased Armour
Caster Weapon: Mana Recovery from Regeneration is also applied to Runic Ward
Caster Weapon: 40% less Mana Regeneration Rate
Bonded: 20% increased Runic Ward Regeneration Rate if you've dealt a Critical Hit Recently
Body Armours: +3 to Deflection Rating per 10 maximum Runic Ward
Bonded: Prevent +1% of Damage from Deflected Hits
Body Armours: Gain 5% of maximum Life as Extra maximum Runic Ward
Bonded: 1% more Runic Ward Regeneration rate per 2% of maximum Runic Ward lost from Hits Recently, up to 100% more
Caster Weapon: 15% less maximum Life
Caster Weapon: Gain 15% of maximum Life as Extra maximum Runic Ward
Bonded: +1% to all Maximum Elemental Resistances while on full Runic Ward
Armour: 15% Life Recovery from Flasks also applies to Runic Ward
Bonded: 15% increased Life Recovery from Flasks
Wands: All damage taken bypasses Runic Ward
Wands: Runic Ward Regeneration Rate is doubled
Bonded: 12% increased maximum Runic Ward
Armour: Every 4 seconds, gain Guard equal to 20% of maximum Runic Ward for 2 seconds
Bonded: 8% increased Guard gained
Armour: 20% increased Runic Ward
Bonded: Gain 2% of maximum Life as Extra maximum Runic Ward
Sceptres: Recover 3% of maximum Runic Ward when one of your Reviving Minions is Killed
Bonded: Recover 3% of maximum Life when one of your Minions is Revived
Shields and Bucklers: +4 to Stun Threshold per 10 maximum Runic Ward
Bonded: 15% increased Stun buildup while Shapeshifted
Boots: 1% increased Energy Shield Recharge Rate per 30 maximum Runic Ward
Bonded: Regenerate 1% of maximum Energy Shield per second
Gloves: 15% increased Magnitude of Bleeding you inflict
Bonded: 25% reduced Magnitude of Bleeding on You
Sceptres: Allies in your Presence have 20% increased Critical Damage Bonus
Bonded: 25% increased Critical Hit Chance while Shapeshifted
Wand or Staff: Minions deal 40% increased Damage with Command Skills
Sceptres: Minions deal 40% increased Damage with Command Skills
Martial Weapon: 50% chance when you gain a Power Charge to gain an additional Power Charge
Wand or Staff: 50% chance when you gain a Power Charge to gain an additional Power Charge
Boots: +40% of Armour also applies to Lightning Damage